Jump to content

Recommended Posts

8XCYBMx.jpg

Armageddon brings the apocalypse to Arma. The first playable content will be a PVP game mode.

MFbL4BJ.jpg

Two teams fight against each other. The water level is rising and the attackers need to reach high grounds to wait for evac. Meanwhile, the defender team tries to protect routes to the evac points. In practice a series of flags needs to be taken/defended in succession, each flag being higher in altitude than the previous one. Attackers can respawn at their current controlled flag as long as it is not under water. This respawn is updated when the next flag is taken. If all the attackers are killed and their flag is under water, the defenders win. The winning condition for the attacker is the capture of the last (higher) flag. All along the game, meteors, earthquakes, hurricanes and eruption spice things up and force the players to adapt.

 

TcavIaM.jpg

The mod is a revamp of the original Armageddon game mode that was develop with MakeLoveNotWar and myself for the Make Arma Not War contest. This first version was a survival game mod made in a rush for the contest and was difficult to maintain. We thus decided with Anthariel to start from scratch and develop a more stable platform to bring the end of times to Arma! The choice of a PVP game mode is also linked to this desire for maintainability.

 

Release date is as usual soon™ ;), but we might do some multiplayer testing and will need some players to stress test the mission. We will come back on this topic to organize it.


screenshots:

 

Teaser:

 

Follow us on twitter: https://twitter.com/ArmAGeddon_mod

 

Website: http://armageddonmod.com/

 

If a developper is passing by, there is currently a bug with the particle system which would like to point out. It is quite a handicap for us especially when making meteors, volcanoes, hurricanes and stuff like that !
see this :
https://feedback.bistudio.com/T119284

https://forums.bistudio.com/forums/topic/202663-annoying-with-vanishing-particles/

 

  • Like 12

Share this post


Link to post
Share on other sites

Super stoked this has been given a fresh lick of paint......looks MEGA!

  • Like 1

Share this post


Link to post
Share on other sites

Thank you everyone!

 

We are also looking for developers (experienced or fast learner) to join our team from 3D to scripting, if you are interested please send us an email: contact@armageddonmod.com

 

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, kremator said:

Looking forward to an AI COOP version (in the long run).

This is something we are thinking of. Not promising anything though ;). We started with MP to avoid dealing with AI path finding in flooded environments right from the start of the project.
Thanks BI, for the nice presentation of the game mode in the SITREP !

  • Like 1

Share this post


Link to post
Share on other sites
On 2017-6-11 at 5:23 PM, super-truite said:

Release date is as usual soon™ ;), but we might do some multiplayer testing and will need some players to stress test the mission. We will come back on this topic to organize it.                       

      

 

Purely SP kinda guy.....but I'd crawl out from under my stone just to test the shit outta this. Can't wait guys!

  • Like 2

Share this post


Link to post
Share on other sites

i like the PvP concept but i also really liked the original one. how modular will this be? will it be possible to just use the disaster modules and use this for a classic escape mission?

  • Like 1

Share this post


Link to post
Share on other sites
On 24/07/2017 at 0:44 AM, bad benson said:

i like the PvP concept but i also really liked the original one. how modular will this be? will it be possible to just use the disaster modules and use this for a classic escape mission?

yes, it is modular (not actual arma module though. I will think about packaging it this way). The original goal was to develop the escape mission after the PvP one (which is easier to develop). I don't know if we will have the time though.

If we find other scripters interested in the project, it would be possible to do it in parallel of the development of the PvP gamemode.

 

Share this post


Link to post
Share on other sites
1 hour ago, super-truite said:

yes, it is modular (not actual arma module though. I will think about packaging it this way). The original goal was to develop the escape mission after the PvP one (which is easier to develop). I don't know if we will have the time though.

If we find other scripters interested in the project, it would be possible to do it in parallel of the development of the PvP gamemode.

 

 

if you ask me, you don't have to make a full mode for now aside from the PvP, which seems to be your main focus. as long as it's possible to have the end of the world stuff standalone, others can do the rest. like just add ravage modules or use it as a base for any type of mission. just a pure TDM while shit is dropping from the sky around you already be a lot of fun:don11:

 

and if the natural disaster can be used clean one could simply add it to any existing Escape mode anyways...i think.

 

either way. can't wait. unique fun stuff!

  • Like 2

Share this post


Link to post
Share on other sites

we are a bit stuck atm by rendering issues with particles in Arma 3.
In order to make this problem more visible for the devs, it would be nice of the people interested by ArmAGeddon to suscribe to this feedback tracker ticket:

https://feedback.bistudio.com/T119284

more info in this topic :

https://forums.bistudio.com/forums/topic/202663-annoying-with-vanishing-particles/

Thanks in advance!

 

  • Like 2

Share this post


Link to post
Share on other sites

What's going on with the mod? Please tell me it isn't dead...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×