super-truite 54 Posted June 11, 2017 Armageddon brings the apocalypse to Arma. The first playable content will be a PVP game mode. Two teams fight against each other. The water level is rising and the attackers need to reach high grounds to wait for evac. Meanwhile, the defender team tries to protect routes to the evac points. In practice a series of flags needs to be taken/defended in succession, each flag being higher in altitude than the previous one. Attackers can respawn at their current controlled flag as long as it is not under water. This respawn is updated when the next flag is taken. If all the attackers are killed and their flag is under water, the defenders win. The winning condition for the attacker is the capture of the last (higher) flag. All along the game, meteors, earthquakes, hurricanes and eruption spice things up and force the players to adapt. The mod is a revamp of the original Armageddon game mode that was develop with MakeLoveNotWar and myself for the Make Arma Not War contest. This first version was a survival game mod made in a rush for the contest and was difficult to maintain. We thus decided with Anthariel to start from scratch and develop a more stable platform to bring the end of times to Arma! The choice of a PVP game mode is also linked to this desire for maintainability. Release date is as usual soon™ ;), but we might do some multiplayer testing and will need some players to stress test the mission. We will come back on this topic to organize it. screenshots: Teaser: Follow us on twitter: https://twitter.com/ArmAGeddon_mod Website: http://armageddonmod.com/ If a developper is passing by, there is currently a bug with the particle system which would like to point out. It is quite a handicap for us especially when making meteors, volcanoes, hurricanes and stuff like that ! see this :https://feedback.bistudio.com/T119284 https://forums.bistudio.com/forums/topic/202663-annoying-with-vanishing-particles/ 12 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 11, 2017 This sounds so much fun 1 Share this post Link to post Share on other sites
Redphoenix 1540 Posted June 11, 2017 NICE I waited for this mate. Will try soon! 2 Share this post Link to post Share on other sites
EO 11277 Posted June 11, 2017 Super stoked this has been given a fresh lick of paint......looks MEGA! 1 Share this post Link to post Share on other sites
anthariel 165 Posted June 12, 2017 Thank you everyone! We are also looking for developers (experienced or fast learner) to join our team from 3D to scripting, if you are interested please send us an email: contact@armageddonmod.com 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 12, 2017 Looking forward to an AI COOP version (in the long run). 2 Share this post Link to post Share on other sites
super-truite 54 Posted June 13, 2017 21 hours ago, kremator said: Looking forward to an AI COOP version (in the long run). This is something we are thinking of. Not promising anything though ;). We started with MP to avoid dealing with AI path finding in flooded environments right from the start of the project. Thanks BI, for the nice presentation of the game mode in the SITREP ! 1 Share this post Link to post Share on other sites
anthariel 165 Posted June 14, 2017 Some new screenshots for your eyes! https://twitter.com/ArmAGeddon_mod/status/875094278774697985 Those hurricanes are a new difficulty, they can appear in the middle of a fight, You will have to choose between being sent into orbit or trying to get covered in time . 1 Share this post Link to post Share on other sites
EO 11277 Posted June 15, 2017 On 2017-6-11 at 5:23 PM, super-truite said: Release date is as usual soon™ ;), but we might do some multiplayer testing and will need some players to stress test the mission. We will come back on this topic to organize it. Purely SP kinda guy.....but I'd crawl out from under my stone just to test the shit outta this. Can't wait guys! 2 Share this post Link to post Share on other sites
bad benson 1733 Posted July 23, 2017 i like the PvP concept but i also really liked the original one. how modular will this be? will it be possible to just use the disaster modules and use this for a classic escape mission? 1 Share this post Link to post Share on other sites
super-truite 54 Posted July 28, 2017 On 24/07/2017 at 0:44 AM, bad benson said: i like the PvP concept but i also really liked the original one. how modular will this be? will it be possible to just use the disaster modules and use this for a classic escape mission? yes, it is modular (not actual arma module though. I will think about packaging it this way). The original goal was to develop the escape mission after the PvP one (which is easier to develop). I don't know if we will have the time though. If we find other scripters interested in the project, it would be possible to do it in parallel of the development of the PvP gamemode. Share this post Link to post Share on other sites
bad benson 1733 Posted July 28, 2017 1 hour ago, super-truite said: yes, it is modular (not actual arma module though. I will think about packaging it this way). The original goal was to develop the escape mission after the PvP one (which is easier to develop). I don't know if we will have the time though. If we find other scripters interested in the project, it would be possible to do it in parallel of the development of the PvP gamemode. if you ask me, you don't have to make a full mode for now aside from the PvP, which seems to be your main focus. as long as it's possible to have the end of the world stuff standalone, others can do the rest. like just add ravage modules or use it as a base for any type of mission. just a pure TDM while shit is dropping from the sky around you already be a lot of fun and if the natural disaster can be used clean one could simply add it to any existing Escape mode anyways...i think. either way. can't wait. unique fun stuff! 2 Share this post Link to post Share on other sites
super-truite 54 Posted September 11, 2017 we are a bit stuck atm by rendering issues with particles in Arma 3. In order to make this problem more visible for the devs, it would be nice of the people interested by ArmAGeddon to suscribe to this feedback tracker ticket: https://feedback.bistudio.com/T119284 more info in this topic : https://forums.bistudio.com/forums/topic/202663-annoying-with-vanishing-particles/ Thanks in advance! 2 Share this post Link to post Share on other sites
RaptoR DanKel 0 Posted January 16, 2018 @super-truite Is this mod still under development? if not what state are the mod files in, is it playable? Share this post Link to post Share on other sites
Rocketeer097 0 Posted June 20, 2018 What's going on with the mod? Please tell me it isn't dead... Share this post Link to post Share on other sites