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After a 14 year break from releasing an addon, I'm giving it a new shot. Helping fill out the British armed forces faction with the CVRT Scimitar and Scorpion. Light tanks designed and deployed in the 60s/70s, the CVRT range is an interesting anomaly in the history of armoured vehicles: light, fast and roadworthy. Scorpion had a 76mm gun, Scimitar the 30mm rarden cannon.

 

Scimitar is being replaced by Ajax/Scout SV and RWMIK over the next couple years and Scorpion dissapeared in the 90s, but these still seem like the perfect class of vehicle for the armaverse: Not totally impervious and steamroll capable like Challenger 2, but more than handy in an infantry support role or zipping around Altis as formation recce.

 

Planning to cover different variations from its timeline, but probably will hold off on Scimitar 2 (a UOR that mated Scimitar turret with Samson APC hull to add more IED protection and ECM gubbins) unless I get around to making CVRT Samson to the level of detail it deserves. Similarly, not gonna bother with CVRT Sabre (Fox armoured car turret on the CVRT hull). On the cards: different hidden selections, camo options, markings and potentially some OPFOR faction variations for Scorpion in particular - it got shipped around the world.

 

Progress on variations:

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Early cold war era Scorpion with wading screens and old style engine deck. Perfect for Germany, Norway, defending the homeland and the Falklands deployment.

 

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Mid life gulf war era Scimitar with IR plates, storage and other gubbins slapped on in the attempt to fit into the harsh desert environ and keeping up with the combined arms battle space.

 

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Late life uparmoured Scimitar. A diesel engine upgrade and Thermal Imaging extended the lifespan and capability of the tank far into our recent incursions in the middle east. Bar armour and ECM will also be an option.

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At long last something to assist the CUP Challenger 2! keep up the amazing work.

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You're an absolute legend! The British community has been dying for these for ages, thank you so much haha

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This is fantastic news mate.

 

I own the Household Division in Arma 3.

 

The household Cavalry is a sub unit within. They are a specialist Light cavalry recon unit. Used sabre scimitars for years. Im a veteran myself so can explain the Sabre variant to do with the Cannon and yeah, great vehicles. 75kph forward reverse I think.

I think I will wet my pants? if these come about.

 

my email is h-div@outlook.com. If you need any help just ask. if we can we will. 

Bonny

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Oh yes you did!

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Ref the 3CB Scimitar: I am fully aware that their version is on the way. Please stop PMing me. I've spent enough of my evenings and weekends progressing with my build to not want to throw it away out of hand. Looking forward to showing more progress as I go, and will definitely enjoy 3CB's version in the meanwhile :f:

 

I3oonRy.png

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Welcome back! Very nice work. Looking forward to tackling Everon in the Cold War version :eyeheart:

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G'day DaveP,

 

Looking forward to  the CVR(T) family making an appearance in Arma 3. A vehicle that has been missing I think. Good luck with the project.

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16 minutes ago, charlie1210 said:

How realistic are you planning to go with these turrets and weapon systems? It seems to be a common misconception with these vehicles that their turrets fully stabilised and fire like a modern CV90. Just curious :)

 

Definitely the aim. Off the back of the 3CB situation I'm planning on targeting the earlier versions of the tanks, where there is no form of powered traverse or elevation - hand cranked all the way. Steel Beasts have a really nice control scheme that represents how difficult it would be to fire a hand cranked turret that shifts sight position with every shot with no stabilisation, and it does make it feel like much more of a chore to get a shot on target.

 

Due to limitations of the Arma I won't be able to fully recreate most of these elements, but I think they're important points for balance, especially in the context of online PvE operations - way too easy to steam-roll everything when you have a hench set of optics and some armour plating. Plan is to have slow traverse speed, per-shot reload time to represent re-centring on to target and a gpmg of dubious quality and accuracy.

 

My research has given me the understanding that later models with the BGTI package have laser rangefinding FCS, but the turret is still manual T+E. I suppose a good representation of that would be similar to how FCS works on some of the historic RHS' tanks, where the aim point is moved to the required super elevation, but the gun itself still requires manual movement to get that aim-point on target.

 

Progress on early model gubbins:

fzJqRAh.png

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48 minutes ago, DaveP said:

 

Definitely the aim. Off the back of the 3CB situation I'm planning on targeting the earlier versions of the tanks, where there is no form of powered traverse or elevation - hand cranked all the way. Steel Beasts have a really nice control scheme that represents how difficult it would be to fire a hand cranked turret that shifts sight position with every shot with no stabilisation, and it does make it feel like much more of a chore to get a shot on target.

 

Due to limitations of the Arma I won't be able to fully recreate most of these elements, but I think they're important points for balance, especially in the context of online PvE operations - way too easy to steam-roll everything when you have a hench set of optics and some armour plating. Plan is to have slow traverse speed, per-shot reload time to represent re-centring on to target and a gpmg of dubious quality and accuracy.

 

My research has given me the understanding that later models with the BGTI package have laser rangefinding FCS, but the turret is still manual T+E. I suppose a good representation of that would be similar to how FCS works on some of the historic RHS' tanks, where the aim point is moved to the required super elevation, but the gun itself still requires manual movement to get that aim-point on target.

Sounds good! This could make for some good Falklands style scenarios!

 

 For the Scimitar, will you be implementing the slow rate of fire (90 RPM) and 6 round magazines for the RARDEN? Your idea on sights and ranging sounds spectacular!

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davep the drive sprocket and idlerwheels need to be switched around..

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I know in wg we had Scimitar with Sabre variant... Think it was the type of rarden cannon if spelt right. Used for our Recce (Recon for them over the water). All I know its fast. Well for then :) 97-03 Our Recce Plt was kitted with em. Light Armoured vehicles and fast.

 

I do love the scimitar, classic vehicle and to the Mod, keep that up. Old video I found.

 

 

 

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Update: PhysX has totally eluded me. Needs better documentation for relative beginners. Hopefully the other Scimitar will get released sooner or later - and helped supply research and assets to that project- going to revisit this at some point otherwise

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15 hours ago, DaveP said:

Update: PhysX has totally eluded me. Needs better documentation for relative beginners. Hopefully the other Scimitar will get released sooner or later - and helped supply research and assets to that project- going to revisit this at some point otherwise

Perhaps speak to CUP or RHS as they have brought new tanks into Arma3. In the case of CUP, they just released a brand new M60A3 model.

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