zagor64bz 1225 Posted October 7, 2018 26 minutes ago, Kalle Arsch said: I copy the specific animation from the viewer and wrote several scripts with them. Would you mind sharing those scripts? 1 Share this post Link to post Share on other sites
Kalle Arsch 0 Posted October 9, 2018 I still working on them and build a template with the USS Freedom. Maybe I'll find time to finish it and upload it in a few days. At the moment I'm very busy Share this post Link to post Share on other sites
zagor64bz 1225 Posted October 9, 2018 2 hours ago, Kalle Arsch said: I still working on them and build a template with the USS Freedom. Maybe I'll find time to finish it and upload it in a few days. At the moment I'm very busy Thank you man, I'll be waiting then. Share this post Link to post Share on other sites
viperBAT44 17 Posted March 31, 2019 I'm using Mikey74's script and it works great with the 4 ai aircraft in parking positions. Encountered a couple of bugs (have no idea how to fix) 1: After AI controlled aircraft (I'm using firewill's F-14 mod) the 'Cats taxi and catapult great but always have landing gear out and flaps down for the duration of flight causing damage. 2: If I join the RIO position, the aircraft taxis to catapult and begins to turn on the lockbar and just roll off of port side deck. Any one else have this issue? Share this post Link to post Share on other sites
LoSboccacc 15 Posted January 26, 2022 if (!isPlayer this) then { []spawn{ player_2_blue moveInDriver plane_2; player_2_blue enableSimulation false; plane_2 engineOn true; sleep 7; player_2_blue enableSimulation true; plane_2 allowDamage false; plane_2 setVelocityModelSpace [0, 100, 0]; sleep 0.01; plane_2 setVelocityModelSpace [0, 150, 0]; sleep 0.01; plane_2 setVelocityModelSpace [0, 200, 0]; sleep 0.01; plane_2 setVelocityModelSpace [0, 200, 0]; sleep 0.01; plane_2 setVelocityModelSpace [0, 250, 1]; sleep 0.01; plane_2 setVelocityModelSpace [0, 300, 1]; plane_2 allowDamage true; }; }; a simpler solution for simpler missions Share this post Link to post Share on other sites
Marc13Bautista 60 Posted April 13, 2022 If anyone is still looking for a solution to AI taking off from the USS Freedom, this it it! It even has landing and so so much more to it. USS Freedom Carrier Deck SP system by RickOShay https://steamcommunity.com/sharedfiles/filedetails/?id=2792794325&tscn=1649825943 3 Share this post Link to post Share on other sites
RS30002 28 Posted April 13, 2022 2 hours ago, Marc13Bautista said: If anyone is still looking for a solution to AI taking off from the USS Freedom, this it it! It even has landing and so so much more to it. USS Freedom Carrier Deck SP system by RickOShay https://steamcommunity.com/sharedfiles/filedetails/?id=2792794325&tscn=1649825943 Automated landings??? Sign me up!!! #edit Senor, the autopilot is doing the work of the enemy for them! 🙃 (Works for AI tho....) Overall, great impressions 🙂 Share this post Link to post Share on other sites