Kalle Arsch
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Didn't work :(
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Hi there... I want to delete the USS Liberty after a cutscene. I give it a name like "A1" and run a script with the "deleteVehicle A1" command. It didn't work. I put everything in a layer and call it "Liberty" and run the script with the " _Liberty = ((getmissionlayerEntities "Liberty") select 0); {_x enableSimulation false; _x hideObject true} foreach _Liberty;". Everything else is deleted but the USS Liberty is already there. How can I delete it after my cutscene???
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The animations don't work with playMove... They are all original from the game and work with the switchMove command. I only want to put it smoothly together. So why I had to make an addon??
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OK. Can you tell me how it should look like. I have no idea how to write this in a config file. The idea is that a soldier stands right next to the player with this animation (Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop). After some time he should switch to this animation (Acts_AidlPercMstpSnonWnonDnon_warmup_3_out) and smoothly in the next two (Acts_ShowingTheRightWay_in/Acts_ShowingTheRightWay_loop).
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I already had this in my script [a5,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnim; a5 disableAi "MOVE"; a5 disableAi "ANIM"; a5 allowDamage false;
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Hi there... I tried to script a mission where the ai stand next to the player and execute an specific animation. When this animation is done the ai should execute another animation and so on and on... I tried these lines but between the second and third animation the ai get back into the normal animation and it is not smooth enough between the second and third animation. I hope everybody understands what I mean :) anima5 = [] spawn { a5 switchmove "Acts_AidlPercMstpSnonWnonDnon_warmup_3_loop"; animLoop = a5 addEventHandler ["AnimDone", { a5 switchMove "Acts_AidlPercMstpSnonWnonDnon_warmup_3_out" }]; }; ...//here are some more lines in the script//... anima5 = [] spawn { a5 switchmove "Acts_ShowingTheRightWay_in"; animLoop = a5 addEventHandler ["AnimDone", { a5 switchMove "Acts_ShowingTheRightWay_loop" }]; };
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In the editor there are two screens: - Land Briefing Room Screen - Land Briefing Room Desk Which size must have a picture to fit perfecly. And where do I find this following picture? I mean the Right designation.
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AI takeoff from USS Freedom
Kalle Arsch replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I still working on them and build a template with the USS Freedom. Maybe I'll find time to finish it and upload it in a few days. At the moment I'm very busy -
AI takeoff from USS Freedom
Kalle Arsch replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I copy the specific animation from the viewer and wrote several scripts with them. -
AI takeoff from USS Freedom
Kalle Arsch replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for your help. After dozens of hours it works. Also with the specific animations. Do you have any idea how the ai could land on the carrier? -
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Hi there. I've been playing a while with the editor to create a mission where you and your squad jumps out of a C-17 (HALO Jump). The inspiration came from the last mission from Medal of Honor Warfighter. Now I found a way to move in a moving plane. Now I'm in the plane. Also my crew and a jump master. He count from 30 sec. and do a specific animation. Now what I want is that all men run to the open back door and jump out of the plane. But nothing works. Unitcapture and unitplay didn't work. Or I do something wrong. Have anyone an idea how this could work? Thanks.
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AI takeoff from USS Freedom
Kalle Arsch replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there I'm a totally noob in scripting and I tried this script a thousand times. It didn't work for me. I also have found a video tutorial in french (I didn't understand much ) but it also didn't work. So please, can anybody upload a mission where one plane start from catapult 3 and after this a plane start from catapult 4 (like in the showcase mission). It would be great if there is also the catapult crew with their special animations (like in the showcase mission). Thanks a lot!!!