Feint 137 Posted May 13, 2017 Have you ever wanted to be able to control Flaps and VTOL angle separately without having to touch the Auto Vectoring button? Well now you can! This mod adds separate keystrokes to your in-game controls menu for Flaps Up, Flaps Down, VTOL Up and VTOL Down. The keyboard commands can then be mapped to a joystick or throttle (HOTAS) if you want. Turning "Auto Vectoring" on and off is no longer required! Instructions: Open your Controls Menu Click on Configure Addons Select "VTOL/FLAPS Controls Mod" Assign the keys OPTIONAL: You can then unmap the Vanilla FLAPS UP and FLAPS DOWN controls Keep "Auto Vectoring" mapped if you plan to use the F35 from C.U.P. so you can close the flight surfaces When you want to lower or raise flaps, hit those keys. When you want to raise or lower the VTOL angle, hit those keys. You no longer have to hit Auto Vectoring On/Off. This changes automatically. Regular (non-VTOL) planes function normally For VTOL angle to function, aircraft engine must be ON Features: Works on all vanilla planes and VTOL aircraft and CUP VTOL aircraft VTOL and FLAPS controls separated into 4 separate keypresses so you can map to separate controls on your HOTAS Very small addon (0.1 MB) customizable controls via Configure Addons menu (CBA) Future Plans: Once BI implements a command to measure VTOL angle percentage, I can probably eliminate the need for the Auto Vectoring button when using the F35. Once BI implements some way of checking if an aircraft is a VTOL aircraft such as "isVTOL", then I can make this work with all mods automatically. NOTE TO MOD MAKERS: If you have a VTOL aircraft that you'd like me to include in this mod, PM me the classname(s) of those VTOL aircraft. Dependencies: CBA_A3 Bugs: NONE Bikey: https://drive.google.com/file/d/0ByQshG747KqKWUNEMjRLMVRFTjg/view?usp=sharing Credits: All credits to me. TERMS AND CONDITIONS: Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public. You are using these files at your own risk. Author(s) of these files are not liable for any damage or loss of data caused by usage of these files. Usage of these files is also prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers. SUBSCRIBE ON STEAM HERE 9 Share this post Link to post Share on other sites
MK84 42 Posted May 15, 2017 Wonder how this work with the auto-vectoring that's in the current Dev build. Share this post Link to post Share on other sites
Feint 137 Posted May 16, 2017 18 hours ago, MK84 said: Wonder how this work with the auto-vectoring that's in the current Dev build. Works perfectly! :) I've used the new commands to make this Mod. Share this post Link to post Share on other sites
Feint 137 Posted June 3, 2017 Version 1.2 is now out. Added support for Gomez's Harriers! If you want your favorite VTOL aircraft added, let me know. 1 Share this post Link to post Share on other sites
yasotay 198 Posted June 4, 2017 Working great! Thanks for a super mod. Share this post Link to post Share on other sites
Guest Posted June 4, 2017 The Armaholic mirror has been updated with the new version: VTOL/Flaps Controls Mod v1.2 Community Base addons A3 Share this post Link to post Share on other sites
kromka 40 Posted June 5, 2017 @feint Can you make another similar tool for remapping Eden keybindings? They are mostly hardcoded and despite Bohemia has added ability to remap keys of camera movement it doesn't work (because if I will remap moving camera forward, i will open/close left panel instead). I have intention to do it by mself, but you have experience and I will have to learn everything from the scratch. Share this post Link to post Share on other sites
RacerX 55 Posted June 12, 2017 @feint any chance this can be updated to be able to map to joystick/throttle controllers? Share this post Link to post Share on other sites
jonpas 293 Posted September 22, 2017 @feint Quote Once BI implements a command to measure VTOL angle percentage, I can probably eliminate the need for the Auto Vectoring button when using the F35. MFDs are using "vtolvectoring" source to show the angle, and HUDs are using "vtolMode". Maybe that can somehow be used. Quote Once BI implements some way of checking if an aircraft is a VTOL aircraft such as "isVTOL", then I can make this work with all mods automatically. There already is a way, all VTOL aircraft have to define "vtol" config entry. So you can just check that with "getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle (call CBA_fnc_currentUnit)) >> "vtol") > 0". (Use CBA_fnc_currentUnit for remote control compatibility.) @RacerXNo it's not possible, Arma has no API for joystick/gamepad buttons, so there is nothing that can be done. However Feint's mod is using CBA keybinds, so as soon as that will be possible (if ever) you'll be able to. Until then, software for your joystick outside of Arma is basically the only way. Share this post Link to post Share on other sites
Feint 137 Posted March 10, 2018 On 9/22/2017 at 3:55 PM, jonpas said: @feint MFDs are using "vtolvectoring" source to show the angle, and HUDs are using "vtolMode". Maybe that can somehow be used. There already is a way, all VTOL aircraft have to define "vtol" config entry. So you can just check that with "getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle (call CBA_fnc_currentUnit)) >> "vtol") > 0". (Use CBA_fnc_currentUnit for remote control compatibility.) @jonpasOh boy. Thanks for the vtol config entry idea. Good thinking! Honestly, I just learned recently about that config entry. I think I'll release a mod for all Harriers changing them over to the F35 model so you can control the vectoring while on the ground at zero speed. I don't know how to get data from the vtolVectoring source. Maybe I just have to use getNumber and follow the config path in the F35 since that's the only bird I need that info from. Is that how you'd do it? Share this post Link to post Share on other sites
jonpas 293 Posted March 10, 2018 2 hours ago, Feint said: I think I'll release a mod for all Harriers changing them over to the F35 model so you can control the vectoring while on the ground at zero speed. Only aircraft with "airplaneX" simulation actually work properly with Arma 3's VTOL, so eg. CUP's Harrier (or F35 and whatever else VTOL there is) won't work properly. There is an issue on BI and CUP Feedback Trackers. 2 hours ago, Feint said: I don't know how to get data from the vtolVectoring source. Maybe I just have to use getNumber and follow the config path in the F35 since that's the only bird I need that info from. Is that how you'd do it? I am not sure really, I remember they added some MFD related commands recently. Share this post Link to post Share on other sites
Feint 137 Posted March 13, 2018 Oh, thanks for telling me that the CUB Harriers and stuff don't use airplaneX. Glad I didn't go down that road. But that's disappointing. I really wanted to fix the yaw rate of the Osprey though. I hate how slow it turns in a hover. Thanks again for the insights. I gave you credit in my VTOL release on Steam. :) Share this post Link to post Share on other sites
jonpas 293 Posted March 13, 2018 14 hours ago, Feint said: Oh, thanks for telling me that the CUB Harriers and stuff don't use airplaneX. Glad I didn't go down that road. But that's disappointing. I really wanted to fix the yaw rate of the Osprey though. I hate how slow it turns in a hover. Thanks again for the insights. I gave you credit in my VTOL release on Steam. :) Yeah, wish PhysX in Arma 3 would come with proper documentation and good sample configuration... No need man, but thanks! Share this post Link to post Share on other sites