rebelvg 281 Posted April 12, 2017 KLPQ Music Radio Showcase Video Configuration Video INFO This is a configurable music radio mod. It provides an ability to play music inside of the vehicles. How it works in-game and how to configure it for your community is explained in the videos above. Mod itself doesn't come with any music. It's up to you to add anything you want. Check readme for more info about the mod. Readme. https://github.com/rebelvg/klpq_musicRadio/blob/master/README.md Changelog. Initial release - 1.0 (12.04.2017) https://github.com/rebelvg/klpq_musicRadio/commits/master Sources. https://github.com/rebelvg/klpq_musicRadio CREDITS / THANKS Rebel - configs, scripting, tools. Facel - icons. DOWNLOADS Steam Workshop GitHub 24 1 Share this post Link to post Share on other sites
miasdad 94 Posted April 12, 2017 Good deal.Something long overdue Share this post Link to post Share on other sites
schaefer 53 Posted April 12, 2017 Outstanding!! Just what i need,thank you!!!! Share this post Link to post Share on other sites
Nichols 243 Posted April 12, 2017 OUTSTANDING!!!!! One question though and you may have answered it in the configuration video; which I have not watched yet. Is it possible to have multiple radio stations? Such as a station or location/vehicles that play predominatly US music and then another that would play songs on radio from Mexico, Germany, China, etc... Share this post Link to post Share on other sites
rebelvg 281 Posted April 12, 2017 1 minute ago, Nichols said: OUTSTANDING!!!!! One question though and you may have answered it in the configuration video; which I have not watched yet. Is it possible to have multiple radio stations? Such as a station or location/vehicles that play predominatly US music and then another that would play songs on radio from Mexico, Germany, China, etc... Short answer is no, not right now. Mod supports themes, but they are global. But, that's a nice idea you have, I think I'll add that at some point. 2 Share this post Link to post Share on other sites
Nichols 243 Posted April 12, 2017 Glad you like the idea @rebelvg; that is what I am here for. No brain power to implement the idea but plenty of ideas for people to work on. Share this post Link to post Share on other sites
Guest Posted April 12, 2017 The Armaholic mirror is now available:KLPQ Music Radio v1.0 Advanced Combat Environment 3 (ACE 3)Community Base addons A3 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted April 12, 2017 Exactly what I was looking for. I will highlight this on the next ARMAnet, nice work ! ! 2 Share this post Link to post Share on other sites
schaefer 53 Posted April 13, 2017 (edited) Oi rebel. A friend of mine has done everything according to your videoinstructions, but he cant hear the music ingame. Any idea what could have gone wrong? (sorry for bad english) http://steamcommunity.com/id/Tschingta/screenshot/92730090849829384 (this is all he is seeing) Edited April 13, 2017 by schaefer Picture Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2017 26 minutes ago, schaefer said: Oi rebel. A friend of mine has done everything according to your videoinstructions, but he cant hear the music ingame. Any idea what could have gone wrong? (sorry for bad english) http://steamcommunity.com/id/Tschingta/screenshot/92730090849829384 (this is all he is seeing) Send me the config that the program generated. Looks like some tags or filenames have some forbidden symbols. 1 Share this post Link to post Share on other sites
schaefer 53 Posted April 13, 2017 Spoiler class CfgPatches { class klpq_musicRadio_configs { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgMusic { tracks[] = {}; class klpq_musicRadio_0 { sound[] = {"radio\mix\Amazing_Grace.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 313; artist = "Amazing Grace"; title = "Best Version By Far_"; }; class klpq_musicRadio_1 { sound[] = {"radio\mix\ATR_Speed.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 170; artist = ""; title = ""; }; class klpq_musicRadio_2 { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 385; artist = "Isao Tomita"; title = "Aranjuez (Rodrigo)"; }; class klpq_musicRadio_3 { sound[] = {"radio\mix\Pelageja.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 311; artist = "_______"; title = "___, __ __ ______. HD _________ ____."; }; class CfgSounds { tracks[] = {}; class klpq_musicRadio_0 { sound[] = {"radio\mix\Amazing_Grace.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_0_loud { sound[] = {"radio\mix\Amazing_Grace.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_1 { sound[] = {"radio\mix\ATR_Speed.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_1_loud { sound[] = {"radio\mix\ATR_Speed.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_2 { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_2_loud { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_3 { sound[] = {"radio\mix\Pelageja.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_3_loud { sound[] = {"radio\mix\Pelageja.ogg", db+12, 1, 500}; titles[] = {}; }; }; I hope this helps?! my friend send this to me via steamchat. (can the metadatainside the ogg. contain any special carakters?) Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2017 1 minute ago, schaefer said: Reveal hidden contents class CfgPatches { class klpq_musicRadio_configs { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgMusic { tracks[] = {}; class klpq_musicRadio_0 { sound[] = {"radio\mix\Amazing_Grace.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 313; artist = "Amazing Grace"; title = "Best Version By Far_"; }; class klpq_musicRadio_1 { sound[] = {"radio\mix\ATR_Speed.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 170; artist = ""; title = ""; }; class klpq_musicRadio_2 { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 385; artist = "Isao Tomita"; title = "Aranjuez (Rodrigo)"; }; class klpq_musicRadio_3 { sound[] = {"radio\mix\Pelageja.ogg", db+3, 1}; tag = "klpq_musicRadio"; theme = "mix"; duration = 311; artist = "_______"; title = "___, __ __ ______. HD _________ ____."; }; class CfgSounds { tracks[] = {}; class klpq_musicRadio_0 { sound[] = {"radio\mix\Amazing_Grace.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_0_loud { sound[] = {"radio\mix\Amazing_Grace.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_1 { sound[] = {"radio\mix\ATR_Speed.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_1_loud { sound[] = {"radio\mix\ATR_Speed.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_2 { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_2_loud { sound[] = {"radio\mix\Isao_Tomita_Aranjuez.ogg", db+12, 1, 500}; titles[] = {}; }; class klpq_musicRadio_3 { sound[] = {"radio\mix\Pelageja.ogg", db+6, 1, 100}; titles[] = {}; }; class klpq_musicRadio_3_loud { sound[] = {"radio\mix\Pelageja.ogg", db+12, 1, 500}; titles[] = {}; }; }; I hope this helps?! my friend send this to me via steamchat. If this is exactly what you're using, then this doesn't look right. class CfgMusic is not closed anywhere, and it should be closed before class CfgSounds. Other than that, it looks fine, just run the program and copy all and paste all into the config. Don't edit or don't copy it by blocks, it's all prepared right for the fast copy-paste. And double check if you're packing everything correctly. If you want, PM me both PBOs, I can take a look. 1 Share this post Link to post Share on other sites
bad benson 1733 Posted April 13, 2017 very cool! any chance for a none-ACE version? 1 Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2017 4 minutes ago, bad benson said: very cool! any chance for a none-ACE version? It's planned. No ETA atm. But I still want to keep CBA as a dependency. 2 Share this post Link to post Share on other sites
schaefer 53 Posted April 13, 2017 Hey Rebel! My friend got it to work!! Thanks for your quick replies and help. 1 Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2017 1 minute ago, schaefer said: Hey Rebel! My friend got it to work!! Thanks for your quick replies and help. Glad you got it working, have fun! 1 Share this post Link to post Share on other sites
GamerOnkel 100 Posted April 13, 2017 That one could change the songs would be already Share this post Link to post Share on other sites
rebelvg 281 Posted April 15, 2017 Update for the tool. https://github.com/rebelvg/klpq_musicRadio/releases/tag/1.0.1 It now uses md5 as a base for the classname. Previously the tool generated classnames depending on the order of the songs in the folder, so if you added something new the order could change, breaking compatibility with missions that use classnames of the songs. And old method didn't allow for packing new songs into other pbo since the new classnames would overwrite previous classnames. Now, the classnames will always be the same unless the file was actually changed somehow. I wanted to actually build classnames using tags but it's not 100% reliable. And now you can create music_config2.pbo and music_files2.pbo and just add it. There's a progress bar in the program now and a copy to clipboard button. In the next update for the arma code, I'll add a special function for mission makers to get all the list of the songs currently in your mod pack. 1 Share this post Link to post Share on other sites
DJankovic 401 Posted April 15, 2017 Can somebody pls uppload sample mission,i am failing to do settup cant get option on any of the objects. And constantly getting an error Local variable in global space0 = [_object, true] call klpq_musicRadio_fnc_addRadio; in that line of code. Share this post Link to post Share on other sites
rebelvg 281 Posted April 15, 2017 32 minutes ago, DJankovic said: Can somebody pls uppload sample mission,i am failing to do settup cant get option on any of the objects. And constantly getting an error Local variable in global space0 = [_object, true] call klpq_musicRadio_fnc_addRadio; in that line of code. You have to change "_object" to whatever you're using. If you're adding this code to the init box, you have to change "_object " to "this". In this case this will refer to the object. Quote 0 = [this, true] call klpq_musicRadio_fnc_addRadio; 1 Share this post Link to post Share on other sites
Guest Posted April 16, 2017 The Armaholic mirror has been updated with the new version:KLPQ Music Radio v1.0.1 Advanced Combat Environment 3 (ACE 3)Community Base addons A3 PS, there is no longer an addon in the package seperatly as how it was in your first release? Share this post Link to post Share on other sites
rebelvg 281 Posted April 16, 2017 2 hours ago, foxhound said: The Armaholic mirror has been updated with the new version:KLPQ Music Radio v1.0.1 Advanced Combat Environment 3 (ACE 3)Community Base addons A3 PS, there is no longer an addon in the package seperatly as how it was in your first release? Only the tool was updated. Share this post Link to post Share on other sites