taro8 806 Posted March 9, 2017 Here's a little mod I cooked up. It started as a mod to increase the grid numbers around the edges of the map as I could barely read them. Then I figured out how to get rid of the satellite overlay. Then I decided to roll in the changes done by the BHC map contour mod. http://imgur.com/a/bYAKq Features: * permanently removed satellite overlay from all the map screens I was able to find (map, UAV terminal, artillery computer, camera, 3den), some of with was forced, meaning you could not disable the overlay * incorporated BHC map contour changes to improve readability * increased font size for height numbers as well as grid numbers around the edges Known issues: * for some reason I could not remove satellite overlay for the spectator mode * I would love to find a way to increase the font size for the full grid number and the ASL data shown next to the cursor on the map (401019, 35m) DOWNLOAD: http://www.mediafire.com/file/bmp406jw1lsx9rj/@More_Readable_MapV2.zip Credits: Tomahawko for his bhc_map_contour mod 9 Share this post Link to post Share on other sites
DirtySanchez 128 Posted March 10, 2017 @taro8 Map cursor coordinates info This should be your map display and control findDisplay 12 displayCtrl 1016 Credits for this information goes to ACE development team I recently did some custom edits to their map module and those are in there. Look in ace_map.pbo Look in the root at file - XEH_postInitClient.sqf Look at Functions folder - fnc_onDrawMap.sqf GL and GAME ON!!! -sTanG Share this post Link to post Share on other sites
Guest Posted March 10, 2017 Release frontpaged on the Armaholic homepage. More readable map v1.0 Share this post Link to post Share on other sites
domokun 515 Posted March 13, 2017 This looks awesome. Any chance that you could upload it to Steam? Share this post Link to post Share on other sites
Nicholas.Bell 11 Posted March 17, 2017 Thanks for doing this! It's great to have a clean, readable map in Zeus. Share this post Link to post Share on other sites
kremator 1065 Posted March 17, 2017 Will try this out later tonight .... good job! Share this post Link to post Share on other sites
Tokkok 18 Posted April 12, 2018 Can anyone confirm that this mod & bhc_map_contour mod doesnt work anymore after latest Tanks DLC game update? Share this post Link to post Share on other sites
Variable 322 Posted April 14, 2018 On 12/04/2018 at 7:48 PM, Tokkok said: Can anyone confirm that this mod & bhc_map_contour mod doesnt work anymore after latest Tanks DLC game update? Confirmed, bhc_map_contour doesn't work since Tanks DLC. I was so used to it the map looks completely broken without it. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 14, 2018 14 hours ago, Variable said: Confirmed, bhc_map_contour doesn't work since Tanks DLC. I was so used to it the map looks completely broken without it. For reference, here's how to fix it: The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tank fixes the problem. EDIT: Fixed spelling of the A3_UI_F_Tank dependenciy 2 1 Share this post Link to post Share on other sites
Tokkok 18 Posted April 14, 2018 1 hour ago, Alwarren said: For reference, here's how to fix it: The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tanks fixes the problem. tried but didnt work. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 15, 2018 12 hours ago, Tokkok said: tried but didnt work. I tried it with bhc_map_contour and it worked fine. ARGH, I made a typo, the real name should be A3_UI_F_Tank (no 's' at the end) 2 Share this post Link to post Share on other sites
Tokkok 18 Posted April 15, 2018 6 hours ago, Alwarren said: I tried it with bhc_map_contour and it worked fine. ARGH, I made a typo, the real name should be A3_UI_F_Tank (no 's' at the end) yes that solved the problem, thanks! @taro8 can you pls update your mod, I tested it with what Alwarren said and confirmed it works. Share this post Link to post Share on other sites
taro8 806 Posted April 26, 2018 @Tokkok Ok I uploaded a new version with fixed required addons, should work now. DOWNLOAD: http://www.mediafire.com/file/bmp406jw1lsx9rj/@More_Readable_MapV2.zip 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 26, 2018 @taro8 Does the ALiVE commit need updating? I actually don’t see anything wrong with it, but figured it couldn’t hurt to ask. Share this post Link to post Share on other sites
taro8 806 Posted April 26, 2018 @HeroesandvillainsOS No, it was just bis changing stuff with tanks that made my required addons cfgpatches to not function, basically my changes didn't overwrite the vanilla map. The ALIVE map bit I made is your custom stuff so it should work. I just played ALIVE a few minutes ago and the player support map seem to work fine. 1 Share this post Link to post Share on other sites
italiandrache 11 Posted November 26, 2019 On 4/14/2018 at 10:05 PM, Alwarren said: For reference, here's how to fix it: The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tank fixes the problem. EDIT: Fixed spelling of the A3_UI_F_Tank dependenciy Thank you for your comment, I don't know how to do this though. Can you please explain it to me? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 27, 2019 22 hours ago, italiandrache said: Thank you for your comment, I don't know how to do this though. Can you please explain it to me? Every addon has a requiredAddons config entry in their CfgPatches. The dependency on A3_UI_F needs to be changed to A3_UI_F_Tank. Share this post Link to post Share on other sites