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Here's a little mod I cooked up. It started as a mod to increase the grid numbers around the edges of the map as I could barely read them. Then I figured out how to get rid of the satellite overlay. Then I decided to roll in the changes done by the BHC map contour mod.

 

http://imgur.com/a/bYAKq

 

Features:
* permanently removed satellite overlay from all the map screens I was able to find (map, UAV terminal, artillery computer, camera, 3den), some of with was forced, meaning you could not disable the overlay

* incorporated BHC map contour changes to improve readability

* increased font size for height numbers as well as grid numbers around the edges

 

Known issues:
* for some reason I could not remove satellite overlay for the spectator mode

* I would love to find a way to increase the font size for the full grid number and the ASL data shown next to the cursor on the map (401019, 35m)

 

DOWNLOAD: http://www.mediafire.com/file/bmp406jw1lsx9rj/@More_Readable_MapV2.zip

 

Credits:
Tomahawko for his bhc_map_contour mod

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@taro8
Map cursor coordinates info

 

This should be your map display and control
findDisplay 12

 

displayCtrl 1016

 

Credits for this information goes to ACE development team
I recently did some custom edits to their map module and those are in there.

Look in ace_map.pbo
Look in the root at file - XEH_postInitClient.sqf
Look at Functions folder - fnc_onDrawMap.sqf

GL and GAME ON!!!
-sTanG

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This looks awesome.

Any chance that you could upload it to Steam?

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Can anyone confirm that this mod & bhc_map_contour mod doesnt work anymore after latest Tanks DLC game update? :dontgetit:

 

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On 12/04/2018 at 7:48 PM, Tokkok said:

Can anyone confirm that this mod & bhc_map_contour mod doesnt work anymore after latest Tanks DLC game update? :dontgetit:

 

Confirmed, bhc_map_contour doesn't work since Tanks DLC. I was so used to it the map looks completely broken without it.

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14 hours ago, Variable said:

Confirmed, bhc_map_contour doesn't work since Tanks DLC. I was so used to it the map looks completely broken without it.

 

For reference, here's how to fix it:
The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tank fixes the problem.

 

EDIT: Fixed spelling of the A3_UI_F_Tank dependenciy

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1 hour ago, Alwarren said:

 

For reference, here's how to fix it:
The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tanks fixes the problem.

 

tried but didnt work.

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12 hours ago, Tokkok said:

 

tried but didnt work.

 

I tried it with bhc_map_contour and it worked fine. 

 

ARGH, I made a typo, the real name should be A3_UI_F_Tank (no 's' at the end)

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6 hours ago, Alwarren said:

 

I tried it with bhc_map_contour and it worked fine. 

 

ARGH, I made a typo, the real name should be A3_UI_F_Tank (no 's' at the end)

 

yes that solved the problem, thanks!

@taro8 can you pls update your mod, I tested it with what Alwarren said and confirmed it works.

 

 

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@HeroesandvillainsOS No, it was just bis changing stuff with tanks that made my required addons cfgpatches to not function, basically my changes didn't overwrite the vanilla map. The ALIVE map bit I made is your custom stuff so it should work. I just played ALIVE a few minutes ago and the player support map seem to work fine.

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On 4/14/2018 at 10:05 PM, Alwarren said:

 

For reference, here's how to fix it:
The mod depends on A3_UI_F in its requiredAddons config, changing that to A3_UI_F_Tank fixes the problem.

 

EDIT: Fixed spelling of the A3_UI_F_Tank dependenciy

 

Thank you for your comment, I don't know how to do this though. Can you please explain it to me?

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22 hours ago, italiandrache said:

 

Thank you for your comment, I don't know how to do this though. Can you please explain it to me?

 

Every addon has a requiredAddons config entry in their CfgPatches. The dependency on A3_UI_F needs to be changed to A3_UI_F_Tank.

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