phronk 898 Posted September 3, 2017 There is a 100% chance it will spawn the amount of IEDs you've defined in the script; The rubbish spawns are random. Share this post Link to post Share on other sites
Jnr4817 215 Posted September 3, 2017 Is there anyway to add the new mines (cluster) and UXO's from the Laws of War DLC into to the rotation of spawned IED's? This would give a better overall diversity of threats players could encounter. Thanks for the hard work on this script. Reed Share this post Link to post Share on other sites
J0K3R 5 93 Posted September 3, 2017 In the settings: iedMkr = ["iedMkr0","iedMkr1","iedMkr2","iedMkr3"]; iedNum = 5; iedDmg = false; Dbug = false; iedBlast = ["Bo_Mk82","Rocket_03_HE_F","M_Mo_82mm_AT_LG","Bo_GBU12_LGB","Bo_GBU12_LGB_MI10","HelicopterExploSmall"]; iedList = ["IEDLandBig_F","IEDLandSmall_F","IEDUrbanBig_F","IEDUrbanSmall_F"]; iedAmmo = ["IEDUrbanSmall_Remote_Ammo","IEDLandSmall_Remote_Ammo","IEDUrbanBig_Remote_Ammo","IEDLandBig_Remote_Ammo"]; iedJunk = ["Land_Garbage_square3_F","Land_Garbage_square5_F","Land_Garbage_line_F"]; 2 Share this post Link to post Share on other sites
danielmjmarques 0 Posted May 15, 2018 (edited) On deticate server, try change if(!isServer)exitWith{}; For this! if(!isServer or !isDedicated)exitWith{}; Edited May 15, 2018 by danielmjmarques syntax error Share this post Link to post Share on other sites
phronk 898 Posted May 16, 2018 isServer will work for both client-hosts and dedicated hosts, so it isn't necessary as far as I know. In other words, I want the script to work if the script is used in a single-player, local hosted, or dedicated hosted mission. Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 5, 2018 hi @phronk your script looks really nice! i am looking for a way to include a IED spawner in various sites of my dynamic spawn scripts. would you mind if i implement your code(or parts of it/adaptations of it) in my project? this is the project: i will certainly give adequate credit for your work;) cheers vd 1 Share this post Link to post Share on other sites
phronk 898 Posted November 6, 2018 Sure, go for it. :) 1 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 8, 2018 On 11/6/2018 at 3:55 AM, phronk said: Sure, go for it. :) thanks!:) Share this post Link to post Share on other sites
triggz671 5 Posted November 23, 2018 is there a way to add more units that can disarm the explosive like engineer role? Share this post Link to post Share on other sites
Kicillof 0 Posted April 7, 2019 On 6/2/2017 at 3:46 AM, phronk said: I've never seen that before, but it probably has to do with this: _ied setPosATL(getPosATL _ied select 2+1); The + 1 at the end adjusts the elevation. What's weird is I've never seen this in my tests, but I'll investigate more. To fix it, try to change the + 1 to a 0. That is not possible. If you replace the 1 with 0 (or anything between 0 and 1) you get an error that says "Type Number, expected Array". Same happens if you delete the +1 completely. I also tried -to see what happens- with values greater than 1 and I got "Error Zero divisor". Any idea how can I fix that "floating IED" bug? It happens sometimes (not a lot, but still). PD: Awesome script! Share this post Link to post Share on other sites
loopdk 92 Posted May 9, 2019 Just to get som life in to this... Ace3 mine dont work Share this post Link to post Share on other sites
phronk 898 Posted May 10, 2019 I may look into rewriting some of the code to fix some of the issues reported. No ETA. 1 Share this post Link to post Share on other sites
Enigx 39 Posted July 23, 2020 Hi @phronk I would like to use your script directly when in MP game to dinamically create ied on roads. I can run a calling script (PlaceIED.sqf) during game by personal interface. Of course it runs locally and calls your script (ied.sqf) to be executed on server. PlaceIED.sqf .... other strings that define the marker area, ieds number... // Defining of global parameters so to be recognized by called ied.sqf iedMkr=["SpawnIED"]; //List of markers to spawn IEDs in iedNum=_numeroied; //Number of IEDs per marker, defined in iedMkr [Default: 5] iedDmg=_armayes; //Can the IED be killed with weapons? [Default: false] TRUE = Yes | FALSE = Can only be disarmed Dbug=_iedshow; //Show IED markers on map? [Default: false] // call ied.sqf to be executed on server ["ied.sqf"] remoteExec ["execVM",2,false]; sleep 5; // Note: this gives time to the ied.sqf to complete the run before marker deleting // deleting of marker deleteMarker "SpawnIED"; hint "IEDs placed"; Your ied.sqf script /* these are not need because already defined as global variables in PlaceIED.sqf iedMkr=["iedMkr0","iedMkr1","iedMkr2"]; //List of markers to spawn IEDs in iedNum=5; //Number of IEDs per marker, defined in iedMkr [Default: 5] iedDmg=true; //Can the IED be killed with weapons? [Default: false] TRUE = Yes | FALSE = Can only be disarmed Dbug=false; //Show IED markers on map? [Default: false] */ //!!DO NOT EDIT BELOW!! iedBlast=["Bo_Mk82","Rocket_03_HE_F","M_Mo_82mm_AT_LG","Bo_GBU12_LGB","Bo_GBU12_LGB_MI10","HelicopterExploSmall"]; iedList=["IEDLandBig_F","IEDLandSmall_F","IEDUrbanBig_F","IEDUrbanSmall_F"]; iedAmmo=["IEDUrbanSmall_Remote_Ammo","IEDLandSmall_Remote_Ammo","IEDUrbanBig_Remote_Ammo","IEDLandBig_Remote_Ammo"]; iedJunk=["Land_Garbage_square3_F","Land_Garbage_square5_F","Land_Garbage_line_F"]; if(!Dbug)then{{_x setMarkerAlpha 0;}forEach iedMkr;}; if(!isServer)exitWith{}; iedAct={_iedObj=_this select 0; if(mineActive _iedObj)then{ _iedBlast=selectRandom iedBlast; createVehicle[_iedBlast,(getPosATL _iedObj),[],0,""]; createVehicle["Crater",(getPosATL _iedObj),[],0,""]; {deleteVehicle _x}forEach nearestObjects[getPosATL _iedObj,iedJunk,4]; deleteVehicle _iedObj;};}; ........... rest of your script It works in SP but not in MP (dedicated). Any help and suggestions about it? I tried also to pass variables in the remoteexec but not work. Maybe the if(!isServer)exitWith{}; stops the code? If yes why? Because I execute it on server. Thanks in advance. 1 Share this post Link to post Share on other sites
phronk 898 Posted July 24, 2020 Not totally sure why it won't work, but it's possible you need to change: ["PlaceIED.sqf"] remoteExec ["execVM",2]; to "PlaceIED.sqf" remoteExec ["execVM",2]; //Script being called doesn't need to be within brackets and also the false isn't necessary to add because it is false by default. Share this post Link to post Share on other sites
Enigx 39 Posted July 25, 2020 Hi phronk thank you for your answer. I tried as you said but doesn't work. The two strings are the same. I found the solution passing varible in another way. PlaceIED.sqf .... other strings that define the marker area, ieds number... _iedMkr=["SpawnIED"]; //List of markers to spawn IEDs in [[_iedMkr,_numeroied,_armayes,_iedshow],"ied.sqf"] remoteExec ["execVM",2]; sleep 5; // Note: this gives time to the ied.sqf to complete the run before marker deleting // deleting of marker deleteMarker "SpawnIED"; hint "IEDs placed"; Your ied.sqf script // inputs _iedMkr1 = _this select 0; _iedNum1 = _this select 1; _iedDmg1 = _this select 2; _Dbug1 = _this select 3; // set global the inputs as requested by your script iedMkr = _iedMkr1; //List of markers to spawn IEDs in iedNum= _iedNum1; //Number of IEDs per marker, defined in iedMkr [Default: 5] iedDmg= _iedDmg1; //Can the IED be killed with weapons? [Default: false] TRUE = Yes | FALSE = Can only be disarmed Dbug = _Dbug1; //Show IED markers on map? [Default: false] //!!DO NOT EDIT BELOW!! iedBlast=["Bo_Mk82","Rocket_03_HE_F","M_Mo_82mm_AT_LG","Bo_GBU12_LGB","Bo_GBU12_LGB_MI10","HelicopterExploSmall"]; iedList=["IEDLandBig_F","IEDLandSmall_F","IEDUrbanBig_F","IEDUrbanSmall_F"]; iedAmmo=["IEDUrbanSmall_Remote_Ammo","IEDLandSmall_Remote_Ammo","IEDUrbanBig_Remote_Ammo","IEDLandBig_Remote_Ammo"]; iedJunk=["Land_Garbage_square3_F","Land_Garbage_square5_F","Land_Garbage_line_F"]; .... the rest of the script.... After some tests it works only with this solution. Anyway thank you, your script is great. Thanks for sharing. Cheers Share this post Link to post Share on other sites
phronk 898 Posted July 25, 2020 No problem, glad you were able to get it working. Share this post Link to post Share on other sites
Cooks Corner 0 Posted October 4, 2022 i know this is an old thread but is there any way to make the IEDs spawned within the markers totally random say between 0 and 5 Share this post Link to post Share on other sites
phronk 898 Posted October 6, 2022 That's the way it is designed; The defined number of IEDs will spawn on random road segments within your defined marker(s). If you want the number of IEDs to be random, set iedNum to:iedNum = round random 5; Share this post Link to post Share on other sites