STACKER 75 Posted December 4, 2016 Hi, In the process of working on the project of my island, I've created a small program to generate a vegetation by mask.There is still many bugs, and i only tested it with my island parameters. It can:1) Import object list from Terrain Builder.2) Random place objects on area selected by color from sat. mask texture.3) Generate object by defined random values of size, direction, pitch.3) Export result as .txt back to TB. So i have question is there anybody interested in using this program? the App :) Tarrain Builder 3 Share this post Link to post Share on other sites
pooface 4 Posted December 4, 2016 Sounds like a limited version of one of the modules in Terrain Processor. How is it different? Share this post Link to post Share on other sites
STACKER 75 Posted December 4, 2016 Yes, it's probably a simpler version of the module from Terrain Processor.Most part of program, I have written, before TP publishing. I did not check out TB, but for example my program can generate objectsin the area of the selected color, and separately only on its borders. Share this post Link to post Share on other sites
spookygnu 563 Posted December 4, 2016 I'd be very interedt in using it dude. Pm me. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 5, 2016 similar like A2 World Tools.... always interested to test it out ;) Share this post Link to post Share on other sites
Auss 208 Posted December 5, 2016 good idea, xcam has a similar feature where you can add objects based on the surface texture you choose. Share this post Link to post Share on other sites
STACKER 75 Posted December 5, 2016 Ok, I will write a manual and publish it for testing. Share this post Link to post Share on other sites
opteryx 1562 Posted December 5, 2016 This is very useful! Share this post Link to post Share on other sites
bad benson 1733 Posted December 5, 2016 please do. this sounds great. something that is really important with these kind of things is spacing. i remember having problems with world tools placing stuff ontop of eachother, if you wanted to have dense placement. with a proper spacing function this kind of tools can be insanely powerful. Share this post Link to post Share on other sites
spookygnu 563 Posted December 5, 2016 I notice in the images that you have used one of the masks generated from TB. Can you import your own surface mask? Mine is 20480x20480. What's the size limitations on the images? Share this post Link to post Share on other sites
STACKER 75 Posted December 5, 2016 please do. this sounds great. something that is really important with these kind of things is spacing. i remember having problems with world tools placing stuff ontop of eachother, if you wanted to have dense placement. with a proper spacing function this kind of tools can be insanely powerful. Yes there are spacing, you can define for each object minimum distance between other objects in layer. I notice in the images that you have used one of the masks generated from TB. Can you import your own surface mask? Mine is 20480x20480. What's the size limitations on the images? This is original mask before you put it in TB, my program like TB cut it to pieces (tiles). There should be no limitations (except the power of your computer :) ), I also use a mask of size 20480x20480. 3 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 5, 2016 now my interest is big..... 2 Share this post Link to post Share on other sites
karbiner 11 Posted December 6, 2016 "defined random values of size" Does this mean you can set a min/max size for objects or a min/max offset? Very interesting program indeed EDIT and what about spacing? Share this post Link to post Share on other sites
STACKER 75 Posted December 6, 2016 "defined random values of size" Does this mean you can set a min/max size for objects or a min/max offset? Very interesting program indeed EDIT and what about spacing? Min/max size for objects. Same as in TB random size, pitch and direction. ​Spacing can be defined by minimum distance, that can be between other objects in layer. Share this post Link to post Share on other sites
karbiner 11 Posted December 12, 2016 I've send you a message Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 13, 2016 news on this tool ? Share this post Link to post Share on other sites
karbiner 11 Posted December 27, 2016 Testing is still going on but the results are looking very promising! 1 Share this post Link to post Share on other sites
spookygnu 563 Posted December 28, 2016 Have yet to try it out. Been busy with rso stuff and xmas. I am gunna try it on a map i have called imbros. Also the machloop v2. Share this post Link to post Share on other sites
STACKER 75 Posted January 28, 2017 Hi, Thanks to Karbiner for help in testing, I had a lot of things to fix. :) I need at least one more person who wants to test the program, before I publish it. For now program can generate object placement by 3 layers: Emergent layer; Edge of the forest layer; Undergrowth layer. Emergent layer: base layer for forest, random placing object is selected color area except (default) 1m from color border. Edge of the forest: random placing object on border of selected color area Undergrowth layer: Places objects inside "Emergent layer", where is free space is min. 1m( by default 1m, can be changed in layer size value) between objects of "Emergent layer". Emergent layer Emergent layer + Edge of the forest Emergent layer + Edge of the forest + Undergrowth layer 5 Share this post Link to post Share on other sites
lappihuan 178 Posted February 3, 2017 may i ask, is the spacing considering all layers so objects from the diffrent layers are not placed inside each other Share this post Link to post Share on other sites
STACKER 75 Posted February 3, 2017 5 hours ago, lappihuan said: may i ask, is the spacing considering all layers so objects from the diffrent layers are not placed inside each other Short answer: yes. Share this post Link to post Share on other sites
Haammaar 25 Posted February 21, 2017 Would definitely like to test this if thats still an option! Share this post Link to post Share on other sites
STACKER 75 Posted February 21, 2017 I rework some things and I hope soon put on a open test here. Share this post Link to post Share on other sites