Scotty_Z 46 Posted March 22, 2017 Is the steam version up to date? Share this post Link to post Share on other sites
Capt Soto 20 Posted March 23, 2017 On 3/20/2017 at 10:36 PM, firewill said: if make some replacement config, maybe can switch the measurement. I figured it out. Wasn't too tough. Thanks much! Share this post Link to post Share on other sites
firewill 3880 Posted April 2, 2017 dynamic loadout for A-10C 8 Share this post Link to post Share on other sites
Diver_ 0 Posted April 3, 2017 Love your work, love the model and love the armament, I have been fiddling with this today, can you please confirm at the moment that the very centre weapons holder can not be used. At the moment I can only get the outside two on the fuselage for weapons attachment. If this is the case and it currently doesn't work will it in future releases. Share this post Link to post Share on other sites
firewill 3880 Posted April 3, 2017 55 minutes ago, Diver_ said: Love your work, love the model and love the armament, I have been fiddling with this today, can you please confirm at the moment that the very centre weapons holder can not be used. At the moment I can only get the outside two on the fuselage for weapons attachment. If this is the case and it currently doesn't work will it in future releases. hardpoint no.6(center) is currently unavailable for weapon. Share this post Link to post Share on other sites
Hvymtal 1251 Posted April 4, 2017 For the longest time the Air Force wouldn't allow A-10s to use the (plumbed) no.6 pylon, because reasons. Its now used for 600 gal fuel tanks, bombs (it can take single bombs up to a Mk 84 or GBU-10), and travel pods after the A-10C upgrade, though it theoretically could have used them on old A models as well, policy said no because the air force is run by fighter pilots who have a hate boner on attack aircraft like the A-10. The pylon was always there, it's not like the F-15 1 and 9 pylons where they are inactive, they were just never used because reasons :P Note: 8 and 4 are also plumbed for fuel tanks :) Share this post Link to post Share on other sites
firewill 3880 Posted April 10, 2017 TGP Selfie and don't forget receive the free GBU-31 gift on selfie location 9 Share this post Link to post Share on other sites
john111 76 Posted April 11, 2017 Could there be some way to choose what weapons he will use first? Carpet bomb as option one in Arma? Some way to tell Ai WP and altitude and move to WSO? Share this post Link to post Share on other sites
firewill 3880 Posted April 14, 2017 compare the before work, now plane can display the TGP screen without custom info display but doesn't follow pilotcamera zoom and optic mode. 5 Share this post Link to post Share on other sites
firewill 3880 Posted April 15, 2017 (DTV mode is using Full color again because fix the NV mode) more improved TGP display function test can toggle zoom and display mode 3 types of zoom : Wide/Medium/Narrow 4 types of display mode : DTV(Full-color) / Night / FLIR BHOT and WHOT summary of research 1. old TGP screen function(A-10C BETA used) : unstable(mean buggy, expect error message) / can't change zoom and display mode 2. driver cam custom info : very stable / can change zoom and display mode / only can activate when driver cam custom info is open. 3. pre-defined rendertarget class : very stable / easier to set-up / can't change zoom and display mode during research(maybe because pre-define?) 4. new function in above videos : stable / can change zoom and display mode / no need to open the driver cam custom info / limitation of loop, display have refresh time(and with pip lag.) 3 Share this post Link to post Share on other sites
sammael 366 Posted April 15, 2017 . TGP have a lot of action. It would be cool to have a mod for TGP like a ACE interaction, to choose action from drop down menu with mouse cursor . Something like ACE or Enchanced Interraction from Bad banson . Your work is amazing. I just hate arma scroll menu)) Share this post Link to post Share on other sites
firewill 3880 Posted April 15, 2017 13 minutes ago, sammael said: . TGP have a lot of action. It would be cool to have a mod for TGP like a ACE interaction, to choose action from drop down menu with mouse cursor . Something like ACE or Enchanced Interraction from Bad banson . Your work is amazing. I just hate arma scroll menu)) as you see the video, you can find never scroll the wheel when change the zoom and display mode because using the custom action key. 1 Share this post Link to post Share on other sites
xon2 102 Posted April 16, 2017 looking forward to the beta 6...this is so much more fun than vanilla. Especially since we apparently need to wait sometime longer for dynamic loadouts to be an actual ingame function. Share this post Link to post Share on other sites
firewill 3880 Posted April 17, 2017 7 hours ago, xon2 said: looking forward to the beta 6...this is so much more fun than vanilla. Especially since we apparently need to wait sometime longer for dynamic loadouts to be an actual ingame function. beta 6 is will be update after jet dlc release. 2 Share this post Link to post Share on other sites
pingopete 26 Posted April 19, 2017 Absolutely love what you're doing with the TGP functions! Awesome stuff!! :) Come on Bohimia, give us some improved pip D: 2 Share this post Link to post Share on other sites
RiverX_PL 33 Posted April 25, 2017 Is that normal that GAU-8 is extremaly loud? Share this post Link to post Share on other sites
xon2 102 Posted April 25, 2017 I think its way too loud too. Realistic or not (al least in dcs the gun is not as loud compared to the rest of the A-10c systems), i always wished we had two extra sound sliders in arma. One for weapon/explosion sounds, and another for vehicle engine sound volume. Its just a pitty that one does not really hear any environmental sounds (rain, wind, birds) unless one accepts to have ones ear blown out by a gunshot or what not. Most of us have neighbours and family members we need to consider when playing with speakers on. So since BI seems not to have plans to add those seperate audio sliders, i for one would greatly appreciate if you could tune down the volume of the gau. Besides, even with earphones on, weapon sounds are way to loud compared to environmental sounds in general. Share this post Link to post Share on other sites
firewill 3880 Posted April 26, 2017 15 hours ago, xon2 said: I think its way too loud too. Realistic or not (al least in dcs the gun is not as loud compared to the rest of the A-10c systems), i always wished we had two extra sound sliders in arma. One for weapon/explosion sounds, and another for vehicle engine sound volume. Its just a pitty that one does not really hear any environmental sounds (rain, wind, birds) unless one accepts to have ones ear blown out by a gunshot or what not. Most of us have neighbours and family members we need to consider when playing with speakers on. So since BI seems not to have plans to add those seperate audio sliders, i for one would greatly appreciate if you could tune down the volume of the gau. Besides, even with earphones on, weapon sounds are way to loud compared to environmental sounds in general. yeah, so already volume was little down. and i wish BIS bring back the gun sound or sound effect for internal view. Share this post Link to post Share on other sites
RiverX_PL 33 Posted April 26, 2017 5 hours ago, firewill said: yeah, so already volume was little down. and i wish BIS bring back the gun sound or sound effect for internal view. Could you bring it down? What I mean it is 20 times lauder that Wipeout for example. Not exaggerating. Atleast on my PC :/ 1 Share this post Link to post Share on other sites
firewill 3880 Posted April 29, 2017 it is good A-10 tutorial video by runy888, maybe you can find something didn't know before see this video! Share this post Link to post Share on other sites
pingopete 26 Posted April 29, 2017 So was messing around with a memory editor and managed to hack Arma's PIP view distance to 8km. Ran surprisingly well given the default is capped at 2km. I have yet to try turning player view distance below that of the pip to see if it increases stability.. as you can see the game had a memory crash at the end. Next project: modifying the thermal aperture ;) 1 Share this post Link to post Share on other sites
sammael 366 Posted April 29, 2017 6 minutes ago, pingopete said: hack Arma's PIP view distance to 8km. what the distance to target in this video? Share this post Link to post Share on other sites
pingopete 26 Posted April 29, 2017 21 hours ago, sammael said: what the distance to target in this video? About 4 km it says on the HMD under the slider on the right After some more testing it would seem that player view distance caps PIP render distance. Some more testing: EDIT: Just wondering if it would be possible to have a variant or and option to have the mirrors folded up and just the TGP screen rendering PIP? I think the low fps is because there were 3 mirrors rendering at 8km in addition to the TGP screen. I used to have to do this in DCS A10 as the mirrors brought the performance way down and I literally never used them. 1 Share this post Link to post Share on other sites
firewill 3880 Posted May 1, 2017 On 2017. 4. 30. at 5:22 AM, pingopete said: About 4 km it says on the HMD under the slider on the right After some more testing it would seem that player view distance caps PIP render distance. Some more testing: EDIT: Just wondering if it would be possible to have a variant or and option to have the mirrors folded up and just the TGP screen rendering PIP? I think the low fps is because there were 3 mirrors rendering at 8km in addition to the TGP screen. I used to have to do this in DCS A10 as the mirrors brought the performance way down and I literally never used them. i'll looking into it and disable pip for mirror when folded.. if possible. btw, that's really nice increased pip distance! 2 Share this post Link to post Share on other sites
pingopete 26 Posted May 1, 2017 10 hours ago, firewill said: i'll looking into it and disable pip for mirror when folded.. if possible. btw, that's really nice increased pip distance! Awesome! I posted this on reddit in the hope it might catch some developers eye, we can only hope Share this post Link to post Share on other sites