DirtySanchez 128 Posted October 25, 2016 Open Chernarus Project and Open Chernarus Project w/JBAD Download: @OCP Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=786777307&searchtext=open+chernarus @OCP+JBAD Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=786865959 Installation: Required to install on server as a -mod Required for client to install(Available on steam and a3l) Server: Add @OCP or @OCP_Jbad to your server folder -mod=@OCP; Mission: Add "DATA_HOUSES_DS","ds_houses" to your addons section in the mission.sqm addons[] = { "exile_client", "A3_Ui_F", "DATA_HOUSES_DS" }; Client: Click Subscribe on the steam workshop or arma 3 launcher This adds new enterable buildings to Chernarus. You can use CUP / A2OP / A3MP / AiA and these should work fine. Tested with A2OP at this time and works well. Tested with CUP Terrains at this time and works well.(Thanks SPOOK) Search and Replace PBO is included now. This will run on the server postinit. Meaning PLUG AND PLAY for server owners. No need to replace buildings on your own. For more entereable buildings, use my OCP+JBAD ADDON For bug reports use our Forums, a new header is being created today for this mods bug reports BUG REPORTING: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=631.0 The original work was done by ARGUMENT and released in this thread at BIS: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?hl=houses In june of 2016 he released his work in this post: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?p=3051642 This source was released under APL-SA as seen in the second link. This release is also licensed under APL-SA. GAME ON!!! -sTanG Thank you all for supporting DonkeyPunch.INFO!!!!! ts3.DonkeyPunch.INFO http://DonkeyPunch.INFOhttps://discord.gg/zVjeBRY https://youtu.be/-uSt693nbWs LATEST UPDATE:10-Jan-2017 13 Share this post Link to post Share on other sites
DirtySanchez 128 Posted October 25, 2016 Update published on Steam with Pictures as well as Keys folder for hosting your own server with OCP Share this post Link to post Share on other sites
DirtySanchez 128 Posted October 25, 2016 First version: Added search and replace pbo that runs postinit on serverside only :) Added a new version Open Chernarus Project + JBAD requirement This one has the search and replace with JBAD's buildings as well Share this post Link to post Share on other sites
DirtySanchez 128 Posted October 25, 2016 Added second version with JBAD requirements and a search and replace script including the JBAD buildings such as: Share this post Link to post Share on other sites
ski2060 167 Posted October 25, 2016 So, is this map only for use with Exile/Epoch ? Not usable for general Arma 3 play?I downloaded it, but it does not show up in the editor, even though it is loaded along with JBAD buildings. EDIT: Found the debug code in the readme. I'll try that out. 1 Share this post Link to post Share on other sites
Guest Posted October 26, 2016 Release frontpaged on the Armaholic homepage. Open Chernarus Project v0.5 Share this post Link to post Share on other sites
Guest Posted October 26, 2016 Release frontpaged on the Armaholic homepage. Open Chernarus Project with JBAD requirement v0.2 JBAD Buildings Share this post Link to post Share on other sites
jus61 54 Posted October 26, 2016 What is now the difference to the two versions Share this post Link to post Share on other sites
bad benson 1733 Posted October 26, 2016 great effort man. finally someone did this. one question. the original author of these models is "argument", right? would be great to see his name dropped at least once somewhere. not saying it was left out on purpose. just a small suggestion since he did a great job on them and i bet it was a pain in the butt. maybe he doesn't care :lol: , who knows. just thought it couldn't hurt. either way. awesome work by you too. i guess it's finally time to revisit Chernarus. this could potentially open up a lot of possibility for new eastern european maps too. 5 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted October 26, 2016 Hell yeah! Keep it up! Sweet video! FYI I think the workshop link is broken man. Share this post Link to post Share on other sites
DirtySanchez 128 Posted October 26, 2016 Hey guys sorry for the delay in responding. It was a late night and I was unorganized for such a release and update to where its at. I did however in all the other threads, have them modified to show Arguments Credits. I have also updated the current dev version to show full credits to the modeling work to him as well. Thanks for your support, Thanks foxhound for the push to Armaholic so quickly :) 2 Share this post Link to post Share on other sites
jprice94 16 Posted October 27, 2016 Hey is it possible to get a light version of this? I.E not so big, using CUP assets and dependant on CUP objects, which many clans and communities use. Also can you do anything to boost frames? Share this post Link to post Share on other sites
Aphex26 117 Posted October 27, 2016 Can you release these independent from a map? So we may use these on other terrains than Cherno. Would be greatly appreciated. 1 Share this post Link to post Share on other sites
RangeCreed 14 Posted October 29, 2016 MASSIVE BUG/ABUSE - people in buildings are invisible after 50-70m because it loads a LOD that doesn't show any interior. You can only see them if you scope or zoom with right mouse. Basically their are little to no LOD's and as a result this is awkward to use in a PVP enviroment Share this post Link to post Share on other sites
DirtySanchez 128 Posted October 30, 2016 Aphex26, this does not have any requirements for a specific map, it is made as its intended for Chernarus, but does not stop you from using it on other maps, RangeCreed thanks again, however please post all bug reports in my community forums so that they can be handled appropriately. I have replied to you 3 times in the steam comments, I have added you on steam, I have added 1 of your bug reports to my forums manually and have resolved it in last night's update. If you have seen my replies and are willing, I ask again please report the bugs properly if you intend to help, if you are not here to help go play your favorite map on your favorite server in your favorite game ARMA 3! Share this post Link to post Share on other sites
RangeCreed 14 Posted October 30, 2016 Aphex26, this does not have any requirements for a specific map, it is made as its intended for Chernarus, but does not stop you from using it on other maps, RangeCreed thanks again, however please post all bug reports in my community forums so that they can be handled appropriately. I have replied to you 3 times in the steam comments, I have added you on steam, I have added 1 of your bug reports to my forums manually and have resolved it in last night's update. If you have seen my replies and are willing, I ask again please report the bugs properly if you intend to help, if you are not here to help go play your favorite map on your favorite server in your favorite game ARMA 3! Yeah no worries, I'll post it tonight :) I think it's to do with how certain things are read since APEX released, some models of my own worked flawlessly before but now suffer the same issue 1 Share this post Link to post Share on other sites
Guest Posted October 31, 2016 Armaholic mirror updated: Open Chernarus Project v0.5 Armaholic mirror updated: Open Chernarus Project with JBAD requirement v0.3 JBAD Buildings Share this post Link to post Share on other sites
DirtySanchez 128 Posted November 5, 2016 Update released with new key(ATTN OWNERS/HOSTERS) [Added] MultiMap / MultiMod support for Chernarus and napf / JBAD [Fixed] Surface and Penetration and Texture PopUp errors [Fixed] All ca\data paths in models adjusted to compatible arma 3 a3\data_f paths GAME ON!!! @Foxhound, i have updated the main listing news page for the new update, but didnt see how to edit the actual pages. :) thanks for all your hard work. Ive pushed them both to 0.7 status now that they have MultiMap MultiMod support built in without causing issues on other maps that people want to run and do their own custom searchNreplace. @everyone, New maps with error free searchNreplace can be added to this mod if you provide the tested work. :) 1 Share this post Link to post Share on other sites
ohally 26 Posted November 6, 2016 Great project, be nice to properly re-visit this island with a face lift. Question, do the AI recognize the building's interiors? Share this post Link to post Share on other sites
Guest Posted November 6, 2016 Thanks for informing us about the new version mate! :) Update frontpaged on the Armaholic homepage. Open Chernarus Project with JBAD requirement v0.7 JBAD Buildings Share this post Link to post Share on other sites
Guest Posted November 6, 2016 Thanks for informing us about the new version mate! :) Update frontpaged on the Armaholic homepage. Open Chernarus Project v0.7 Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 6, 2016 Hi everyone Anyone got a link for 0.6? need it till my mates server updates. Thanks :) Share this post Link to post Share on other sites
DirtySanchez 128 Posted November 7, 2016 @ohally, i have not been in game with the new buildings and AI. I will get to that this week when we go live with another project. @everyoneIf you are interested in adding to the MultiMap/MultiMod support in the search N replace script, you can use this code to speed up the process and pull the info from your RPT. Storage = []; _checkBldgArray = ["Land_HouseV_1L2","Land_HouseV_1t","Land_HouseV_2I","Land_HouseV_2L","Land_HouseV_2T1","Land_HouseV_2T2","Land_HouseV_3I1","Land_HouseV_3I2","Land_HouseV_3I3","Land_HouseV_3I4","Land_a_stationhouse","Land_SS_hangar","Land_Mil_House","Land_Mil_Barracks","Land_Mil_ControlTower","Land_Mil_Guardhouse","Land_Mil_Barracks_L"]; { _bldgObjects = nearestObjects [(getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition")), [_x], 20000]; _countBldgs = count(_bldgObjects); Storage pushback [_x,_countBldgs]; }forEach _checkBldgArray; diag_log str (Storage); hint str (Storage); Share this post Link to post Share on other sites
perfectum 26 Posted November 9, 2016 Does this work on Chernaus Winter map? 1 Share this post Link to post Share on other sites