SMACKDATAS 0 Posted February 21, 2019 I wonder if this would work with Exile. Do you have the class Names for all the items? Share this post Link to post Share on other sites
Nichols 243 Posted February 21, 2019 13 hours ago, SMACKDATAS said: I wonder if this would work with Exile. Do you have the class Names for all the items? All you have to do is go into the editor and do a copy for the class names in the attributes section. Share this post Link to post Share on other sites
Dave Roblox 7 Posted February 23, 2019 @hcpookie Hey, i know this is an odd question (especially on this topic), but any chances of you porting your "UGV - Unmanned Ground Vehicles - SWORD, Adunok-M, MRK-27-BT" mod for ArmA 2, to ArmA 3? I did not know where to post this, as i couldn't find a topic about that mod. Thanks Share this post Link to post Share on other sites
hcpookie 3770 Posted February 23, 2019 Update now available on steam workshop! Quote FIX: Invincible crew on EQ-2050; CSVP4 FIX: Some texturesources not working IMPROVED: ERA damage values on tanks 2 Share this post Link to post Share on other sites
MrWolfire1 3 Posted February 24, 2019 Am I the only one who is having issues with the MLRS? seems every time I fire most of them the rockets just kinda fly everywhere, usually killing me and the vehicle in the process, only mod's loaded being the mod itself and CBA Share this post Link to post Share on other sites
Nichols 243 Posted February 25, 2019 @hcpookie I thought I had mentioned this another time but I may have over looked it by accident. It continues to stack in the RPT and creates problems down the road for our server. Thanks in advance.https://steamcommunity.com/sharedfiles/filedetails/?id=1655855985 Share this post Link to post Share on other sites
Damian90 697 Posted February 25, 2019 @hcpookie I noticed one bug caused by VME PLA. It seems that for some reason it is conflicting with many other mods causing for example truck mounted weapons not to function. One example are vanilla MLRS having no gunner seat or RHS trucks like Ural with ZU-23-2 AA guns. Share this post Link to post Share on other sites
hcpookie 3770 Posted February 25, 2019 I am currently unable to do any testing as my water cooling pump died this weekend 😞 The replacement should be here by next weekend. I will look into these errors and see what I can do. I have been working to remove inheritance dependencies in order to alleviate some of these conflict issues, and it seems I will have to dig into those truck classes a little deeper. The LD-2000 I believe inherits from one of the base truck turret classes, so an inheritance error may be the source of the issues. Once I get my water pump replacement I'll be able to look into it again 🙂 1 Share this post Link to post Share on other sites
MrWolfire1 3 Posted February 25, 2019 No rushes, to be honest there is still plenty of awesome gear and toys to play with, just wanted to bring it to light, hopefully that will be the only major issue to pop up, either way keep up the awesome work love all the mods you put out 🙂 Share this post Link to post Share on other sites
gatordev 219 Posted February 26, 2019 On 2/25/2019 at 1:04 PM, Damian90 said: @hcpookie I noticed one bug caused by VME PLA. It seems that for some reason it is conflicting with many other mods causing for example truck mounted weapons not to function. One example are vanilla MLRS having no gunner seat or RHS trucks like Ural with ZU-23-2 AA guns. Ahh, thank you. I was trying to figure out what was going on with the new RHS MRAPs last night while building a mission. Share this post Link to post Share on other sites
Nichols 243 Posted February 27, 2019 On 2/25/2019 at 12:04 PM, Damian90 said: @hcpookie I noticed one bug caused by VME PLA. It seems that for some reason it is conflicting with many other mods causing for example truck mounted weapons not to function. One example are vanilla MLRS having no gunner seat or RHS trucks like Ural with ZU-23-2 AA guns. I have not seen this one pop up on my end using either RHS or CUP. I will test it out some more on my missions as well and see if I can get the same thing to happen. Share this post Link to post Share on other sites
gatordev 219 Posted February 27, 2019 7 hours ago, Nichols said: I have not seen this one pop up on my end using either RHS or CUP. I will test it out some more on my missions as well and see if I can get the same thing to happen. FWIW, I disabled VME_PLA last night and went back into the editor. The same MRAPs that were having gunner issues before worked just fine this time. Not sure if it's a load order thing or what. Share this post Link to post Share on other sites
hcpookie 3770 Posted March 7, 2019 Small update published Fix: Some units missing from Zeus mode Fix: Missing texture reports for some EQ2050 models 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted March 8, 2019 Another update - stomping out bugs! This update *might* address the cross-mod gunner turret issues... FIX: LD-2000 Turret config errors FIX: "Unknown animation source" errors for truck wheels FIX: "Unknown animation source" errors for CSV-P4 ATV wheels FIX: "Bad vehicle XXX" errors 4 Share this post Link to post Share on other sites
piggypotpie 15 Posted April 9, 2019 is this Alive compatible? Share this post Link to post Share on other sites
Nichols 243 Posted April 27, 2019 It is @piggypotpie However it is only Independent. I made a few OPFOR factions based off of it as well.https://steamcommunity.com/sharedfiles/filedetails/?id=1656441631 https://steamcommunity.com/sharedfiles/filedetails/?id=1186831171 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 5, 2019 Apologies for the lack of recent updates but I'm in the middle of remodelling my basement bathroom. I'm still receiving reports of individuals having issues with other mods, causing some pop-up errors. If you are having any of these types of issues, PLEASE report them here and ideally explain which mods are also loaded! It will be several weeks before I can have enough time to address them, but I will be looking into all bug issues. I'm receiving reports that the aircraft jamming script is working - perhaps too well - and will be looking into refinement of the jamming systems. Finally, I am also researching some of the recent developments and weapon systems announced this year IRL including new combat drones (UCAV's). 2 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 5, 2019 Happy Cinco De Mayo! Quote FIX: Renamed Wing-Loong 2 from GJ-1 to GJ-2 to match real-world naming convention FIX: Renamed LJ-7 to AR-1 to match real-world naming convention FIX: KD-88 AGM doesnt work when locking on IMPROVED: Updated some incorrect missile flight profiles and lock behavior IMPROVED: Moved UAV's and UCAV's under PLAAF faction IMPROVED: Stringtable entries NEW: CH-3 UCAV NEW: CH-7 UCAV 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 8, 2019 Experimenting with different camo patterns for the J-20, based loosely on RL photos: 2 Share this post Link to post Share on other sites
Nichols 243 Posted May 9, 2019 Has anyone else experienced extreme lag using the base VME mod recently in a mission? Recently we attempted a Zeus based mission and the server fps was around 5-10fps for everyone. The minute I uploaded the same mission using different units the server fps was up over 50fps. Of course I do not have the server RPT files as we were attempting to toss things around quickly but I do have the mission file if anyone wishes to take a look at it. Share this post Link to post Share on other sites
painlesshadow 8 Posted May 10, 2019 4 hours ago, Nichols said: Has anyone else experienced extreme lag using the base VME mod recently in a mission? Recently we attempted a Zeus based mission and the server fps was around 5-10fps for everyone. The minute I uploaded the same mission using different units the server fps was up over 50fps. Of course I do not have the server RPT files as we were attempting to toss things around quickly but I do have the mission file if anyone wishes to take a look at it. Yeah Nicholas, Our community were suppose to run a campaign with VME a few months back however in testing with around 5 players we found that the server FPS dropped from the usual 50 to an average of around 12-15 FPS in a basic mission with no scripts. We also noticed large amounts of FPS and server fps drops whenever a VME missile was fired which we believed was due to the smoke script.... 😕 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 11, 2019 Most of the smoke effects were removed or severely diminished. I have ran a dedicated server w/ VME and had no problems with it. Not sure what to suggest for low FPS issues. Share this post Link to post Share on other sites
Nichols 243 Posted May 12, 2019 On 5/11/2019 at 10:44 AM, hcpookie said: Most of the smoke effects were removed or severely diminished. I have ran a dedicated server w/ VME and had no problems with it. Not sure what to suggest for low FPS issues. Appreciate the feedback here @hcpookie but I am at a loss on what to do. Since the last update to VME it has become nearly unusable for me in a dedicated mission. I have scrapped everything and attempted just a server where I load only VME and it continues to chug along at <15fps server side. I need to get these RPT files over to you for you to check. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 12, 2019 The recent changes (May and March) are fixing inheritance pop-up errors, fixing missile flight profiles, and added some UCAV's. Not sure in any of those what would cause lag on a server. There aren't any scripts that are looping in these updates. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 14, 2019 Coming soon for the next update: WS2400 heavy transport DF-15 rearm truck Also fix for the ZTL-05 PLAN APC LESH towing mod compatibility for all helicopters, planes, and UCAV's Desert DF-15 models 2 Share this post Link to post Share on other sites