Derek Thompson 176 Posted July 7, 2016 After my ships and ground support things i will take more time on subs for sure ! (people asked me about this so i will confirm this in near future) this one lady is very similar to Ohio class Looks freaking great! And btw; It would be nice if you could make a mega-pack when you are done with all ships that is on your plan :P I'm gonna use them all for sure and will be a bit of a hassle to download all seperatly ;) Will get them all anyways, so dont worry if you cant get a big download up ;) 1 Share this post Link to post Share on other sites
srbknight 925 Posted July 7, 2016 Tried to look at sdv config but nothing explainable was there hiding so i found solution that work in A3 it's for Arma 1 and 2 tutorial for subs Sunny Using land contact for subs is important thing so you can made them later to go in depth still didn't figure out how to make them to go under water someone have ideas ? 7 Share this post Link to post Share on other sites
serjames 357 Posted July 7, 2016 Been possible to significantly increase polys for some time now Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
srbknight 925 Posted July 7, 2016 Been possible to significantly increase polys for some time now Sent from my iPhone using Tapatalk insane number of vertices were allowed now 1 Share this post Link to post Share on other sites
evil_brownie 17 Posted July 7, 2016 Have you checked out this page on the wiki? Could help you out a bit for some of the submarine functionalities. https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines 1 Share this post Link to post Share on other sites
serjames 357 Posted July 7, 2016 Yep, but don't go nuts all the normal limitations are still there.... Esp in Mp Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted July 7, 2016 Hi. Really great and awesome work. I just want to ask you if you have wreck models? its not necessary but it could be great to have. :) Also i know that its more work for you but its up to you bro :) . Greets DonbassCZ 2 Share this post Link to post Share on other sites
srbknight 925 Posted July 7, 2016 Hi. Really great and awesome work. I just want to ask you if you have wreck models? its not necessary but it could be great to have. :) Also i know that its more work for you but its up to you bro :) . Greets DonbassCZ yes wrecks will be less detailed models with rusty tex that will go under water like they were never existed :D ;) 3 Share this post Link to post Share on other sites
srbknight 925 Posted July 7, 2016 Yep, but don't go nuts all the normal limitations are still there.... Esp in Mp Sent from my iPhone using Tapatalk Well i enjoy in SP right now last MP chase i have been involved is several months ago before my modding after tested second model with 45k verts all fine as road runner said they increased it a lot which is good but it can be harmful for everyone performance! 1 Share this post Link to post Share on other sites
serjames 357 Posted July 7, 2016 Please don't disc ount the MP community. Mod performance is important to our unit as we regularly play with multiple mods ! Would love to use rhea type 45 for instance. :-) Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
srbknight 925 Posted July 7, 2016 Please don't disc ount the MP community. Mod performance is important to our unit as we regularly play with multiple mods ! Would love to use rhea type 45 for instance. :-) Sent from my iPhone using Tapatalk don't worry Type 45 has 11k and i will not go over that i was just trying to explain that modeling is quite better without large limitations to model Share this post Link to post Share on other sites
serjames 357 Posted July 7, 2016 True enough. :-) looking forward to seeing them all in game Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
Cryofrost 11 Posted July 7, 2016 if you somehow make that sub work, i almost want to suggest you to look into creating the same thing for the HMS Proteus, that is already modelled as a static object i the game. BUT, before i start leaving butt loads of suggestions. just work on what you already have planned. its better and more important that you get some of your already high quality work ready and released than, yeah my suggestions :P 1 Share this post Link to post Share on other sites
avengedcanadian 62 Posted July 7, 2016 any videos or pictures of the missiles firing? Share this post Link to post Share on other sites
teddymosart1 40 Posted July 7, 2016 I meant,that if you get it to drive,you can find out a route where it won`t get stuck,and send it to a sector of the map where it could do something,like some button that send it to there,via a route you set thru a script. Share this post Link to post Share on other sites
teddymosart1 40 Posted July 7, 2016 Tried to look at sdv config but nothing explainable was there hiding so i found solution that work in A3 it's for Arma 1 and 2 tutorial for subs Sunny Using land contact for subs is important thing so you can made them later to go in depth still didn't figure out how to make them to go under water someone have ideas ? Set Boyancy Vector Up/Down may help. 2 Share this post Link to post Share on other sites
Von Quest 1163 Posted July 8, 2016 The Submarine looks fantastic! That's what I'm interested in most I think. Extremely impressed with your work. I started a sub project of my own a year ago or so. If you are interested in donating that sub (Ohio Class?) to my fictional Sub Project (or my Combat Diver Project), I'd be willing to look into getting it working in the game. I have a feeling it's just too big and it may only be usable as a Static Object. ;) 5 Share this post Link to post Share on other sites
srbknight 925 Posted July 8, 2016 any videos or pictures of the missiles firing? Yes still animation of tubes missing but here it is 11 Share this post Link to post Share on other sites
road runner 4344 Posted July 8, 2016 I proxy anything I can to avoid issues. About the polygon count. In the latest iteration of Direct X you can go up to 32k which is a good reason to update to Windows 10. That might be a result of the latest A3 engine. Can't say for certain. However you can certainly tell if you exceed the limit because it will not render in buldozer. I don't think you'll get an error if you try loading in-game, I think it will simply not render. The buldozer preview however, if it renders there, you are OK for the game. I have a helmet that's running at 35K verts, doesn't seem to be any major performance issue, also the textures are 4K Hi res as well, I've a feeling that verts up to 100K for vehicles can be imported to the game, wouldn't like to throw a squadron of them together right enough!! 1 Share this post Link to post Share on other sites
Bitesrad 481 Posted July 8, 2016 I have a helmet that's running at 35K verts, doesn't seem to be any major performance issue, also the textures are 4K Hi res as well, I've a feeling that verts up to 100K for vehicles can be imported to the game, wouldn't like to throw a squadron of them together right enough!! I though arma 3 didnt like 4k? Share this post Link to post Share on other sites
mankyle 410 Posted July 9, 2016 Yes still animation of tubes missing but here it is Hi there, srbknight. You could use the animation source for controlling the weapon bays (as in the Blackfoot) to control the SLBM tubes so when you select the SLBM weapon the hatch opens. You could even tie another animation to move the missile spawning point so the missile is moved to the adequate position when a particular SLBM tube is selected Just some random idea 2 Share this post Link to post Share on other sites
road runner 4344 Posted July 10, 2016 I though arma 3 didnt like 4k? it doesn't, it just downscaled them I believe Share this post Link to post Share on other sites
LCpl -Ret- Tree 52 Posted July 10, 2016 WOW JUST WOW Share this post Link to post Share on other sites
LCpl -Ret- Tree 52 Posted July 10, 2016 if you haven't figured out which ship will take the German slot, I recommend. Sachsen-class Air-defiance-destroyer or Braunschweig-class corvette Share this post Link to post Share on other sites