ljcampos 3 Posted July 23, 2016 Is there any Alternative links like armaholic? Because I cant download it on steam workshop even when im subscribed its not showing up Share this post Link to post Share on other sites
yxman 90 Posted July 23, 2016 @ljcampos: 1st post, google drive link, https://drive.google.com/folderview?id=0B7f7inkZ9lkaNU0yMTlpMFViSlE&usp=drive_web#list @kaysio, tested your newest version (Insurgency_(N).Tanoa.pbo google drive link) under same conditions again, error in rpt is gone but still no intel drops :/ Share this post Link to post Share on other sites
J0K3R 5 93 Posted July 23, 2016 @yxman, will look into this, as am getting them on my end. Though only tested on a lan with 2 pc's Looks like I will have to rent a cheap server here :( Share this post Link to post Share on other sites
yxman 90 Posted July 23, 2016 @kaysio you could just install the dedicated server package on your pc and use this for testing: https://community.bistudio.com/wiki/Arma_3_Dedicated_Serveror tl;dr lazy version: 1. steam > tools > arma 3 server package 2. https://forums.bistudio.com/topic/101123-tophes-arma-dedicated-server-tool-tadst/ 3. open up the correct ports 4. profit ;D 1 Share this post Link to post Share on other sites
kremator 1065 Posted July 23, 2016 ^^ this is what I do :) Share this post Link to post Share on other sites
J0K3R 5 93 Posted July 23, 2016 Just came off hosting my own dedicated server { 2nd pc running arma server with TADST + CBA + Headless + upnp} [2nd pc: AMD 8350fx + 16gb ddr3 + ssd + 280x] Intel spawns correctly, with markers appearing on map with distance. AI spawns correctly - no crazy spawning hopfully fixed. Red zones capture I tested this for about 30mins, Im not saying its working perfect but I cant replicate the problems others are getting. I used this video for setting up. Share this post Link to post Share on other sites
yxman 90 Posted July 24, 2016 @kaysio found the problem, intel drops. you should add that the Insurgency_(N) version requires cba ;> Share this post Link to post Share on other sites
J0K3R 5 93 Posted July 24, 2016 Taking a little break from this, it doesnt matter what I try something breaks. Spent all day rewriting everything, only to have new bugs appear. At the moment the spawning ai is so random, it either spawns correctly in the red zones or not spawn at all or never ending spawning. A new bug appeared : random ai fired at the jeep and it decided to float up into the sky. If anyone wants to take this on, all the files are in my google drive for downloading. 1 Share this post Link to post Share on other sites
kremator 1065 Posted July 24, 2016 ^^ this is what happens ... just give it a few days mate. Your subconscious will be working on the bugs :) 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted July 24, 2016 ^^ this is what happens ... just give it a few days mate. Your subconscious will be working on the bugs :) I know cant switch off from it, spent 3am till around 7pm trying to sort this out. Just need a break from it. Ive uploaded my latest version to steam workshop and to my google drive. Though be aware the ai spawning is so random at the moment. Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 14, 2016 Back from the long break, a complete overhaul of this mission. It may contain bugs, so just let me know. There is still future content to be added to this, so be patient with me. * updated on steam workshop + on my google drive Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted August 15, 2016 Taking a little break from this, it doesnt matter what I try something breaks. Spent all day rewriting everything, only to have new bugs appear. At the moment the spawning ai is so random, it either spawns correctly in the red zones or not spawn at all or never ending spawning. A new bug appeared : random ai fired at the jeep and it decided to float up into the sky. If anyone wants to take this on, all the files are in my google drive for downloading. There are always new bugs, yes :) some are your fault, others are arma's fault not yours all i can suggest is to balance your time. if you spend all modding time on bug-smashing you will get burned out. ensure you are always working--in some capacity--on the fun stuff, and switch to different tasks frequently. im currently on 2 week break from arma modding, balance is good 2 Share this post Link to post Share on other sites
infiltrator_2k 29 Posted August 18, 2016 There are always new bugs, yes :) some are your fault, others are arma's fault not yours all i can suggest is to balance your time. if you spend all modding time on bug-smashing you will get burned out. ensure you are always working--in some capacity--on the fun stuff, and switch to different tasks frequently. im currently on 2 week break from arma modding, balance is good I wish I had the patience and skill. I began to learn to script, but I took a break and haven't been back to it since. I'm not sure I'm cut out to code if I'm honest. I'm 46 so I'm wondering if I'm too old to grasp it. 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 18, 2016 Never too old bud to learn, Im 46 aswell. I started watching youtube videos and taking apart other members mission files, to see how it works. 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 18, 2016 Nice port. Please dear god take the intro music out. Done a quick hot fix, you can now select in the params at the lobby to turn off music. Its on by default though. Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 18, 2016 What is Cache AI outside distance parameter? oops meant to disable that one, as its from f3 framework but im using zbe version in the background http://ferstaberinde.com/f3/en//index.php?title=AI_Caching http://www.armaholic.com/page.php?id=26093 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 21, 2016 TBH, though, you should just get rid of the intro music. At least shorten it to 5 or 10 seconds. And move the view distance up to at least 3k. View distance can go upto 4k, sits at 2500 by default I can look into putting in a 3rd option to disable intro in the params. Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 21, 2016 You can now choose your opposing forces, though you will need supported addons to use them : CUP + RHS The mission will run fine, if you dont select CUP or RHS EAST CSAT INDEPENDENT AAF INDEPENDENT FIA INSURGENTS Pacific EAST CSAT Pacific RHS - Chenarus Ground Forces (RESISTANCE) RHS - Nationalist Troops (RESISTANCE) RHS - Armed Forces of the Russian Federation MSV CUP Takistan Army CUP Takistan Militia Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 23, 2016 ied added tidy up code fast rope added Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 23, 2016 Advanced Rappelling added As usual google drive updated 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 23, 2016 First post updated, Im open to request or features. Taking a few days off with this to play Deus Ex Mankind Divided 1 Share this post Link to post Share on other sites
jus61 54 Posted August 23, 2016 Erros in me RPT: 12:25:58 Error in expression <elect _forEachIndex)); missionNamespace setVariable [_paramName,_x]; publicVaria> 12:25:58 Error position: <setVariable [_paramName,_x]; publicVaria> 12:25:58 Error Reserved variable in expression 12:25:58 File mpmissions\__cur_mp.Tanoa\f\common\fn_processParamsArray.sqf, line 21 ///////////////////////////////////////////////////////////////////////////////////// 12:26:20 Error in expression <Mission loaded"; / Headless execVM "Scripts\passToHCs.> 12:26:20 Error position: </ Headless execVM "Scripts\passToHCs.> 12:26:20 Error Invalid number in expression 12:26:20 File mpmissions\__cur_mp.Tanoa\init.sqf, line 435 ///////////////////////////////////////////////////////////////////////////////////// 12:26:30 Error in expression <(resistance getFriend east); _bluefor = tf_west_radio_code; _opfor = tf_east_rad> 12:26:30 Error position: <tf_west_radio_code; _opfor = tf_east_rad> 12:26:30 Error Undefined variable in expression: tf_west_radio_code 12:26:30 File mpmissions\__cur_mp.Tanoa\f\radios\tfr\tfr_serverInit.sqf, line 28 ///////////////////////////////////////////////////////////////////////////////////// 12:29:13 Error in expression <om _r; _yranpos = random (sqrt( (_r*_r) / (_xranpos*_xranpos) )); _marker setMa> 12:29:13 Error position: </ (_xranpos*_xranpos) )); _marker setMa> 12:29:13 Error Zero divisor 12:29:13 File mpmissions\__cur_mp.Tanoa\RCP\RCPfuncs.sqf, line 126 ///////////////////////////////////////////////////////////////////////////////////// http://hastebin.com/xukivixoca.coffee 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted August 23, 2016 thanks will look into it 1 Share this post Link to post Share on other sites
jus61 54 Posted August 23, 2016 thanks will look into it Update: 12:48:40 Error in expression <s _target; }; } forEach _possTar; _unit fireAtTarget [_target]; }; }; if ((count> 12:48:40 Error position: <fireAtTarget [_target]; }; }; if ((count> 12:48:40 Error Type Number, expected Object 12:48:40 File mpmissions\__cur_mp.Tanoa\scripts\flak.sqf, line 40 Share this post Link to post Share on other sites
jus61 54 Posted August 23, 2016 Please MHQ (Mobiler respawn) on / off parameter insert 2 Share this post Link to post Share on other sites