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J0K3R 5

Insurgency - Tanoa

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Still no U for groups but that isnt a game breaker.

 

I can now heal AI.

 

haven't seen anything else but everyone is eating right now as well.

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Sorry don't know how to fix that - I'm just a tinkerer ! 

 

I'm also still no closer to fixing the JIP stuff.  If you start a game on a dedi server then log back out and in again, you lose all support functions.

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Nice one kaysio !!!  Good to see Takistan too ... well done !

 

There must be a delay to GoogleDrive as I can only see Tanoa there.

 

EDIT:  Got them now.  Cheers.

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Something I see pop up as I play is a lot of small green circles all over the map. Not sure what those are. Looks like they are in towns and cities.

 

I wonder, is that intelligence markers showing up?

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Ahhh I forgot to comment that back out ... I was showing the position of the intel :)

 

EDIT:  Just played the Takistan version ... BRUTAL but lovely !  Good to see the medics finally doing their thing automatically !

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so where is this magic pole to turn on veh spawn? I cant find it on either map and I'm losing my mind haha i know ive played this before and could use the spawn

 

 

 

 

:rolleyes: NVM my game has just been super laggy i guess is the issue

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so where is this magic pole to turn on veh spawn? I cant find it on either map and I'm losing my mind haha i know ive played this before and could use the spawn

 

 

 

 

:rolleyes: NVM my game has just been super laggy i guess is the issue

 

 

The pole was removed a few versions back, just goto the areas marked on the map for vehicles { the guys in white, standing still with big arrows above their heads}

 

The lag can be managed by turning off civs + civ vehicles

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Good man!  It is annoying to rejoin my server and all the support functions have gone.

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Excellent work mate!  I'll try it out now.  Just loving the takistan version - good thing there is revive and heal as I keep getting my arse handed to me !

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There is a very rough zargabad in the google drive to play with

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quick bug fix done - spawned vehicles wouldnt move

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Hello,

 

I started playing this for a while and i would like to leave some ideas.

 

I'm playing this using Dynamic Combat Generator (https://forums.bistudio.com/topic/188156-dynamic-combat-generator/) and it's working very nice.

 

Will there ever be a save option to save the progress of cleared areas? Or maybe save Objects that could be spawned with R3F and build FOBs etc.

If so can it be integrated into DCG's save mechanism that saves in the user profile?

 

I read in EOS manual that you can trigger the zones to deactivate, so the above was just a thought :)

 

Keep up the good work man!

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I might be wrong, Im under the impression a database would be needed to save custom objects locations.

I will dig deeper and look into this.

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A good start would be from these:

 

1) Saves / Loads all objects in map

https://forums.bistudio.com/topic/195115-zeus-persistent-zeus/ 

 
2) Liberation - Save Load near an Object
 
3) DCG - Save near Object / Location that belong to a Curator (Zeus placed)
 
Of course you can dig them up in their projects in github.
 
All of the above are saving in player / server profile without a database.
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New update + features

 

 

Selectable ai redzone spawn distance - feature in params

ZBE caching added

 

 

tidy up code

 

 

uploaded to google drive + steam

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Hey,

 

I am wondering are we allowed to edit your mission to add more mods/features?

 

I'd like to add ac3/TFR etc

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How do u edit the support commands to make the vehicles fly in with CUP units etc? Also want to spawn units using cup gear 

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Hey,

 

I am wondering are we allowed to edit your mission to add more mods/features?

 

I'd like to add ac3/TFR etc

 

 

yes you can edit anything you want and add anything you want.

just please credit to this thread.

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