hcpookie 3770 Posted May 31, 2016 Imported the An-12 from the "Free Planes" A2 pack by Mukcep. For CUP factions (of course) Edit to include - the An-12 is roughly analogous to the C-130. So think "Russian-built C-130" and you're pretty close :) Added a few features starting with THREE distinct models. While there is a TON of different versions, the 3 main versions I have included are: An-12B "standard" cargo transport model. For both CIV and MIL. No countermeasures, radar, or weapons An-12BK "military" transport model. Only for MIL factions. Flare countermeasures and radar. An-12BP "military" transport model. Only for MIL factions. Flares, radar, and tail gunner. - "Jump" script with working lights, automatic ejection of cargo soldiers - Working rear gunner seat on "-BP" model - Random skin textures based on faction and class. Russian AF skins, "Rest-of-World" AF skins, CIV skins, UN skin - Flares and radar missile warning on military models Download here: https://onedrive.live.com/?id=5B54FC51A7917265!31890&cid=5B54FC51A7917265 Requires CUP! Changelog: - v1.1: 6/1/2016: Reduced "shiny" texture effect 11 Share this post Link to post Share on other sites
lumnuon 295 Posted May 31, 2016 Awesome :) Will this be added to CUP in the future or will this stay a standalone release? Share this post Link to post Share on other sites
Chairborne 2594 Posted May 31, 2016 Awesome!! Loving this!! 1 Share this post Link to post Share on other sites
teddymosart1 40 Posted May 31, 2016 On Workshop? The same as already in there? Btw,how do I operate the light for paras? Share this post Link to post Share on other sites
Aniallator 164 Posted May 31, 2016 Looks good, though just wondering; what's the difference between this An-12 and [Dust]Sabre's? Share this post Link to post Share on other sites
hcpookie 3770 Posted May 31, 2016 Well, since I haven't downloaded and played with Sabre's I can't really say what is different. Besides, it isn't a competition! ;) Edit to add... I built this with a specific goal in mind and that is for MP play for the OPFOR to have a valid resupply plane appropriate for the missions. A C-130 sized plane like the An-12 fits this perfectly, unlike the HUGE cargo planes like the An-225... and the few things right now like the An-2 just don't work too well for MP OPFOR resupply 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted June 1, 2016 No "I found a problem" feedback... usually that is the first things to get posted in my addons :) OK after playing around in editor some more, it sounds like the engine noises vary too much in pitch. The "loaded" sounds of the engine getting lower is nice, but when the engine "rev" sounds increase the pitch, it gets way too high in pitch. I would like it to vary much less in pitch but have no idea how that works. Also the shiny paint reflection is simply not pretty. That needs a serious amount of shine reduction. So there are a few things to tweak... I will try to play with the shine some more. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted June 1, 2016 I believe I fixed the "shiny" thing. The SMDI texture was wrong. Fixed, uploaded update to same location in first post! Share this post Link to post Share on other sites
khaosmatical 237 Posted June 1, 2016 Big cargo planes? I'M IN! 1 Share this post Link to post Share on other sites
Guest Posted June 1, 2016 Release frontpaged on the Armaholic homepage. An-12 CUP v1.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack Community Upgrade Project - Vehicles Pack Share this post Link to post Share on other sites
icebreakr 3159 Posted June 1, 2016 Awesome release hcpookie! Share this post Link to post Share on other sites
hcpookie 3770 Posted June 1, 2016 I take it you need a FAP version? :) Share this post Link to post Share on other sites
khaosmatical 237 Posted June 2, 2016 I remember there was an awesome AN-225 mod way back in the beta days which was awesome. I wish the dude that made that stuck around. Share this post Link to post Share on other sites
Aniallator 164 Posted June 2, 2016 Well, since I haven't downloaded and played with Sabre's I can't really say what is different. Besides, it isn't a competition! ;) Edit to add... I built this with a specific goal in mind and that is for MP play for the OPFOR to have a valid resupply plane appropriate for the missions. A C-130 sized plane like the An-12 fits this perfectly, unlike the HUGE cargo planes like the An-225... and the few things right now like the An-2 just don't work too well for MP OPFOR resupply Okay, thanks for the reply :) I'm just one of those damned perfectionists, so if there are two mods that accomplish the same thing I evaluate them both then go with the better one. I agree, in the fixed-wing transport department OPFOR is a no-show, and BLUFOR is totally spoiled. The An-2 makes no sense to me as a modern military transport, so I don't use it. Now excuse me while I parachute a VDV platoon from an An-12 ;) Share this post Link to post Share on other sites
chortles 263 Posted June 2, 2016 I agree, in the fixed-wing transport department OPFOR is a no-show, and BLUFOR is totally spoiled. arma3modding.txt really in a variety of community-made game asset categories. Share this post Link to post Share on other sites
hcpookie 3770 Posted June 2, 2016 Okay, thanks for the reply :) I'm just one of those damned perfectionists, so if there are two mods that accomplish the same thing I evaluate them both then go with the better one. Hrm that's a dismal view of how to go with mods. Each mod has something to offer so "going with the best" pretty much eliminates a huge part of mod enjoyment that you will miss out on. But to each their own. As I have said before, there is no competition going on here. I am 100% certain that Sabre's is better than mine, so by your statement, you should use his instead of mine. Share this post Link to post Share on other sites
Aniallator 164 Posted June 2, 2016 Hrm that's a dismal view of how to go with mods. Each mod has something to offer so "going with the best" pretty much eliminates a huge part of mod enjoyment that you will miss out on. But to each their own. As I have said before, there is no competition going on here. I am 100% certain that Sabre's is better than mine, so by your statement, you should use his instead of mine. I would not choose one mod over another if it brought unique content to the table, but if two mods are bringing the same product to the game then I go with the better product. Share this post Link to post Share on other sites
hcpookie 3770 Posted June 2, 2016 wow dude you're missing my point - nvm LOL Share this post Link to post Share on other sites
icebreakr 3159 Posted June 4, 2016 I take it you need a FAP version? :) :puppyeyes: Share this post Link to post Share on other sites
hcpookie 3770 Posted June 5, 2016 :puppyeyes: So what would I need to reference for the rear gunner turret? Currently sourcing the parent CUP Zu23 cannon. Do you have any FAP 23mm cannons? I'm going to try to make the FAP pack as the only pre-req for the FAP version :) Share this post Link to post Share on other sites
teddymosart1 40 Posted June 5, 2016 How does this jump script work? Share this post Link to post Share on other sites
lolkij 21 Posted August 22, 2016 hcpookie, thank you for this awesome addon! Small bug-report: - part of the ramp in the air - one of the aircraft requires a resource from your other addon - few lines from rpt - rear gunner have "AM-23" cannon, not "ZU-23" Any plans to add a "vehicle loading" script in the future? Share this post Link to post Share on other sites
officeramr 269 Posted August 22, 2016 How does this jump script work? All the passengers must have a parachute equipped. Click the jump script and wait 20 seconds Share this post Link to post Share on other sites
los18z 19 Posted September 25, 2016 Is there a way to invoke the jump script in the editor, so as to make a mass tactical assault from numerous aricraft? Los 2 Share this post Link to post Share on other sites
diehardfc 41 Posted September 26, 2016 Would the aircraft still fly if I'm not using CUP Vehicles or Weapons? I don't need any other features than the ability to fly from point A to B. Having infantry aboard would be a "nice to have." My community is trying to keep our list of mod requirements small. Share this post Link to post Share on other sites