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Is there a way to invoke the jump script in the editor, so as to make a mass tactical assault from numerous aricraft?

 

Los

A trigger to invoke the script... up to the mission maker to build something like that...

 

This is the script used by the on-board pilot action.  In theory something like this example could be placed in a trigger on the map.  I haven't tested this so no idea if this will work as-is, so the mission maker will have to iron it out:

_jump = [this] execVM '\an12bkv3\scr\paragroup.sqf'

My community is trying to keep our list of mod requirements small.

Then you're missing out on much the larger community has to offer.

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