hcpookie 3770 Posted September 26, 2016 Is there a way to invoke the jump script in the editor, so as to make a mass tactical assault from numerous aricraft? Los A trigger to invoke the script... up to the mission maker to build something like that... This is the script used by the on-board pilot action. In theory something like this example could be placed in a trigger on the map. I haven't tested this so no idea if this will work as-is, so the mission maker will have to iron it out: _jump = [this] execVM '\an12bkv3\scr\paragroup.sqf' My community is trying to keep our list of mod requirements small. Then you're missing out on much the larger community has to offer. Share this post Link to post Share on other sites