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VQI, this information may help you.
I find that this plane probably cannot takeoff from the ground because of this. I would love to fly it but it blew up lol
 

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13:18:56 File vqi_c130\c130\model.cfg, line 206: '/CfgModels/vqi_c130_x/Animations/ind_flap.angle0': Missing ';' at the end of line
13:18:56 File vqi_c130\c130\model.cfg, line 518: '/CfgModels/vqi_c130_x/Animations/Gear_2_1.maxValue': Missing ';' at the end of line
13:18:56 Warning: Unsupported UVSet 2
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone engine_4_prop_h are shared with parent bone engine_4_prop
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone engine_3_prop_h are shared with parent bone engine_3_prop
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone engine_2_prop_h are shared with parent bone engine_2_prop
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone engine_1_prop_h are shared with parent bone engine_1_prop
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone vrtule blur 2 are shared with bone vrtule blur
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone vrtule blur 3 are shared with bone vrtule blur
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone vrtule blur 4 are shared with bone vrtule blur
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone vrtule blur 1 are shared with bone vrtule blur
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:1, vertices of bone gear_1_1_damper are shared with parent bone gear_1_1
13:18:56 Warning: Unsupported UVSet 2
13:18:56 Warning: Unsupported UVSet 2
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:VIEW_PILOT, vertices of bone stick_rightwheel are shared with parent bone stick_pilot_2
13:18:56 Warning: vqi_c130\c130\vqi_c130_x.p3d:VIEW_PILOT, vertices of bone stick_leftwheel are shared with parent bone stick_pilot
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_PILOT, vertices of bone vrtule blur 4 are shared with bone vrtule blur
13:18:56 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_PILOT, vertices of bone vrtule blur 1 are shared with bone vrtule blur
13:18:57 Warning: Unsupported UVSet 2
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_CARGO(0), vertices of bone vrtule blur 2 are shared with bone vrtule blur
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_CARGO(0), vertices of bone vrtule blur 3 are shared with bone vrtule blur
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_CARGO(0), vertices of bone vrtule blur 4 are shared with bone vrtule blur
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:VIEW_CARGO(0), vertices of bone vrtule blur 1 are shared with bone vrtule blur
13:18:57 Warning: Unsupported UVSet 2
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone door_2_2_damagehide are shared with parent bone door_2_2
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone door_2_1_damagehide are shared with parent bone door_2_1
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone door_2_1 are shared with bone ramp_bottom
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_2_2_b are shared with bone hatch_2_2_t_damagehide
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_2_1_t_damagehide are shared with parent bone hatch_2_1_t
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_1_1_b are shared with bone hatch_1_1_f
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_2_2_t are shared with bone wheel_3_2
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_2_1_t_damagehide are shared with bone wheel_3_1
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone hatch_1_1_b are shared with bone wheel_1_1
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone rudder are shared with bone elevator_r
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone aileron_1_2 are shared with bone flap_1_2
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone flap_1_4 are shared with bone flap_1_2
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone aileron_1_2 are shared with bone flap_1_2
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone flap_1_3 are shared with bone flap_1_1
13:18:57 Error: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertices of bone aileron_1_1 are shared with bone flap_1_1
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 0, sum of weights is 3, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 1, sum of weights is 72, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 2, sum of weights is 32, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 3, sum of weights is 19, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 4, sum of weights is 31, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 5, sum of weights is 9, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 6, sum of weights is 55, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 7, sum of weights is 17, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 9, sum of weights is 10, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 10, sum of weights is 16, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 11, sum of weights is 5, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 12, sum of weights is 13, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 13, sum of weights is 41, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 14, sum of weights is 22, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 15, sum of weights is 3, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 17, sum of weights is 16, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 18, sum of weights is 5, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 19, sum of weights is 50, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 20, sum of weights is 1, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 21, sum of weights is 6, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 22, sum of weights is 3, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 42, sum of weights is 1, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 56, sum of weights is 67, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 57, sum of weights is 13, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 59, sum of weights is 47, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 61, sum of weights is 22, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 67, sum of weights is 36, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 70, sum of weights is 50, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 73, sum of weights is 8, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 74, sum of weights is 1, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 77, sum of weights is 24, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 87, sum of weights is 50, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 89, sum of weights is 3, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 91, sum of weights is 3, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 93, sum of weights is 50, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 95, sum of weights is 28, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 96, sum of weights is 6, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 106, sum of weights is 26, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 108, sum of weights is 38, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 119, sum of weights is 25, should be 100
13:18:57 Warning: vqi_c130\c130\vqi_c130_x.p3d:hitpoints, vertex: 130, sum of weights is 50, should be 100
13:18:57 Warning: Unsupported UVSet 2
13:18:57 Warning: special LOD contains 2nd UV set.
13:18:57 Warning: Unsupported UVSet 2
13:18:57 Warnings in vqi_c130\c130\vqi_c130_x.p3d:geometryFire
13:18:58 Duplicate HitPoint name 'HitTurret' in 'VQI_C130_NIGHTMARE'
13:18:58 Duplicate HitPoint name 'HitGun' in 'VQI_C130_NIGHTMARE'
13:18:58 File vqi_c130\c130\model.cfg, line 206: '/CfgModels/vqi_c130_x/Animations/ind_flap.angle0': Missing ';' at the end of line
13:18:58 File vqi_c130\c130\model.cfg, line 518: '/CfgModels/vqi_c130_x/Animations/Gear_2_1.maxValue': Missing ';' at the end of line
13:18:58 Warning: Unsupported UVSet 2

 

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Hey Von, for some reason since the last update, AI won't teleport into the plane. I'm pretty sure an error popped up so I'll edit this a little later with a screenshot of it. Thought you'd like to know

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@Diveyez

Thanks for the offer to help. Yeah, it kinds sucks this isn't fully supported in a dedicated server environment yet. I plan on getting there at some point. Hang in there bud. I don't need any help at the moment, but I got you bookmarked if I do. Thanks!

 

And as for the C-130, ....nothing a little chewing gum and duct tape won't fix!

 

That model is from ArmA 2, and donated from sabreDUST and old ArmA source files. It doesn't fly anymore, and I had to redesign it just so we could have a Jump Plane to jump from, at the altitudes we wanted (HALO). The game technically doesn't support "normal" parajump operations and aircraft. I had to re-model an old C-130, and add my own scripts/code to make the magic happen. This project is a little clunky and going through its growing pains. Its gonna get better now that I've passed the half-way point.

 

 

@x_DarkSpecter_x

Thanks for the heads up. I never play with the AI. I can't remember if they are in the plane or not. So they don't jump at all with you then? I think I had it so they teleport next to you when you jump. It must be broken again. It was working good. Hmmm....

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2 hours ago, Von Quest said:

@x_DarkSpecter_x

Thanks for the heads up. I never play with the AI. I can't remember if they are in the plane or not. So they don't jump at all with you then? I think I had it so they teleport next to you when you jump. It must be broken again. It was working good. Hmmm....

 

 

Yeah so before the very last update it worked fine, but now for some reason when I go to the stand in the TOC, I click board XC130 and I board/teleport to it, but the AI doesn't board/teleport to the plane anymore. My guess is they still auto exit when I jump out, but just teleporting to the actual plane is the problem I'm running in to

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Can't wait to check this out and if you need a little help with testing dedicated server actions on this let me know. I have a bunch of hair gel using virtual seals that would be glad to check it for you. Go find some New England Clam Chowder and get back to work!

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@everyone

And to anyone who is unaware, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.

 

D7Bj1Mj.png

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UPDATED -- Brand NEW Version. Complete Re-Write! I had to remove some of the extra features to speed up this release, and get it stable. They will be added back in if/when there are no bugs or issues. The Notes/Walkthrough Download Mission is now sorta out-of-date. I will be adding some screenshots more info when I can find time (hopefully next week). Enjoy!!!

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