Zeehond23 1 Posted May 21, 2016 I've done quite a few night missions already as you might see on our forum and I never experienced that problem. I've tested on the release version and can't reproduce it. Can you please check if you had addons active and which ones? Did you do a simple test in the editor without addons? Could you also give me the approximative coordinates? I think it has to do with the exile code. When I start the map in the editor ther is nighttime like it should be, it's just when Exile is running I get these nights. I'll do some code digging! Share this post Link to post Share on other sites
Meik Will Made It 45 Posted May 21, 2016 one of the best terrains for arma <3 Share this post Link to post Share on other sites
The Turbanator 32 Posted May 23, 2016 I love the terrain, but i encountered some issues: - Some trees/rocks very close to the taxiway (already mentioned i believe) - if you come from the lower hangars, and have to drive up the hill, it is impossible as the plane cannot pickup enough speed to go up the hill. - There is some sort of cart near the diagonal placed hangar on the lower level which makes it unable to exit the hangar with a plane, as the planes wings hit the cart. - When you drive over the bridge on the runway, the plane will blow up, no matter the speed. - the taxiway going uphill is too close the the rockwall (left side) so planes with a little bit bigger wingspan cant go up the hill. All of these issues where encountered on the SpecOps Island, and using the A-164 Whipeout A possible solution to the slope from the hangers to the runway: you could get rid of the slope altogether & use elevators like with the Nimitz aircraft carrier. Just a thought. ☺ Share this post Link to post Share on other sites
B.Miller 13 Posted May 26, 2016 I want to kindly ask if there is any ETA for the update. We have update sunday this week and it is just once a month. Would really love to see the updated map in our mod pack! Share this post Link to post Share on other sites
eh chaser 286 Posted May 27, 2016 Outstanding work buddy...!Keep up your motivation and i wish u best of luck for further updates!CheersChaser Share this post Link to post Share on other sites
B.Miller 13 Posted May 29, 2016 We deployed the map successfully today. Might not be much, but I like my first screenshots from it :) Share this post Link to post Share on other sites
TyrDaishi 2 Posted June 1, 2016 Hi guys, I really like your map and I was planing to create some more missions on it. It would be awesome to know if you make changes to adjust it to the1.60 update. bw Daishi 1 Share this post Link to post Share on other sites
sanistik@gmx.net 10 Posted June 4, 2016 Hi guys, I really like your map and I was planing to create some more missions on it. It would be awesome to know if you make changes to adjust it to the1.60 update. bw Daishi Oh yes, there is an update to come hopefully. :wub: Share this post Link to post Share on other sites
B.Miller 13 Posted June 4, 2016 Devs said on Steam, that they are waiting for the new release of "Arma 3 Publisher". So 1.1 will "coming soon !!" 1 Share this post Link to post Share on other sites
FullAffect 1 Posted June 4, 2016 New Version 1.1 seems to be online^^ 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 4, 2016 Unusual and inspired map design! Great work! Share this post Link to post Share on other sites
Guest Posted June 5, 2016 Armaholic mirror updated: Kerama Islands v1.1 Share this post Link to post Share on other sites
partyzan 10 Posted June 16, 2016 Hello guys!Your great map has couple of bugs:- satelite mask dont match with grass on the most of island (distant texture is black-ish, grass is light green. Possible solution - try darker grass or obviously tweak satmap- some rocks use geometric occluders that disable object render despite you are under them. Hopefully, there is a way to change objects to ones that dont use occluders. Despite of that problems map is insanely detailed and very interesting in terms of gameplay. Outstanding job! Share this post Link to post Share on other sites
GamerOnkel 100 Posted July 12, 2016 the water is in some places no water, there is still not resolved? Share this post Link to post Share on other sites
c0nd0r 0 Posted March 30, 2017 Anyone have a server side .pbo for this? I'd love to try it out on a little test server I have. Share this post Link to post Share on other sites
major-stiffy 279 Posted November 16, 2017 Just opened this in the editor to look around. The skybox is mostly black. Was this broken by BI update? Edit: NM, was using file from mediafire, the Steam version looks fine. Share this post Link to post Share on other sites
topden 62 Posted April 17, 2018 do you plan to change bridges to normal ones from Tanoa for example? Share this post Link to post Share on other sites
froggyluv 2136 Posted July 19, 2018 Absolutely love this map. Googled "Most Detailed Arma Map" and this came up as i never heard of it. Its rare to find map that has the right type of imagery to actually set a real memory in your mind. Shame it doesnt look ALIVE capable (i like dynamic missions to explore maps) but I did find a Pilgramige port and as Ive never really played out that mission- this looks like a good time for it. Thanks again to the creators of this exquisitely detailed map. Share this post Link to post Share on other sites
wollfen 4 Posted February 23, 2019 Hi all, kerama is always WIP, unfortunately I didn't have much time for that,.. last year But its design continues with many surprises to come. We integrate Tanoa-derived objects, which involves redesigning some areas, and creating new ones ... for optimal gameplay. See you soon 3 Share this post Link to post Share on other sites