Hello, buddy, enjoying playing your mission with my friends. Great work!
I have some suggestions.
1) Convoy missions are too easy - in real life there is some key points on route that are guarded by troops, minesweeping activity on route, recon teams sequreing the route before the convoy, and even minefields on weakest spots. May be you will think of adding some more chalenge to them if you have time?
2) Roadblock outpost with 2 mg nests seem not realistic eather - only 2 covers, may be you will establish some 2 story bunkers instead? (not sure if ai will use them as cover though( )
3) Might be just my mod mix, but in the case somebody noticed that too:
Armor on AAF counterattacks plays really dumb - roaming around the outpost/base, getting at non strategic low places with no view on enemy etc. I think if they have some special script command, it can be polished.
groups of enemy look like too calm - you can engage patrol or shoot on enemy base and other patrols continue roaming. Maybe i just being used to asr ai mod. Its support could be realy useful by the way.
4) Atmosthere thing. In BIS campaign scirmishes there is a set of functions, that change soundtrack dynamicly depending of what is happening. May be you can use it? Missions are located in addons like missions_epb.pbo. Also there is some comentary phrases on tasks done
Actually there is a lot of interesing stuff that can be used like whole mini-missions and so. p.s. sorry for my english, i dont have language practice for long time