spanishsurfer 58 Posted June 2, 2016 As an admin I dont want line drawing disabled, I just need to know who's making the lines and when. Name and time stamp when I hover mouse over, thats all. This tells who did it and when, allowing me to kick/ban offenders. Could also use this on markers. 5 Share this post Link to post Share on other sites
MrSanchez 243 Posted June 3, 2016 As an admin I dont want line drawing disabled, I just need to know who's making the lines and when. Name and time stamp when I hover mouse over, thats all. This tells who did it and when, allowing me to kick/ban offenders. Could also use this on markers. This. Share this post Link to post Share on other sites
pr9inichek 133 Posted June 6, 2016 (edited) ENGINE Added: Authors of markers / drawn lines can now be displayed Some Suggestions Sorry for my poor English (I'm still use Google Translate). 1) Allow us see who created the marker or line and when you hover over it with your mouse, this information also could be drawn in channel color that marker was put in 2) If marker or line is deleted allow us to hover over that place and see player name that deleted it. 3) Allow us to move markers with by holding Shift and RMB. Edited June 6, 2016 by pr9inichek Share this post Link to post Share on other sites
Rall3n 30 Posted June 7, 2016 Any Intel on scripting commands for line markers? 1 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 25, 2016 One quick request: can you enable line drawing within the editor ? As mission maker, I'd like to be able to draw lines to be able to produce better results on the briefing map than what I manage to do with the current set of markers. Thx ! Share this post Link to post Share on other sites
killzone_kid 1330 Posted June 26, 2016 One quick request: can you enable line drawing within the editor ? As mission maker, I'd like to be able to draw lines to be able to produce better results on the briefing map than what I manage to do with the current set of markers. Thx ! 1. start editor 2. click preview 3. open map and draw 4. profit Share this post Link to post Share on other sites
Belbo 462 Posted June 26, 2016 1. start editor 2. click preview 3. open map and draw 4. profit I think he meant to draw lines on the map in the editor so they are visible to every player at mission start (just like editor placed markers). Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 26, 2016 I think he meant to draw lines on the map in the editor so they are visible to every player at mission start (just like editor placed markers). Yes, that's correct. Lines drawn in preview mode are not kept as editor placed markers in the mission. Share this post Link to post Share on other sites
killzone_kid 1330 Posted June 26, 2016 I think he meant to draw lines on the map in the editor so they are visible to every player at mission start (just like editor placed markers). They are custom user markers, same as other custom markers you can place by double clicking on the map, which by the way are also not kept. Those markers have user information attached to them. Share this post Link to post Share on other sites
Belbo 462 Posted June 26, 2016 They are custom user markers, same as other custom markers you can place by double clicking on the map, which by the way are also not kept. Those markers have user information attached to them. So: No. Great though it may be, I can't imagine the amount of lines in mission.sqm just for a single squiggle of the pen. ;) Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 26, 2016 Too bad... Thx for the answer. Share this post Link to post Share on other sites
killzone_kid 1330 Posted June 26, 2016 So: No. Great though it may be, I can't imagine the amount of lines in mission.sqm just for a single squiggle of the pen. ;) Did I say no? I said normal custom markers are not saved, why draw line custom markers, which essentially are the same kind of markers, should be saved? There is no mechanism for saving custom markers, however if there was one, then it would have allowed any custom markers placed in editor to appear in missions, which I personally think would have been quite useful. Share this post Link to post Share on other sites
wiggie 24 Posted July 13, 2016 I know it's little late, my apologies for that, but I have a little feedback. Map drawing is brilliant and very well done but would it be possible to add a ruler function to quickly draw dead straight lines? It would very much help for navigation purposes. Share this post Link to post Share on other sites
WolfenswanFA 19 Posted July 14, 2016 So, how do you enable the new indicator for who's placing markers? Share this post Link to post Share on other sites
pr9inichek 133 Posted July 15, 2016 So, how do you enable the new indicator for who's placing markers? I think it's broken now, need ticket about this issue! Share this post Link to post Share on other sites
Ateir 11 Posted July 25, 2016 So, how do you enable the new indicator for who's placing markers? I think it's broken now, need ticket about this issue! Is this working now? And where is the documentation on it? 1 Share this post Link to post Share on other sites
Rall3n 30 Posted July 29, 2016 Any Intel on scripting commands for line markers? Push! Share this post Link to post Share on other sites
Rum Runner 0 Posted March 3, 2017 Great feature especially for cooperative play. Is there a way to change the direction of the markers? I can't seem to change the direction or the arrow, which makes it kinda useless. Same for ambush. Also, what that guy said about drawing straight lines and maybe even circles with a given radius would be great. Share this post Link to post Share on other sites
alexcroox 29 Posted March 21, 2017 @solzenicyn is there any plans to add a way to get the data points from the polyline in the future? Share this post Link to post Share on other sites
phoenix_za 23 Posted September 29, 2018 ^ This I would like to be able to serialize user made markers (including drawings) for later placement to ease pre-planning. Old markers are easy enough, but I can't find commands for drawings. Share this post Link to post Share on other sites
john111 76 Posted October 1, 2018 This should be pre-planned and you drop it in there to save time . Share this post Link to post Share on other sites
phoenix_za 23 Posted October 1, 2018 3 hours ago, john1 said: This should be pre-planned and you drop it in there to save time . ATM we do this with markers = []; { marker = [ _x, //0 markerAlpha _x, //1 markerBrush _x, //2 markerColor _x, //3 markerDir _x, //4 markerPos _x, //5 markerShape _x, //6 markerSize _x, //7 markerText _x, //8 markerType _x //9 ]; markers set [count markers, marker]; } forEach allMapMarkers; copyToClipboard str(markers); to serialize markers made by the CO in the editor when planning, then: { _mk = createMarker [_x select 0, _x select 5]; _mk setMarkerAlpha (_x select 1); _mk setMarkerBrush (_x select 2); _mk setMarkerColor (_x select 3); _mk setMarkerDir (_x select 4); _mk setMarkerShape (_x select 6); _mk setMarkerSize (_x select 7); _mk setMarkerText (_x select 8); _mk setMarkerType (_x select 9); } forEach markers; To put them into the mission at the start so they don't have to re-do them Share this post Link to post Share on other sites
phoenix_za 23 Posted July 17, 2021 Since this does not show up anywhere else in Google and would be useful to anyone who needs it, you can now capture and create via SQF command (since February 23, 2021/v2.02) Arma polylines! https://community.bistudio.com/wiki/markerPolyline 1 Share this post Link to post Share on other sites