Jump to content

Recommended Posts

On 10/10/2017 at 3:13 PM, R0adki11 said:

@Boomer814 @war_lordi hope this matter is now resolved, if not please take it to PM. Now lets get back on topic. 

Sorry about the OT, waiting for the ak5c, hope it will come soon.

Quote

War_lord

It doesn't matter what you think, you're not NIA staff, I happen to be NIA staff. If you don't want to speak to a "harassing person like me" you're free to not post in this thread, since I'm usually the one answering the questions. I'm aware that there's probably a language barrier, but I still find your attitude more then a little unpleasant, even if some of it is unintentional. Hvymtal was correct, I even said so, but you insisted on pressing the matter. Don't do that.

There are misunderstanding I can understand, but being so harsh with people trying to explain is not respectful.

Here i close my OT.

Share this post


Link to post
Share on other sites
41 minutes ago, Boomer814 said:

Sorry about the OT, waiting for the ak5c, hope it will come soon.

There are misunderstanding I can understand, but being so harsh with people trying to explain is not respectful.

Here i close my OT.

That's enough, i asked for any further issues to be dealt by PM. Please don't ignore a Moderator in future. Now lets return to the  thread topic.

  • Like 1

Share this post


Link to post
Share on other sites

Hey toad!

 

Our unit just found out, that the G36C has some weird flashing effects when looking at some angles at the player who is holding it.

 

Some reference pictures:

https://www.dropbox.com/s/5b0zatd76grnl42/20171013202653_1.jpg?dl=0

https://www.dropbox.com/s/je1kctzgkpc0rgk/20171013201948_1.jpg?dl=0

 

Was this bug noticed by anyone else?

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, Casual_Boy said:

Hey toad!

 

Our unit just found out, that the G36C has some weird flashing effects when looking at some angles at the player who is holding it.

 

Some reference pictures:

https://www.dropbox.com/s/5b0zatd76grnl42/20171013202653_1.jpg?dl=0

https://www.dropbox.com/s/je1kctzgkpc0rgk/20171013201948_1.jpg?dl=0

 

Was this bug noticed by anyone else?

 

No but I have seen a small "quirk" on reloading the G36...

 

Some variants have the reload animation operating the charging handle while others have the bolt release pressed after inserting new magazine...

 

Probably this is a feature. 

Share this post


Link to post
Share on other sites
Just now, jacobs said:

Probably this is a feature. 

Players: Is this a bug or a feature?

toadie2k: Yes! :don11:

  • Like 3

Share this post


Link to post
Share on other sites

The later G36s had a bolt hold open Incorporated, thats what you see. Should be the any G36 with a V in it(G36KV etc).

Share this post


Link to post
Share on other sites

Yep that. It was a revision that was made to the Export models around 2006-07 in response to feedback they were getting on the XM8. As far as I can gather, that and ditching the integrated optic are largely what brought about the switch from the E to the V.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, toadie2k said:

Yep that. It was a revision that was made to the Export models around 2006-07 in response to feedback they were getting on the XM8. As far as I can gather, that and ditching the integrated optic are largely what brought about the switch from the E to the V.

I do believe you forgot to add the loss of accuracy to the gun after a few mags due to overheating....

 

I kid, loving the pack and cant wait to see what you crank out next!

Share this post


Link to post
Share on other sites
3 hours ago, 3p0x1 said:

I do believe you forgot to add the loss of accuracy to the gun after a few mags due to overheating....

 

I kid, loving the pack and cant wait to see what you crank out next!

This was supposedly a problem with the German Army G36s only due to a change to a cheaper polymer for the receiver. Or at least that's what has been claimed. I don't think any other operators of the G36 platform have complained about similar issues.

  • Like 2

Share this post


Link to post
Share on other sites

I don't think that was ever planned?

 

They said a while back that just having a collection of all the NIA weapons on Steam works better. 

Share this post


Link to post
Share on other sites

Hey,

 

That is my reupload. War_lord has granted me permission to upload it, but it has strict rules inside the description. 

Share this post


Link to post
Share on other sites
7 hours ago, M4NUM4N said:

Hey, 

 

someone just reuploaded your Mods on the Workshop, maybe you should take a look on it.

 

Teck has permission, please edit your post, permission was granted with the intent that it'd be on the quiet for his group. (Because unlike most they asked politely.)

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Teck_ said:

Hey,

 

That is my reupload. War_lord has granted me permission to upload it, but it has strict rules inside the description. 

Surely if it's for a closed group, it should only be available for those within the group, ie people on your friends list, it's open source meaning it can be found in a search, and everyone can subscribe?

No point in making any caveats and rules about its use, there's groups out there who don't see rules as an issue !! :D

Share this post


Link to post
Share on other sites
15 hours ago, Teck_ said:

Hey,

 

That is my reupload. War_lord has granted me permission to upload it, but it has strict rules inside the description. 

 

Hey, 

 

I'm sorry, I wasn't aware of that. Since all the illegal reupload of mods on the steam workshop, I've become pretty sensitive about that. 

 

10 hours ago, war_lord said:

 

Teck has permission, please edit your post, permission was granted with the intent that it'd be on the quiet for his group. (Because unlike most they asked politely.)

 

I've already done that :) 

I thought it was  just a reupload again but if it isn't, that's fine.

Share this post


Link to post
Share on other sites

Hi guys,

first of all great mod, really the best I have seen so far. Wanna give some feedback and in particular ask some questions.

 

Feedback:

1. "hlc_rifle_ACR68_full_green" has wrong skin (probably already known)

2. Guns seem to have too high accuracy on average to create a good balance. Especially the machine guns like m249/minimi, m60, MK MOD should not have sniper accuracy imo. The ACR rifles show some reasonable transitions, though I wonder why the mid and long barrel show same values.

3. Some names are too long at traders. Example: Remington ACR- 6.8m... rest is cut off and reader can not distuingish between the 4 barrel lenghts other than looking at the price. Probably there is an easy solution for that, which I don't know yet.


Resulting from that some questions:

4. What does accuracy shown at traders tell about weapons real accuracy at all?

4.1 MG42 shows a higher accuracy than MG3, it's predecessor. It is confusing me. While I am not a weapons specialist (in real), I can't imagine the predecessor is less accurate.

 

5. What does range tell about a weapon? Is the shown weapon range at traders the result of calculations (e.g. speed * barrel lenght) or is it used for calculated effective range (e.g. speed * barrel legnth * weapon range)?

5.1 hlc_rifle_g3a3ris 1200m range, hlc_rifle_g3ka4 1000m range but "Modernised,slightly shorter Infantry rifle". Does the 1000m variant have any effective advantage over the 1200m variant? Do shorter barrels have any gameplay advatage over longer barrels? In which situations do they come to effect, if so? Edit: Ok I see that one was changed, alot of rifles which had 1000m range have 1200m now. But still the general question remains.

 

 

I am kind of a perfectionist when it comes to balancing drop chances, prices, rarity levels, etc. Answering these questions would help me alot and I would be very thankful.

 

I would be very thankful to find a general formula of how to evaluate weapons. I can't see differences between e.g. 20' and 16.5' ACR rifles. Are they the same with different names? If there are differences, how to find out about and evaluate them?

 


Thank you loads and keep going the great work.

 

 

 

Share this post


Link to post
Share on other sites
19 hours ago, LoNiC said:

Hi guys,

first of all great mod, really the best I have seen so far. Wanna give some feedback and in particular ask some questions.

 

Feedback:

1. "hlc_rifle_ACR68_full_green" has wrong skin (probably already known)

2. Guns seem to have too high accuracy on average to create a good balance. Especially the machine guns like m249/minimi, m60, MK MOD should not have sniper accuracy imo. The ACR rifles show some reasonable transitions, though I wonder why the mid and long barrel show same values.

3. Some names are too long at traders. Example: Remington ACR- 6.8m... rest is cut off and reader can not distuingish between the 4 barrel lenghts other than looking at the price. Probably there is an easy solution for that, which I don't know yet.


Resulting from that some questions:

4. What does accuracy shown at traders tell about weapons real accuracy at all?

4.1 MG42 shows a higher accuracy than MG3, it's predecessor. It is confusing me. While I am not a weapons specialist (in real), I can't imagine the predecessor is less accurate.

 

5. What does range tell about a weapon? Is the shown weapon range at traders the result of calculations (e.g. speed * barrel lenght) or is it used for calculated effective range (e.g. speed * barrel legnth * weapon range)?

5.1 hlc_rifle_g3a3ris 1200m range, hlc_rifle_g3ka4 1000m range but "Modernised,slightly shorter Infantry rifle". Does the 1000m variant have any effective advantage over the 1200m variant? Do shorter barrels have any gameplay advatage over longer barrels? In which situations do they come to effect, if so? Edit: Ok I see that one was changed, alot of rifles which had 1000m range have 1200m now. But still the general question remains.

 

 

I am kind of a perfectionist when it comes to balancing drop chances, prices, rarity levels, etc. Answering these questions would help me alot and I would be very thankful.

 

I would be very thankful to find a general formula of how to evaluate weapons. I can't see differences between e.g. 20' and 16.5' ACR rifles. Are they the same with different names? If there are differences, how to find out about and evaluate them?

 


Thank you loads and keep going the great work.

 

 

 


The reason different barrel lengths show the same values is because they're only cosmetically different. An NIArms rifle with a 10" barrel has exactly the same performance as one with a 16.5" barrel. The reason for this is that, due to the way Arma's ballistics work, we could either have accurate ballistics for the ammo or accurate ballistics from the barrel. And it was decided that correct round performance was more important. From the repeated mention of "traders" I assume you're some running custom game mode, which is probably pulling statistics from the gun's config. I'm afraid that's going to tell you very little about our guns, because most of the performance is decided by the magazine, and Spartan's ballistics are as close to IRL performance as it gets. So whatever that mission says is probably totally inaccurate for our weapons.

We don't balance things at NIArms, everything is as close to the real deal as we can get, and inevitably that means that some weapons are just going to appear to be "better" then others within the confines of the game.

  • Like 3

Share this post


Link to post
Share on other sites

Hey. How can i get in touch with the creator of the mod? It tried sending a private message some time ago but still didn't get a response

Share this post


Link to post
Share on other sites
1 hour ago, kerozen said:

Hey. How can i get in touch with the creator of the mod? It tried sending a private message some time ago but still didn't get a response

 

Send a PM to War_lord. He handles all PM and such for ToadieK.

  • Like 1

Share this post


Link to post
Share on other sites
Quote

Toadie‏ @toadie2k twitter

Geisele SMR for 416s Y/N?

Hell yes, a proper delta force blaster would be amazing. Been waiting for one ever since you released your ar15 pack.

  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×