-TFP- Bridge.J 18 Posted April 30, 2016 I created this mod for use by my unit but I thought some other groups might find it useful. It adds an ACE interaction allowing you to punch someone, knocking them out. Works on AI and players, just interact with their head and you'll see the option to punch. You can also set a keybind (using the Configure Addons section) to knock people out. As long as you are within 3m of the target when you press the key (default is Home) you will punch them and knock them out for the standard 60 seconds. It knocks people out for approx. 60 seconds, giving you enough time to restrain them etc. Video showing how it works: As the mod uses ACE actions it does obviously require ACE3 & CBA in order to work. Latest Version: Download Link (1.2): https://drive.google.com/u/0/uc?id=19QM2crjGuK8SQ4PZstqQykggxHm-QiDw&export=download Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=906758817 Changelog: Version 1.2 - Updated to work with the ACE Medical Rewrite. Version 1.1 - Core code rewrite, new CBA keybind Version 1.0 - Mod released. Let me know if you run into any issues or have any suggestions/feedback. 🙂 - [TFP] Bridge.J 6 Share this post Link to post Share on other sites
MrSanchez 243 Posted April 30, 2016 Hahaha that sound effect :D 3 Share this post Link to post Share on other sites
bad benson 1733 Posted May 1, 2016 Hahaha that sound effect :D hahaa. i gotta say. i actually love it. 2 Share this post Link to post Share on other sites
lordprimate 159 Posted May 1, 2016 isnt there an animation thats better suited... it looks like a fist bump. I love this mod, you should update to that animation..!! That sound though Share this post Link to post Share on other sites
-TFP- Bridge.J 18 Posted May 1, 2016 isnt there an animation thats better suited... it looks like a fist bump. I love this mod, you should update to that animation..!! That sound though Unfortunately not :( I spent ages going through the animation viewer but couldn't find one that worked well so I ended up using that one. Share this post Link to post Share on other sites
Guest Posted May 1, 2016 Release frontpaged on the Armaholic homepage. Knock People Unconscious Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
kecharles28 197 Posted May 1, 2016 New mod v1.0 available at withSIX. Download now by clicking: Hey [JTFS] Bridge.J , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Misfit Leader 1 Posted October 17, 2016 Sound like a good addition, but a shortcut to use the action would be awesome (probably need to be included in ACE 3 so we can parameter a key for it). Because even on a slow moving target it's gonna be hard to use it via ace interaction menu. Or can you add a "configure addon" entry maybe ? (haven't installed it yet) Does this work on prone target ? How much time the guy stay unconscious ? Edit : Saw the time on armaholic, 60 seconds more than enough yep ! :) Share this post Link to post Share on other sites
mihal190 79 Posted October 17, 2016 What about Compatybility with MoCap? Share this post Link to post Share on other sites
PolyG 69 Posted October 18, 2016 I'm not sure if it's available to non apex owners, but there is a animation for knocking people out with a rifle in the Apex Protocol missions - might be worth checking out. Share this post Link to post Share on other sites
Spatsiba 89 Posted November 10, 2016 But why would you use this instead of restrain when both are painfully hard to use? I had 2 fireteams run after one civilian for 2 minutes chasing him to the point where the second squad overwatching them laughed too muhch to even continiue the mission. Solved it with a little keybind. Key word here is keybind. Would recomend you added one to your mod as well :) Still love it thanks to the sound effect. Use it to hit one kid in our group who always cock up the easiest tasks. 2 Share this post Link to post Share on other sites
-TFP- Bridge.J 18 Posted April 16, 2017 Version 1.1 released 16-APR-2017 Changes: - Core code rewrite - Added CBA keybind (default is Home, can be changed in the configure addons section of the controls menu) - Mod now available on the Steam Workshop Download V1.1 - https://drive.google.com/uc?export=download&id=0B6PQLNEQasydVFJFLXJzOE9lWkk Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=906758817 Share this post Link to post Share on other sites
Guest Posted April 17, 2017 The Armaholic mirror has been updated with the new version: Knock People Unconscious v1.1 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
Cowboy Chip 0 Posted February 25, 2019 Do you have a settings video? i.e. how to set the keybinds, what the best settings are? Share this post Link to post Share on other sites
-TFP- Bridge.J 18 Posted May 20, 2020 Version 1.2 released 20-MAY-2020 Changes: - Updated to work with the ACE Medical Rewrite. Download V1.2 - https://drive.google.com/u/0/uc?id=19QM2crjGuK8SQ4PZstqQykggxHm-QiDw&export=download Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=906758817 1 Share this post Link to post Share on other sites
kibaBG 53 Posted January 25, 2023 I tried your mod, it simply kills the target. Share this post Link to post Share on other sites
Jackal326 1181 Posted January 27, 2023 On 1/25/2023 at 2:28 AM, kibaBG said: I tried your mod, it simply kills the target. One can safely assume that is because the original mod came out over 6 years ago and the last update for it was ~2.5 years ago...Its a wonder it still works at all. Share this post Link to post Share on other sites
kibaBG 53 Posted January 28, 2023 8 hours ago, Jackal326 said: One can safely assume that is because the original mod came out over 6 years ago and the last update for it was ~2.5 years ago...Its a wonder it still works at all. The problem was ACE settings, AI have to be able to go to in unconsciousness state. Share this post Link to post Share on other sites