jonilahtinen 15 Posted April 27, 2016 The first "flyinheight" works in waypoints/triggers, but second on same unit doesn't do anything. Like this: Helicopter -> waypoint (flyinheight 10) -> waypoint with trigger (helicopter waits 30s) -> waypoint (flyinheight 50) Helicopter won't change altitude to 50 anymore. Share this post Link to post Share on other sites
killzone_kid 1331 Posted April 27, 2016 Dev or Stable?On Dev there were some changes: https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3010824 Fixed: The flyInHeight script command would be applied also for stationary helicopters Share this post Link to post Share on other sites
jonilahtinen 15 Posted April 28, 2016 Dev or Stable? On Dev there were some changes: https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3010824 Stable, lets hope it will be fixed. Share this post Link to post Share on other sites
killzone_kid 1331 Posted April 28, 2016 Stable, lest hope it will be fixed. Let's not hope, let's find out for sure. Download dev and try in it, helps finding problems before next stable. Share this post Link to post Share on other sites
driftingnitro 38 Posted April 29, 2016 I'm pretty sure flyinheight won't go below 40 m no matter what you do. Share this post Link to post Share on other sites
killzone_kid 1331 Posted April 29, 2016 I'm pretty sure flyinheight won't go below 40 m no matter what you do. Read the OP, it already does. Share this post Link to post Share on other sites
MightyDusan 7 Posted April 30, 2016 No matter what height I set it's not working so it's same here too. Share this post Link to post Share on other sites
Joe98 92 Posted May 1, 2016 The command flyinheight does not work. When you position any unit it is positioned in 3 dimensions - north, south and height. BIS has named the 3 dimensions X, Y and Z. If I were in charge I would have named them north, south and height. Anyhow set Z to say 200 and your aircraft/helicopter will start the mission with the motor running at a height of 200 meters. So, in your waypoints, instead of using "flyInHeight" you need to change the Z value instead. . Share this post Link to post Share on other sites
jonilahtinen 15 Posted May 1, 2016 So, in your waypoints, instead of using "flyInHeight" you need to change the Z value instead. . Try it yourself before giving advice, the Z value does nothing. It would be logical, but this being Arma... FlyInHeight does work. For the first command, that is. Underwater waypoints are also bugged. Share this post Link to post Share on other sites
Joe98 92 Posted May 1, 2016 Try it yourself before giving advice, the Z value does nothing. Do we have the same game? I have Arma 3 vanilla. flyInHeight does not work Set the Z value to 200 meters and the helicopter/aircraft starts with the engine running at a height of 200 meters. . Share this post Link to post Share on other sites
jonilahtinen 15 Posted May 1, 2016 Do we have the same game? I have Arma 3 vanilla. flyInHeight does not work Set the Z value to 200 meters and the helicopter/aircraft starts with the engine running at a height of 200 meters. . Yes, vanilla stable. But we are not discussing about initial flying height. We are talking about waypoints and different flying heights. Read the OP again. As I said, waypoint Z-axis does nothing. Share this post Link to post Share on other sites
islesfan186 83 Posted May 15, 2017 Anyone know why the lowest value you can set for flyinheight is 50? Or at least it doesn't see to work right. If I put 10, the AI flies at 30m, but if I put 9, the AI drops to around 7? What's the deal with that. I had no issue with flyinheight in A2. Its odd that BI would mess with this when it seemed to work perfectly fine in the older games Share this post Link to post Share on other sites
pawelkpl 29 Posted May 20, 2017 Hi, I've noticed after jet dlc realese, flyinheight is broken, planes come at right height but after some time they go higher and higher to around 2700mtrs ATL and circle above ground.... Share this post Link to post Share on other sites
sammael 366 Posted May 20, 2017 3 hours ago, pawelkpl said: Hi, I've noticed after jet dlc realese, flyinheight is broken, planes come at right height but after some time they go higher and higher to around 2700mtrs ATL and circle above ground.... this bug from 2016 -up to present day 1 Share this post Link to post Share on other sites
f2k sel 164 Posted May 20, 2017 Yes still getting higher, above 500 meters and they still can't seem to find waypoints. Flyinheight and FlyinheightASL are completely messed up. A chopper can fly at 5m but not 15m it goes to 45-50m FlyinheightASL only seems to fly at 50m minimum. 1 Share this post Link to post Share on other sites
islesfan186 83 Posted May 21, 2017 11 hours ago, f2k sel said: Yes still getting higher, above 500 meters and they still can't seem to find waypoints. Flyinheight and FlyinheightASL are completely messed up. A chopper can fly at 5m but not 15m it goes to 45-50m FlyinheightASL only seems to fly at 50m minimum. Yeah, it's frustrating. Worked fine in A2zzz Share this post Link to post Share on other sites
gregnhack 0 Posted September 11, 2021 i'm a little sad in 2021 from this. It is my attempt to utilize couple flyInHeight both flyInHeightASL:https://steamcommunity.com/sharedfiles/filedetails/?id=2599419771 Share this post Link to post Share on other sites