micilo 10 Posted April 19, 2016 Hello, First of all, I want to present myself. I'm a Brazilian doctoral student developing a thesis about modding practices. And so, I'm following this community for a few months and I'm really interested in what occurs here, specially for two reasons: the involvement of members in modding/playing practices and the support (or even motivation) Bohemia offers for modding. This thread was created to ask for your help in our better understanding of this community. For this reason I made this form and asked permission to post it here:Game modding: Insight about Bohemia Interactive's community modders and players Later, I plan to show you the general results. On the next step, I should send a set of questions about modding to a few of those who sent their mail.------------------------------------------------- Additional info I'm funded by Brazilian government in my research. My thesis is associated with the Media Studies department at Unisinos. I began my investigation following DayZ mod success in 2014. Operation Flashpoint modding practices were already subject of attention by a Finnish researcher back in 2010. You could still consult his approximation here and here. Feel free to ask any questions. Micilo Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 19, 2016 Seems interesting. What kind of outcomes are you looking out for? What i mean is-what field of research is this for? Sociology or technology or something different? 1 Share this post Link to post Share on other sites
micilo 10 Posted April 20, 2016 In general, I'm trying to understand this kind of new condition of media. Today, narratives are intensively being reshaped by social practices, these actions are specially supported by internet (via forums, social media, IRC).I graduated in Journalism and became a researcher in Media Studies (Sciences of Communication, literally, in Portuguese). So, this study is related to Social Sciences' methods of inquiry.Personally, I'm here because I like to play and I think what is usually called "Game Studies" should understand not only the game itself, but the players and their communities, motives, creativity. 1 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted April 20, 2016 In general, I'm trying to understand this kind of new condition of media. Today, narratives are intensively being reshaped by social practices, these actions are specially supported by internet (via forums, social media, IRC). You write "modding is a new condition of media". I don't think so , modding ( in PC gaming ) is something that has always been there since mid 90's or even before. Doom had his tools for modding , Half Life ( dont forget that Counter Strike was a mod ) , Quake ,Unreal , many driving and flying simulator (Grand Prix , GP500 , etc ) ... Modding exists since someone can modify actual files of game into something personal. In the 80's someone could create a game from scratch in the basement with friends but tecnology became more complicated , you have to start from something already buildt to focus on ideas instead of reinventing the wheels... This is what happend to Counterstike , born as a mod , become a standalone game due to its success, Also to Squad , born as a mod for Battlefield 2 ( Project Reality ) and now a standalone game based on the Unreal Engine 4. 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 20, 2016 You write "modding is a new condition of media". I don't think so , modding ( in PC gaming ) is something that has always been there since mid 90's or even before. Doom had his tools for modding , Half Life ( dont forget that Counter Strike was a mod ) , Quake ,Unreal , many driving and flying simulator (Grand Prix , GP500 , etc ) ... Modding exists since someone can modify actual files of game into something personal. In the 80's someone could create a game from scratch in the basement with friends but tecnology became more complicated , you have to start from something already buildt to focus on ideas instead of reinventing the wheels... This is what happend to Counterstike , born as a mod , become a standalone game due to its success, Also to Squad , born as a mod for Battlefield 2 ( Project Reality ) and now a standalone game based on the Unreal Engine 4. I would consider something that began in the 90's as new.that really is not a long time ago. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted April 20, 2016 I would consider something that began in the 90's as new.that really is not a long time ago. In game time is like many decades :D Share this post Link to post Share on other sites
micilo 10 Posted April 20, 2016 You write "modding is a new condition of media". I don't think so , modding ( in PC gaming ) is something that has always been there since mid 90's or even before. As stated before, the concept of media used by me (and other scholars) is associated to Media Studies, so it goes back a few centuries. And yes, you made a good review of game modding. For more information I suggest you read James Au's article from 2002, Triumph of the Mod. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted April 20, 2016 As stated before, the concept of media used by me (and other scholars) is associated to Media Studies, so it goes back a few centuries. And yes, you made a good review of game modding. For more information I suggest you read James Au's article from 2002, Triumph of the Mod. Worth the read! Thanks! Crazy how Gabe had a perfect view of Steam years before launching it. Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 20, 2016 Worth the read! Thanks! Crazy how Gabe had a perfect view of Steam years before launching it. That's why Steam is so succesful. Share this post Link to post Share on other sites
almanzo 144 Posted April 20, 2016 Hey! Interesting to see more people do work on ARMA, and especially user generated content in general. I wrote my master thesis on the subject, using in depth interviews with a wide range of both players and content creators in ARMA. I wrote my master thesis in sociology, but I do have some insight in the field. Feel free to contact me if there is anything I can do to help out.My initial thread can be found here:https://forums.bistudio.com/topic/175915-research-project-on-arma-3-informants-needed/There is also one other member of this forum who have done scientific research on ARMA, but if I remember correctly her (I think it was a woman) focus was not, if my memory serves me, user generated content. Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 Filled out the form. Good luck! Share this post Link to post Share on other sites
Troffmeister68 21 Posted April 26, 2016 when i was a kid back in the 1970's i used to play with plastic toy soldiers and die cast vehicles in my sandpit / sandbox in the garden , digging tunnels , making gun emplacements , and role playing and using my imagination with my physical toys . I was around for the start of gaming and consoles - e.g pong in the mid 70's - so to me modding is making 3d models and placing them into pc game engines eg arma or crysis , or gta 5 or whatever , and having fun , using your imagination and being creative , the ability to mod or modify your 3d virtual world game space , and sandbox type game engines are great for this ) 2 Share this post Link to post Share on other sites
micilo 10 Posted May 16, 2016 Hello, guys. I'm closing the form right now.I would like to thank everyone, soon I'll release some findings. 1 Share this post Link to post Share on other sites