alexcroox 29 Posted May 3, 2016 Thank you for these! Share this post Link to post Share on other sites
Guest Posted May 3, 2016 Release frontpaged on the Armaholic homepage. ZEC - Zeus and Eden Templates / Building Compositions v1.0.2 Share this post Link to post Share on other sites
diehardfc 41 Posted June 22, 2016 Just wanted to congratulate and thank lsd for this outstanding collection. I cannot tell you how much easier this makes life for the mission makers in our milsim community, who have to come up with new and interesting locations for missions every single week. Having a tool like this, without any dependencies (I'm looking at you, JBAD), is a godsend = thanks very much! Share this post Link to post Share on other sites
lsd 147 Posted June 29, 2016 Thanks all. Hopefully many of you will be pleased to know I'll be expanding this further with a few Apex structures when it's released. 2 Share this post Link to post Share on other sites
twakkie 57 Posted June 30, 2016 Brilliant News!!!! I use your compositions constantly when creating missions. Also could you also look at the ARES mod compositions. They arent working in Eden but if you could port them over to your mod, it would be great! Thanks for all your hard work! Share this post Link to post Share on other sites
lsd 147 Posted June 30, 2016 Brilliant News!!!! I use your compositions constantly when creating missions. Also could you also look at the ARES mod compositions. They arent working in Eden but if you could port them over to your mod, it would be great! Thanks for all your hard work! Porting those directly into ZEC isn't something I could do without having the original Authors permission. I am adding a new 'Basic' category in ZEC which seeks to replicate those found in Ares without copying them exactly. 1 Share this post Link to post Share on other sites
twakkie 57 Posted July 1, 2016 Porting those directly into ZEC isn't something I could do without having the original Authors permission. I am adding a new 'Basic' category in ZEC which seeks to replicate those found in Ares without copying them exactly. Thats great news since ARES also have some unique compositions but they arent in Eden. Its sad the author has completely disappeared from the modding scene since I am 100% sure he would have been fine with it. Keep up the good work man. Just for interest sake, how long does one of your compositions take you since it takes me ages to create something worthwhile. Share this post Link to post Share on other sites
lsd 147 Posted July 7, 2016 I'm struggling to work out the best soltuion to display and group the ever-increasing list... #1 - Grouped by SIDE, ordered by SIZE #2 - Gropued by SIZE, ordered by NAME Having thought about it a while, I'm probably going with #2, but would welcome any strong opinions. How long does one of your compositions take you since it takes me ages to create something worthwhile. Too long :) I usually throw down a line of structures and then pass over them a few times adding the detail - I don't have the patience to work on one at a time! Which ARES compositons were you looking for specifically? I can probably make a few more alternatives. Share this post Link to post Share on other sites
alexcroox 29 Posted July 7, 2016 I'd go with option 2. I've been using this incredible mod the past couple of weeks, and I'm often not fussed about the faction of some of the presets, they often look so similar anyway unless they include a vehicle. I'm more interested in filtering by size as I know the area I'm placing it in. Share this post Link to post Share on other sites
lsd 147 Posted July 11, 2016 Newly updated for Apex. One or two new compositions for the Pacific factions. :) Wasn't sure which addons the new Apex stuff depends on for 'requiredAddons', but since everyone should be on 1.62 there shouldn't be any issues. 2 Share this post Link to post Share on other sites
Guest Posted July 12, 2016 New version frontpaged on the Armaholic homepage. ZEC - Zeus and Eden Templates / Building Compositions v1.0.3 Share this post Link to post Share on other sites
vastiny 21 Posted July 18, 2016 Hope to see alot more eventually :) These are so useful for when you just don't have any creative inspiration as a mission maker sometimes Share this post Link to post Share on other sites
S.Crowe 142 Posted July 20, 2016 Some of your new mortar camps are missing the actual static mortar lol Share this post Link to post Share on other sites
lsd 147 Posted July 22, 2016 Some of your new mortar camps are missing the actual static mortar lol Yeah :) That's intentional, those have no faction so the idea is that you customise them how you want. Since BIS didn't get around to adding Pacific CSAT statics you'll probably notice a few gaps, I didn't want to add the desert variants. Share this post Link to post Share on other sites
tupolov 520 Posted July 22, 2016 Hey lsd,So we use compositions extensively in ALiVE and it would be great to get a standard config/organisation of compositions across the board. Given you are the world leader here ;) it would be cool to set some standards for the community (and BIS!) We use scripted methods to spawn compositions, so a standard for cfgGroups would be great. Generally think it would be good to keep the the original BIS structrue CfgGroup > Empty > Civilian/Guerilla/Military but add another level to identity environment such as Desert/Woodland/Urban/Pacific etc, which would allow the inclusion of CUP and APEX as well as deal with other terrains that introduce new objects. Then have composition type followed by size, finally config classname includes mod name, composition name and optionally faction name. I was thinking of the following: CfgGroup Empty Civilian Desert Airports Checkpoints_Barricades Construction Communications Fuel General Heliports Industrial Marine Mining_Oil Power Rail Settlements Large MODTAG_NAME[_FACTION] (i.e. classname is ZEC_ShantyTown or ZEC_ShantyTown_CUP_C_TK) Medium Small Woodland Urban Pacific Guerilla Desert Camps Checkpoints_Barricades Communications FieldHQ Fortifications_Bunkers Fuel HQ Marine Outposts Power Supply_Support Woodland Urban Pacific Military Desert Airports Camps Checkpoints_Barricades Communications Crashsites FieldHQ Fortifications_Bunkers Fuel Heliports HQ Marine Outposts Power Supply_Support Woodland Urban Pacific We could also add Military (1940s) Military (1960s) as a way to handle different era's i.e. Iron Front and Unsung. Thoughts? 5 Share this post Link to post Share on other sites
lsd 147 Posted July 23, 2016 That looks great, I'll look into redoing the class structure to match the above! Thanks for taking the time to put it together. Share this post Link to post Share on other sites
tupolov 520 Posted July 23, 2016 Looks like cfgGroups won't let us go that deep, so might need to combine categories. Certainly I think Eden only allows Category - SubCat - Entity So might have to be Civilian Civilian (Desert) Civilian (Woodland) Civilian (Pacific) Airports (Large) Airports (Medium) Airports (Small) etc? Actually trying to move all your stuff over to that config now. Will let you know how I get on. Share this post Link to post Share on other sites
S.Crowe 142 Posted July 23, 2016 Sorry I should of mentioned early. I too tried to make cfgGroups go more than one child deep, and it doesn't work. :( Share this post Link to post Share on other sites
delta3242 399 Posted July 25, 2016 Some of the non Pacific structures contain Tanoa/Apex assets. Can people without the DLC see these? Share this post Link to post Share on other sites
S.Crowe 142 Posted July 25, 2016 Some of the non Pacific structures contain Tanoa/Apex assets. Can people without the DLC see these? Yes. The expansion only unlocks the terrain and use of expansion weapons/items. Everyone who updated Arma when Apex hit has the actual files. They can see everything you see. Share this post Link to post Share on other sites
delta3242 399 Posted July 25, 2016 Awesome, thanks. Share this post Link to post Share on other sites
lsd 147 Posted July 25, 2016 <image> Awesome work. It'll be a good challenge to fill each of those groups out! :) Share this post Link to post Share on other sites
tupolov 520 Posted July 25, 2016 Already done. Will share with you. Share this post Link to post Share on other sites