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Naval Units in APEX?

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I am curious with all the changes to how vehicles handle water and "Potential water changes" (I forget where I read it), I am curious as to if anyone else here thinks that they will add naval units? I don't mean meager attack boats either. I mean like Subs, battleships, carriers and etc.

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I highly doubt Battleships, carriers and subs. 

 

Maybe a destroyer if we're super lucky. 

 

 

Maybe I'm wrong, it just seems arma's engine wasn't built for naval warfare; and BIS doesn't want to crunch the hours to fix that.

 

 

 

I'd honestly just be happy with the models of said ships. As long as they're walkable I'd be happy :D 

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I highly doubt Battleships, carriers and subs. 

 

Maybe a destroyer if we're super lucky. 

 

 

Maybe I'm wrong, it just seems arma's engine wasn't built for naval warfare; and BIS doesn't want to crunch the hours to fix that.

 

 

 

I'd honestly just be happy with the models of said ships. As long as they're walkable I'd be happy :D

 

A ArmA 3 version of a LSD would be kinda cool looking. I think they can do it. We already got patrol boats; Just make them like 100x bigger and there you go.

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Don't count on it.

 

The scale of Arma's maps aren't big enough for proper naval warfare. You need to remember that the Horizon Islands that Tanoa is set in is smaller than than Altis (100 km2 vs. 270 km2) so it's going to be more geared more towards amphibious warfare.

 

You would need a map (with seas included) the size of about two to three Altis/Stratis islands combined to have a proper engagement range between submarines and destroyers. Carriers won't work with the current PhysX since you'd have planes blowing up or sliding off the carrier as soon as it moves. Not to mention a dedicated FCS would need to be implemented specifically for naval weapons unless you want tab-lock torpedoes and ship cannons. So the closest we'll be getting is probably a static version of a big boat similar to the USS Khe Sanh LHD in A2 (and that's if we're lucky).

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No big ships. Only Patrol Boats, and nothing larger than a C-130. At least that's if there were any boats at all. BI aren't particularly know for boats of any kind, as the way they are used in game are extremely limited in every way. However, I'm hoping this isn't the case with Apex, but we don't know, it's as mud at this point. I will remain positive though, because the Geography of a rich island nation in an Archipelago, with multiple large ports and majority water ways? I'll be damned if there isn't a single useful watercraft to go with it.

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Something like this would be awesome.

[picture of a Patria Nemo Navy-equipped Watercat M12/Jurmo-class]

Without an overhaul to how guided weapons and sensor systems are handled from a player POV -- even for the mortar, take a close look at the screen here -- that boat and weapon combination is basically as large as Arma 3 can 'properly' handle... otherwise for a realistic naval experience for larger-scale ships and weapons you might be needing a different game altogether, as drebin052 elaborated on.

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Without an overhaul to how guided weapons and sensor systems are handled from a player POV -- even for the mortar, take a close look at the screen here -- that boat and weapon combination is basically as large as Arma 3 can 'properly' handle... otherwise for a realistic naval experience for larger-scale ships and weapons you might be needing a different game altogether, as drebin052 elaborated on.

That exact mortar system was in the Arma3 concept but was removed before Alpha.I believe someone resurrected the files and released it as a mod. It was deemed to OP for the game-too long range. I think that would still apply to APex-especially as Tanoa is smaller than Altis. 

 

Heres the pic of it- http://www.armaholic.com/datas/users/arma3new13_16471.jpg

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That exact mortar system was in the Arma3 concept but was removed before Alpha.I believe someone resurrected the files and released it as a mod. It was deemed to OP for the game-too long range. I think that would still apply to APex-especially as Tanoa is smaller than Altis. 

 

Heres the pic of it- http://www.armaholic.com/datas/users/arma3new13_16471.jpg

 

Unless that same person hacked into BI's studio and took the model that's highly unlikely. The only things left about the Mortar Carrier Marshall are its unit bar picture and an A2-style 3D portrait, along with a few config references to its AMOS cannon here and there. The model's dead forever Jim!  :(

 

Inside armor_f_beta.pbo:

rrnGQ97.png

 

In any case it was just a mortar and not a howitzer. It's range would have still been largely the same as the in-game Mk6 but would be mobile instead of being stationary; hardly makes it OP considering CSAT doesn't even have an MLRS equivalent to the Sandstorm right now. The real reason it was removed is because it wasn't finished and in no small part thanks to what happened in 2012.

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That exact mortar system was in the Arma3 concept but was removed before Alpha.I believe someone resurrected the files and released it as a mod. It was deemed to OP for the game-too long range. I think that would still apply to APex-especially as Tanoa is smaller than Altis. 

 

Heres the pic of it- http://www.armaholic.com/datas/users/arma3new13_16471.jpg

How can a mobile Mortar be to Over Powered when you have a mobile MLRS/ Sandstorm from NATO? A Mobile Mortar system would make for interesting multiplayer scenarios where Artillery is actually more hands on rather then the OP Sandstorm or the nerfed...static mortars. Shoot and scoot. Its a pity it was cut.

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Unless that same person hacked into BI's studio and took the model that's highly unlikely. The only things left about the Mortar Carrier Marshall are its unit bar picture and an A2-style 3D portrait, along with a few config references to its AMOS cannon here and there. The model's dead forever Jim!  :(

 

Inside armor_f_beta.pbo:

 

 

 

My mistake-someone released the railgun tank thing-I was thinking of that.

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I hope at the very least we might see an Artillery Support Module (virtual only I would guess) that would allow for naval bombardment or guided rockets/missiles to mimic a destroyer or cruiser offshore providing fire support.

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I've largely elaborated on Naval Assets playing a role in Arma awhile ago. After finally having tested out a large portion of possibilities, including basic logistics on a medium vessel (can see here --->https://youtu.be/YSYyBRQXjjw),about the largest I would expect a vanilla boat to be, it all seems possible to have a new diverse gameplay opportunity which includes Naval assets. They don't necessarily have to be armed, but having armed boats such as the Nemo System would provide a unique capability, mobile Mortar and direct fire modes, and would make up for possible lack of heavy Armor, as Tanoa is Geographically Archipelago, which isn't exactly the most friendly environment for 5 ton steamroller.

Another capability that doesn't require scripting, are cargo vessels. We could legitimately have cargo vessels in the game capable of transporting Offroads, Quadbikes, LSV's, SUV's and even MRAP's. This could legitimately effect gameplay in an efficient way, especially if there are no aerial assets available in the playing session. You can also transport static cargo, supplies, equipment, ammo supplies, via. Water ways with vessels, all because PhysX makes it possible. Of course though, BI would have to make a boat with a proper model that can hold these. The only vanilla vehicle that can transport boxes somewhay effectively is the HemTT, but it's too tall, and infantry can't move stuff around much less lift a box on top without the use of scripts. But the engine allows you to place an object into a vehicle, and ship it from point A to point B, properly.

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I am curious with all the changes to how vehicles handle water and "Potential water changes" (I forget where I read it), I am curious as to if anyone else here thinks that they will add naval units? I don't mean meager attack boats either. I mean like Subs, battleships, carriers and etc.

Where did you see that?

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darksidesixofficial I could not have said it better. Very level headed objective points raised.

 

But I too have hoped/ hopes that Apex would have Naval assets. Tanoa is largely water based and I feel its a huge untapped gameplay gold mine to further add to ArmA 3. I am hoping for perhaps 5 water based craft. An aircraft carrier. At least as a platform that can be used to deploy from. It doesn't have to move but it will give a central location to start off from. Maybe with some basic anti air armament using the Phalanx CIWS system.

 

2: A missile destroyer to provide indirect fire support with regards to Cruise missiles. You could only fire said missiles when stationary.

 

3: A medium patrol boat similar to that on Battlefield 4http://foxtrotalpha.jalopnik.com/the-navys-long-overdue-smart-deadly-patrol-boat-has-a-1631598708

 

4: A fast heavily armed attack boat similar to the one seen in Act of Valor or http://www.defensetech.org/2016/01/12/photos-show-type-of-navy-patrol-boats-in-iranian-custody/

Basically armed with light machine guns and a Gatling with some counter measures and not 20 mm weapons and above.

 

Then lastly to move men and material off the Aircraft carrier the Landing Craft Air Cushion or LCAC used by US Marines. These is also a Russian version of this. I would not mind re-skins of these but I would like to hope for a Rock Paper Scissor system that if they did have a OPFOR variant it does X better but lacks Y. While the NATO/ BLUFOR variant does Y better but lacks Z.

 

This will cover all the basic types of waterborne combat and deployments you could want. BUT!  Are we going to get this? I would like to believe the Developers have looked at this for Apex. It makes no sense to have a water based map with many satellite islands and not delve in Ship/ Water based combat. They also make no mention of new water based vehicle classes so maybe it is out. Again if its not on the cards its a pity.
 

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Where did you see that?

Is it not the visuals of the water as in the sea based shaders/ Visual update? I doubt it means the Sea will actually have a new effect on warter based combat.

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Is it not the visuals of the water as in the sea based shaders/ Visual update? I doubt it means the Sea will actually have a new effect on warter based combat.

I'm assuming they mean the update to water which was seen in the trailer as well as the 2015 vs 2016 comparison photo, but I was wondering where all this talk of naval warfare came from.

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Its a water based island with a few satelite islands on the surround. Its a given people want to know can I row row row my boat. I too am wondering if boats will be more emphasised upon in apex. There is new game dynamics BIS could consider.

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Its a water based island with a few satelite islands on the surround. Its a given people want to know can I row row row my boat. I too am wondering if boats will be more emphasised upon in apex. There is new game dynamics BIS could consider.

It was brought up by a few community members here and there, at least in regards to perceived lack of content awhile ago. However, i took upon myself to do a little more digging, hence the video i posted above being the forefront of that digging, which provides a legitimate look into the Naval Asset world, if it were apart of Vanilla Arma 3. But it's basically a conversation brought up due to most of Arma 3's maps being Islands. The Republic of Altis and stratis, are islands. It's an island nation... and the only boats they have are rubber ducks and a small civil boat, and static trawler. That's it. Nothing representing or giving a feel of a nation located in the middle of the ocean.

However, this could change come Apex, or so we hope. Why? It has EVEN MORE water. Lol, and basically, more islands, with no bridges, meaning the main mode of transportation, would not be aircraft, but rather watercraft. Now add into the equation, it's in the south pacific, Tanoa has East and West relations, and also is largely wealthy because of rare earth metal exploitation in the region, as well as arms trafficking, this means that there should indeed be, at least, a moderate Naval presence. 

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Its a water based island with a few satelite islands on the surround. Its a given people want to know can I row row row my boat. I too am wondering if boats will be more emphasised upon in apex. There is new game dynamics BIS could consider.

 

I would also love to see some new troop/vic -transport boats. However... considering the AI can´t reliable navigate water in boats I unfortunately belive this is something BI:s won´t develop much in APEX. I hope I´m wrong.

 

Also, on a general level, considering the price of APEX I don´t belive the expansion will be very big. Take the Marksman or Helo DLC. It already contains Tanoa, so I wouldn´t expect more that 2-3 new vics and 1-2 new factions and maybe 1-5 new weapons. At the most!

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I would also love to see some new troop/vic -transport boats. However... considering the AI can´t reliable navigate water in boats I unfortunately belive this is something BI:s won´t develop much in APEX. I hope I´m wrong.

 

Also, on a general level, considering the price of APEX I don´t belive the expansion will be very big. Take the Marksman or Helo DLC. It already contains Tanoa, so I wouldn´t expect more that 2-3 new vics and 1-2 new factions and maybe 1-5 new weapons. At the most!

I agree...and its a pity if that is what they aiming for. But a year long development for just that...or was it 8 months on Tanoa and 4 for the rest?

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Strange... The Tanoa flag T-Shirt on the BI store is named, Tanoa Yacht Club.

68qFXBGj.jpg

I doubt it means anything, but I wonder if it implies there will be a Yahct club, much less a Yacht in game. That would be interesting.

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So we do already know that there will be a Jet ski, if you look at the Jet ski as an "aqua quad" I'm fairly certain there will be a version for all factions. Then probably some kind of strike / landing craft like the Watercat and small merchant vessels.

 

Perhaps even  something like a coastal patrol vessel is possible, even a (smallish?) offshore patrol vessel might be doable. As far as I know any vessel above 30 or 40m would be static, unless they do some magic. However even then a large offshore patrol boat or a cutter would probably be the maximum vessel size that still makes sense for the "small" size of the game.

 

Next to navigable crafts I really hope for more naval assets. Oil rigs (small / large), underwater science labs or a walkable container / cargo / science ship as well.

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I am curious with all the changes to how vehicles handle water and "Potential water changes" (I forget where I read it), I am curious as to if anyone else here thinks that they will add naval units? I don't mean meager attack boats either. I mean like Subs, battleships, carriers and etc.

 

Hi,

 

I think they will fill in some of the gaps in the type of units available and then reskin everything for pacific.

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