blackshad0w 13 Posted March 1, 2016 I never had my HC spawning as a seagull. I was also unable to reproduce it :) Share this post Link to post Share on other sites
barbolani 198 Posted March 2, 2016 I never had my HC spawning as a seagull. I was also unable to reproduce it :) But you never had your HC working since update.... Share this post Link to post Share on other sites
Luzmog 1 Posted March 2, 2016 Last update on dev branch fixed it for me (see https://forums.bistudio.com/topic/140837-development-branch-changelog/page-37#entry2989622) Fixed: Every second JIP client was spawned into a seagull (Tested with Eden Editor multiplayer attributes, without description.ext) 1 Share this post Link to post Share on other sites
blackshad0w 13 Posted March 2, 2016 But you never had your HC working since update.... Then how did it still spawn units and send updates to the monitor script? My HC worked like a charm. Running stable with ~150 AI. Share this post Link to post Share on other sites
Theo1143 18 Posted March 4, 2016 JIP is working as of intended after the last hot fix! :D 50 relogs further and no single seagull spawned. ^_^ (requesting topic lock pls) 1 Share this post Link to post Share on other sites
blackshad0w 13 Posted March 4, 2016 Agreed, works as it should. Share this post Link to post Share on other sites
pleasant 34 Posted March 14, 2016 Posting this in here. I think these issues are connected somehow. https://forums.bistudio.com/topic/188748-group-names-not-working-in-lobby-eden-editor/?p=2991711 Share this post Link to post Share on other sites
Brutaful 10 Posted March 14, 2016 JIP is working as of intended after the last hot fix! :D 50 relogs further and no single seagull spawned. ^_^ (requesting topic lock pls) This problem for some reason is persistent on the server that my group plays on. The mission maker tried playing the mission on another server and said that everything worked fine. When we played the mission on our server people we're spawning as birds quite a lot. Share this post Link to post Share on other sites
Franklin 0 Posted March 15, 2016 The server I play on also still has this bug, I know a few other teams who's servers are also still having this bug. Do the servers have to switch over to development version to fix this? If so thats a problem for my group as we use a virtual server and the server host cannot upgrade our server to dev build without upgrading all servers ran off of their system to dev build. Which they have said they will not do. Share this post Link to post Share on other sites
gippo 38 Posted March 30, 2016 We are also having this issue. We thought it is a problem with our scripting, but I'm starting to think it's a 100% engine issue. Persistent mission, "base" respawn.Anyone still having this issue? It is bound to specific slots, sometimes aborting to lobby and taking slot again solves it. Share this post Link to post Share on other sites
zapata 1 Posted April 6, 2016 problem still persist Share this post Link to post Share on other sites
danius 13 Posted April 13, 2016 We are still having this issue for every user made mission. Share this post Link to post Share on other sites
Rellikplug 11 Posted April 18, 2016 Having this issue as well. With respawnOnStart = 0; On loading the mission an error in the onPlayerRespawn.sqf is shown referencing the local variable assigned to _this select 0. The error states that _this select 0 doesn't exist. Tried with respawnOnStart = -1. No error but same result; seagull. I've tried using only Eden editor multiplayer settings, only description.ext settings and a couple of combinations of the two. Share this post Link to post Share on other sites
gippo 38 Posted May 2, 2016 According to some of our players, it is still happening :( Share this post Link to post Share on other sites
razazel 625 Posted May 2, 2016 According to some of our players, it is still happening :( Hello gippo, thanks for the feedback. Any more info about that? Does it happen randomly or if some conditions are met? Anything that might lead to a 100% repro will be appreciated. Share this post Link to post Share on other sites
gippo 38 Posted May 3, 2016 Hello gippo, thanks for the feedback. Any more info about that? Does it happen randomly or if some conditions are met? Anything that might lead to a 100% repro will be appreciated. Unfortunately we couldn't reproduce it, so I would say randomly. Sometimes the slots are getting fixed, sometimes it stays. Any idea where to look for more information / reproduction method? Tried several things, including force closing the game and closing the game when I'm respawning and some other trial and error fixes script-wise (assumed it's a scripting problem), but non of them reproduced it. What can be done is to create a unit and use selectPlayer, but as far as I remember, the respawn didn't work with that. The respawn type is base and respawnOnStart is disabled. Share this post Link to post Share on other sites
Elliott909 0 Posted May 10, 2016 Well I am having the same issue now. I made a mission on 2d editor ran just fine (Arma 3 Life) then I converted it over to 3d editor to make it easier to do things all I did was move a shop to a another location. I put the mission.sqm into our pbo and from then on everyone spawns as seaguls we go back to our old one no problems. This is after the latest patch where it suppose to be fixed :/ Share this post Link to post Share on other sites
gagi2 50 Posted May 14, 2016 ok guys.... some players reported me that this happens when you arent assigned to a team/side in lobby when the timeout reaches 0 and starts the round.... then you spawn in as bird... joinUnassigned = 0; in description.ext does only one thing...auto assign you when you join the server (into the loby) but not when you unassign yourself after that and the round starts... then you are unassigned... Share this post Link to post Share on other sites
gippo 38 Posted May 15, 2016 ok guys.... some players reported me that this happens when you arent assigned to a team/side in lobby when the timeout reaches 0 and starts the round.... then you spawn in as bird... joinUnassigned = 0; in description.ext does only one thing...auto assign you when you join the server (into the loby) but not when you unassign yourself after that and the round starts... then you are unassigned... So what happens if you abort/reconnect? Is this issue actually ruining those slots? I haven't managed to test it :( Share this post Link to post Share on other sites
gagi2 50 Posted May 16, 2016 no should work again after relog but we finally need a solution which prevents this at all... 1 Share this post Link to post Share on other sites
gippo 38 Posted June 27, 2016 Any news on this? Anyone got a solution? Or some info what could possible cause it? I know hitting the group limit is one possible cause. Share this post Link to post Share on other sites