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On 9/9/2021 at 4:54 PM, DarkSnake said:

Hello guys , i need to know if is possibel to loot money object and add money in the player ?



Hi there @DarkSnake,


The only available function is -> HG_fnc_moneyItem


It creates a GroundWeaponHolder loaded with bank notes that you can loot.

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I'm making a Ravage scenario using Simple Weapon Shop System but I'm experiencing a few problems.


1) I'm getting a very obvious stutter when I kill anything that updates the custom UI on the bottom right corner of the screen. I've tried both UI version and it still happens. Is there a way to call the information as a hint at will and disable the UI function entirely?

2) ARMA3Alpha AMBIENT COMBAT SCRIPT v3.2 spawned units, Ravage AI units, scripted in units that hunt the player, all of these don't give me any money with enableKillReward enabled.

3) Same as above but wasn't awarded XP until I used

 "["Man", "init", {[_unit] call HG_fnc_aiUnitSetup;}, true, [], true] call CBA_fnc_addClassEventHandler;"

in the init to give XP from killed spanwed in AI. I tried the George Floros script pasted on page 10 to get XP to work and it does give me exp.

"[1,0] call HG_fnc_addOrSubXP;"

works for zombie kills.

4) Is there a way to adjust/move the camera for gear shop? Depending where it's placed I'm stuck looking at a wall etc.



Could you add in an enterable number field for quantity selling/buying similar to HALs?

Is it possible to add a punishment for dieing like in older MMORPGs? Say docking 50 XP when the profile dies?


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