flanders25 1116 Posted August 21, 2016 Also, on the bright side, the HUD is being adjusted and looks a lot better already (WIP) 9 Share this post Link to post Share on other sites
jaaxxxxon 140 Posted August 21, 2016 Nice! Would it be possible to get a optional pbo for altitude to be displayed in feet, as opposed to meters?I know metric is arma standard, but if milsim groups are looking to accurately portray real-life aviation, feet is what altitude is measured in.Anyways, looks great, I wish I could help with the texture problems but idk anything about modding unfortunately :[ Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 21, 2016 I'm looking so much forward to try this bird! :3 Share this post Link to post Share on other sites
hcpookie 3770 Posted August 21, 2016 Nice! Would it be possible to get a optional pbo for altitude to be displayed in feet, as opposed to meters? I know metric is arma standard, but if milsim groups are looking to accurately portray real-life aviation, feet is what altitude is measured in. Good luck with that. All the "control" sources that provide speed/alt/etc. are built-in to the game. They are hard-coded to metric. We're stuck with Metric I'm afraid. 1 Share this post Link to post Share on other sites
jaaxxxxon 140 Posted August 22, 2016 Good luck with that. All the "control" sources that provide speed/alt/etc. are built-in to the game. They are hard-coded to metric. We're stuck with Metric I'm afraid. IIRC, kimi has imperial HUD's, and I know the the actual gauges for the MELB show kts/feet, Franze/Nodunit's Ah-64 show feet/kts for the HUD as well I do believe. If you guys aren't willing to dive into that I understand, though - it's not a critical feature and could take quite a bit of work. Share this post Link to post Share on other sites
YanYatCheng 96 Posted August 22, 2016 welp, all planes are displayed with "knot". but in game, they aren't flying in "knot" :P Share this post Link to post Share on other sites
flanders25 1116 Posted August 24, 2016 HUD looks awesome! A lot of HUDs are too hard to see, especially after BIS's graphics update, but that looks really good. Thanks, glad you like it :) On a side note, im going to say release will be in the next couple months, maybe less. 90% of all the bugs have been cleared, and all we have to finish are cockpit textures & animations, and possibly do some more stuff with the jamming script. Either way, I plan to keep working on it after release and update it a lot. Also, we fixed the blurry cockpit textures, but we also have to redo them :unsure: Damn you arma. haha. Thanks for all the support everyone! 5 Share this post Link to post Share on other sites
Captain Dubz 11 Posted August 27, 2016 Thanks, glad you like it :) On a side note, im going to say release will be in the next couple months, maybe less. 90% of all the bugs have been cleared, and all we have to finish are cockpit textures & animations, and possibly do some more stuff with the jamming script. Either way, I plan to keep working on it after release and update it a lot. Also, we fixed the blurry cockpit textures, but we also have to redo them :unsure: Damn you arma. haha. Thanks for all the support everyone! Awesome! Share this post Link to post Share on other sites
jaaxxxxon 140 Posted August 27, 2016 Thanks for keeping everyone informed! Looking forward to this a ton! :D Share this post Link to post Share on other sites
Khanen 2 Posted August 27, 2016 Again a splendid work. Will you also add specific missiles system ? Share this post Link to post Share on other sites
hcpookie 3770 Posted August 27, 2016 Again a splendid work. Will you also add specific missiles system ? Your answer is already answered in the thread. Just page back a few pages ;) Share this post Link to post Share on other sites
hcpookie 3770 Posted September 7, 2016 FYSA: I have now added the jamming/ECM values to my missile settings. Information is documented in an appendix in my SAM Guide PDF. Now my SAM's have the ability to accurately make a more granular approach to the missile spoofing. The configuration values can be added to ANY missile value. https://forums.bistudio.com/topic/186438-pook-sam-pack-v42-arma3-version/ We can configure the jamming scripts to change behavior based on the missile's frequency, frequency hopping capability, and home-on-jam capability. For example if the missile has home-on-jam capability, it should be very difficult to spoof since it would "home in" on the ECM pod's transmissions. So this kind of expanded performance can now be realized at least for my SAM missiles. Others can utilize this as well for a unitized experience across the board :) 4 Share this post Link to post Share on other sites
Captain Dubz 11 Posted September 7, 2016 FYSA: I have now added the jamming/ECM values to my missile settings. Information is documented in an appendix in my SAM Guide PDF. Now my SAM's have the ability to accurately make a more granular approach to the missile spoofing. The configuration values can be added to ANY missile value. https://forums.bistudio.com/topic/186438-pook-sam-pack-v42-arma3-version/ We can configure the jamming scripts to change behavior based on the missile's frequency, frequency hopping capability, and home-on-jam capability. For example if the missile has home-on-jam capability, it should be very difficult to spoof since it would "home in" on the ECM pod's transmissions. So this kind of expanded performance can now be realized at least for my SAM missiles. Others can utilize this as well for a unitized experience across the board :) I really like your mods pook! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 8, 2016 Short WIP showcase of jammer systems Question, how come the chase planes have epic sounding engine sounds? Is the Growler going to receive similar Engine sounds or stick with the ones used with the Buzzard? Share this post Link to post Share on other sites
teddymosart1 40 Posted September 8, 2016 Is there a way to make the Growler turn on there ECM if I`m in a different jet ,to protect me? Order it to do so? Share this post Link to post Share on other sites
hcpookie 3770 Posted September 8, 2016 Is there a way to make the Growler turn on there ECM if I`m in a different jet ,to protect me? Order it to do so? could you describe the ECM system you had in mind? I am not sure any ALQ-xxx system will do this Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 8, 2016 I think he means as more of an AI command, like getting on the radio and saying "Hey, turn on the jammer". Share this post Link to post Share on other sites
sammael 366 Posted September 8, 2016 ALQ-99 and ALQ-218 make suppression of air defense facilities Share this post Link to post Share on other sites
flanders25 1116 Posted September 8, 2016 Is there a way to make the Growler turn on there ECM if I`m in a different jet ,to protect me? Order it to do so? If you are within range of the Growler, yes. No order for AI. Share this post Link to post Share on other sites
flanders25 1116 Posted September 9, 2016 Hey everyone, so funny story. I got in touch with someone from a group Hawkins is in, and he told me that Hawkins is saying that he never had anything to do with the illegal distribution of TeTeTs and I's work. Funny, I would advise all addon makers to keep this thief and his community away from your work. Anyhow, I was wondering what you guys would think about me making a "testers" release and letting you guys try/download the addon while it is in progress and give me feedback. My main concern would be people taking it as the addon is complete, when it is not. Let me know what you guys think Rob Heres the steam group run by Hawkins you may want to keep your eyes on (http://steamcommunity.com/groups/royalmaces) 3 Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 9, 2016 Hey everyone, so funny story. I got in touch with someone from a group Hawkins is in, and he told me that Hawkins is saying that he never had anything to do with the illegal distribution of TeTeTs and I's work. Funny, I would advise all addon makers to keep this thief and his community away from your work. Anyhow, I was wondering what you guys would think about me making a "testers" release and letting you guys try/download the addon while it is in progress and give me feedback. My main concern would be people taking it as the addon is complete, when it is not. Let me know what you guys think Rob Heres the steam group run by Hawkins you may want to keep your eyes on (http://steamcommunity.com/groups/royalmaces) Testers builds are always a good thing - not only for the community but also the creator. I can see it on the F/A-18 atm some bugs just fall under the radar and the people are just to good at spotting bugs ^^" Another good thing about is, the community can bridge the wait with the tester build. There will be people saying: "Why did you released it when its not 'finished'" But hey, thats not your concern. Share this post Link to post Share on other sites
trickshady 55 Posted September 9, 2016 Have you seen on Hawkins steam page they are complaining that he has had is art work stolen and used :o after what he did they have some nerve but then they probably still believe he created it as he was saying Anyway i for one would love to see a testers release i agree with Moon_chilD it will give you a big variety of people testing for bugs and issues which could work for your benefit and we get to use it sooner rather then later :D Share this post Link to post Share on other sites
hcpookie 3770 Posted September 9, 2016 A few thoughts. (non-sequitur thought)... be sure to share with that team the paper trail so they know :D 1. Do you have a roadmap / upgrade plan? I base my thoughts on having a clear picture of the desired end-state. 2. Testing. Testing WHAT exactly. :) I always test my stuff alone and conduct MP testing between myself and a few friends. As you can see from any of my releases, the releases are a "process" and not an "event" :D SOOO... how many updates and release cycles are you willing to endure. It is just me for my stuff, so whenever I get to things is when I get to them. Several months usually in-between releases. AND I am always adding to things so I'm not so much as releasing updates as new features + updates. So how much do you want to "polish" the addon before "version 1" is ready. 3. How big are the updates. If the mod is only a few MB (vs. nearly 1GB like my SAM pack) then it won't "hurt" so bad for new updates. 4. No matter what you do you will almost certainly have several releases. So "version 1" will almost certainly not be the final build. Perhaps release what is working as "version 1" and then you'll have a "coming soon" teaser for "version 1.1" :) 1 Share this post Link to post Share on other sites
flanders25 1116 Posted September 9, 2016 Yes, bug reports and to just get it out there. The planned release was August or September but I can see neither happening. We had to restart the cockpit textures. Right now, we have completed what says done on our "check list" below. First Release:- Firewills AWS intergrations (done)- Loadout/texture menu (done)- More then 2 textures minimum (done, 8 so far)- ALQ-99 Jammer (complete)- Electronic attack script (Mostly complete)- Cockpit complete with working MFDs and gauges (One working MFD so far)- Nav lights + landing lights and formation lights (done)- Nimitz compatible (done)- Custom sounds- Folding wings (done)- Air refueling (done) Heres whats left to do -Fine tune the Jammer with Pooks SAMS -Cockpit Textures -Cockpit animations -A few bug fixes The only reason I am considering this, is because real life is starting to get in the way of the amount of work I can do on my addons each week and I am not sure when I can complete all these things. I can assure you that they all will be complete however. After release, I plan to update this addon a lot and plan to fix and add new things as time passes. 7 Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 9, 2016 I would say, if you feel comfortable with releasing it as a preview because you feel like if you don't it might take longer. Go for it. However, don't feel forced to do so just so people don't have to wait. If we have to wait for it, thats fine. Real life first! ^^ 2 Share this post Link to post Share on other sites