Groove_C 267 Posted February 22, 2021 @Gunter Severloh well, I see it says up to 3600 MHz and most probably only for 16 GB and with not very tight timings. But you can always try to select the XMP profile in the BIOS to see if it works with your 32 GB. Otherwise you select XMP profile in the BIOS, you apply it all and exit the BIOS and return to BIOS again, before it boots into Windows and you leave everything like it's set by XMP profile, but you change the frequency from 3600 to 3500 MHz. It will still be better than 3200 MHz. Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted February 22, 2021 1 hour ago, Groove_C said: Otherwise you select XMP profile in the BIOS Checked this and i had this already setup last year its set on the XMP profile and clocked at 3600mhz currently, based on your explanation on how to do it then. Mainly was asking about the aspects of ram for base and overclock that gvies me a clearer understanding on how it works. Share this post Link to post Share on other sites
Groove_C 267 Posted February 23, 2021 @Gunter Severloh your RAM (F4-3600C17Q-32GVK) is well above average and performs decently. It greatly helps to unleash your CPU power - no worries here. 1 Share this post Link to post Share on other sites
aimaurivai 0 Posted February 27, 2021 I am having trouble with my FPS decreasing from 35-40 to a steady 14-15 within ~20 minutes after starting a game, SP or MP. I have tried lowering my settings to standard + disabled for AA/PP, but this seems to only change the starting and decreased FPS. So far it seems like the problem is linked to the mods I use, but they do not cause problems for other people using the same modlist. I have gone through most of available optimization guides and tried the recommended procedures, but so far haven't found anything that would help. The CPU, RAM and GPU usage % also seem pretty conservative throughout gameplay, which could indicate that none of them are really bottlenecking the performance. Here are my computer specs: Windows 10 Intel i5 8600K 3,6 GHz/4,4 GHz boost Nvidia 1060 3 GB G.Skill 16 GB Ripjaws V, DDR4, 3200 MHz, CL16 Game&Mods installed on 250 GB SSD, different from OS. Temps are running at appropriate levels. Somebody mentioned using diag_captureFrame, and here is the output of it: Spoiler * Thread Main Thread total; 0.00000; 43.49448;"" wSimu; 0.00000; 43.39269;"" siScr; 0.00000; 26.88000;"" rendr; 0.00000; 9.09766;"" preLd; 0.00000; 2.33259;"~ 2.5,6.4 ms" wDraw; 0.00000; 2.21783;"" oPrep; 0.00000; 1.83639;"" wPrep; 0.00000; 1.83050;"maxDist 2564.03, view 3566.39, obj 2564.03, shadow 50" wSimA; 0.00000; 1.69761;"" siFEH; 0.00000; 1.38693;"" preLG; 0.00000; 1.26201;"" simUI; 0.00000; 1.08137;"" sceAC; 0.00000; 1.02840;"" oPasA; 0.00000; 0.95782;"" proAc; 0.00000; 0.93056;"" colAc; 0.00000; 0.91968;"" vehAc; 0.00000; 0.90800;"" scrVM; 0.00000; 26.82231;"RemoveStamina\init.sqf:6" MEventPrcs; 0.00000; 1.63638;"" wSimB; 0.00000; 0.78362;"" wSimS; 0.00000; 0.78281;"" preLS; 0.00000; 0.71436;"" wSimR; 0.00000; 0.66794;"" parWorldSimulate_plus_Sound; 0.00000; 0.62119;"" wsSet; 0.00000; 0.61410;"" sound; 0.00000; 0.59954;"" pdDrw; 0.00000; 1.10316;"" sceACPrx; 0.00000; 0.54028;"" updAttPos; 0.00000; 0.51637;"" oPasD; 0.00000; 0.95872;"" wPSnd; 0.00000; 0.47050;"" hudDr; 0.00000; 0.46471;"" prpAMC; 0.00000; 0.31151;"" preLV; 0.00000; 0.26989;"" wSimE; 0.00000; 0.26909;"" EDraw3D; 0.00000; 0.25126;"" wPSn1; 0.00000; 0.22506;"" wSimO; 0.00000; 0.22100;"" o1Drw; 0.00000; 1.69462;"" oSoMC1; 0.00000; 0.19036;"" drwVi; 0.00000; 0.18100;"" oSDrw; 0.00000; 0.18004;"" lDWat; 0.00000; 0.17177;"" sssmC; 0.00000; 0.16650;"" wSimSV; 0.00000; 0.77657;"" lDSho; 0.00000; 0.14396;"" perAI; 0.00000; 0.13702;"" aiAll; 0.00000; 0.13665;"" wPSn2; 0.00000; 0.13097;"" oSplt; 0.00000; 0.25976;"" txHLi; 0.00000; 0.12452;"" sceACTA; 0.00000; 0.12167;"" waitBG; 0.00000; 0.12159;"" lDGnd; 0.00000; 0.35454;"96,416..128,448" o1ShV; 0.00000; 0.11583;"" recCB; 0.00000; 1.84943;"" entAC; 0.00000; 0.90283;"" mtPmj; 0.00000; 2.73776;"Lock wait: 0.000 ms" prpSDM; 0.00000; 0.18651;"" wPSn3; 0.00000; 0.08917;"" envSound; 0.00000; 0.08827;"" 3dSwp; 0.00000; 0.08655;"" oPas2; 0.00000; 0.07973;"" sLand; 0.00000; 0.07936;"" o2Drw; 0.00000; 0.07854;"" sbDrw; 0.00000; 0.15039;"" LGnew; 0.00000; 0.07307;"" preLT; 0.00000; 0.07255;"" snCmt; 0.00000; 0.07218;"" simSW; 0.00000; 0.06582;"" sim; 0.00000; 0.06532;"" lDGCl; 0.00000; 0.05743;"" lDGCD; 0.00000; 0.05690;"" lckDnBf; 0.00000; 0.05591;"" ssAdv; 0.00000; 0.05337;"" wSimSAI; 0.00000; 0.10505;"" env3DSound; 0.00000; 0.05129;"" stab; 0.00000; 0.04869;"" swRdr; 0.00000; 0.04757;"" sSARL; 0.00000; 0.04748;"" visUA; 0.00000; 0.04588;"~~ 6.08 ms, 35x40" headGM; 0.00000; 0.08691;"" simSo; 0.00000; 0.25675;"" oSoSL; 0.00000; 0.04072;"" wSimM; 0.00000; 0.24026;"" simCaE; 0.00000; 0.03616;"" lDSky; 0.00000; 0.03540;"" gsEva; 0.00000; 2.56783;"if (!visibleMap) then {call cba_events_f" wDisp; 0.00000; 0.03241;"" simTnE; 0.00000; 0.06299;"" mtWai; 0.00000; 0.34106;"" swRdGeom; 0.00000; 0.02812;"" dspMs; 0.00000; 0.02809;"" swRdGeomVB; 0.00000; 0.02795;"" oSoMC2; 0.00000; 0.02723;"" MFDManager; 0.00000; 0.02619;"" shdCl; 0.00000; 0.02569;"" manCl; 0.00000; 0.02513;"" cLOb1; 0.00000; 0.02491;"player1" swFillV; 0.00000; 0.02364;"" sceCLIHSH; 0.00000; 0.04370;"" simAnimSol; 0.00000; 0.01882;"" EventPrcs; 0.00000; 0.01826;"" entEH; 0.00000; 0.08253;"28b51d27400# 1780056: rhs_gorka_base.p3d:AnimDone" PLAYERSQUAD; 0.00000; 0.01625;"" winMs; 0.00000; 0.01599;"" clObL; 0.00000; 0.30968;"1.2" wSimM_12; 0.00000; 0.08965;"" snCar; 0.00000; 0.01428;"" sSAAL; 0.00000; 0.01421;"" wSimM_19; 0.00000; 0.07586;"" lPGCl; 0.00000; 0.01252;"" sndTr; 0.00000; 0.03723;"" simToC; 0.00000; 0.03684;"" snTnk; 0.00000; 0.02450;"" wPosE; 0.00000; 0.08500;"" memAR; 0.00000; 18.56904;"" lDPGT; 0.00000; 0.01201;"" simTr; 0.00000; 0.03550;"" fn_feedbackMain; 0.00000; 0.01097;"" parWorldSim; 0.00000; 0.01086;"" SphereCC; 0.00000; 0.04185;"" simBManC; 0.00000; 0.06257;"" simAm; 0.00000; 0.01038;"" enAc; 0.00000; 0.01024;"" inst; 0.00000; 0.07063;"" wAmbMngSim; 0.00000; 0.01001;"" cLGnd; 0.00000; 0.03992;"" swChckRT; 0.00000; 0.00989;"" fsmScMission; 0.00000; 0.04938;"SQUADBEH:Return" aiUnt; 0.00000; 0.03260;"" cLRSAW; 0.00000; 0.05633;"" sceCIHSH; 0.00000; 0.03937;"" fsmSc; 0.00000; 0.04564;"SQUADBEH:Return" aiSub; 0.00000; 0.03576;"" siUSo; 0.00000; 0.08566;"" cuDrw; 0.00000; 0.01379;"" gbFrm; 0.00000; 0.00670;"" input; 0.00000; 0.00584;"" cLRSu; 0.00000; 0.09173;"" PrxObj; 0.00000; 0.45602;"G3_Full_Alpha_MCM_CLEAN_Basic" wSimD; 0.00000; 0.00538;"" wSimM_17; 0.00000; 0.03197;"" lDGClVB; 0.00000; 0.00519;"" PrxObjTransport; 0.00000; 0.01035;"" ppSSSM; 0.00000; 0.00992;"" AIDRIVEBEHAVIOR; 0.00000; 0.00484;"" enTFS; 0.00000; 0.01435;"" animalAn; 0.00000; 0.00477;"" oSo1ON; 0.00000; 0.00918;"" dlcNags; 0.00000; 0.00435;"" PhysObjs; 0.00000; 0.17738;"Box_IND_Ammo_F" wAmbAreaItemUpdate; 0.00000; 0.00855;"" ximAO; 0.00000; 0.09312;"" prpAMCSlt; 0.00000; 0.06458;"" SQUADBEH; 0.00000; 0.01174;"" wSimUsp; 0.00000; 0.00378;"" clPrp; 0.00000; 0.00359;"" aiUAA; 0.00000; 0.01353;"" PhsXF; 0.00000; 0.00325;"" wSimM_13; 0.00000; 0.00620;"" aiFSM; 0.00000; 0.00929;"Formation:Start" manAF; 0.00000; 0.00608;"" EpeFR; 0.00000; 0.00303;"" simEaiF; 0.00000; 0.02995;"" parWorldPrepEmit; 0.00000; 0.00296;"" rtSim; 0.00000; 0.00294;"" wSimM_21; 0.00000; 0.01755;"" aiPth; 0.00000; 0.00875;"" entLP; 0.00000; 0.02031;"" cLGnR; 0.00000; 0.00778;"" play; 0.00000; 0.06945;"jsrs_envy_wind_alt_low_soundset" simSg; 0.00000; 0.07726;"" vmVer; 0.00000; 0.00240;"" memWD; 0.00000; 0.00233;"" aiSFW; 0.00000; 0.00436;"" wPrepFtr; 0.00000; 0.00217;"" s3dSetCtrl; 0.00000; 0.04957;"" prepT; 0.00000; 0.07002;"" siATr; 0.00000; 0.00566;"" wAmbAreaSim; 0.00000; 0.00938;"" wSimTrt; 0.00000; 0.00186;"" sRLSrt; 0.00000; 0.00185;"" aniMt; 0.00000; 0.01375;"" parManWeapEff; 0.00000; 0.00828;"" parWorldMainSim; 0.00000; 0.00133;"" ttSim; 0.00000; 0.00400;"" ppSSSMStencil; 0.00000; 0.00128;"" strLN; 0.00000; 0.03094;"" aiSIT; 0.00000; 0.01044;"" usrIn; 0.00000; 0.00107;"" snMan; 0.00000; 0.03391;"" cLUnd; 0.00000; 0.02437;"63,2055->55,2040" pthOp; 0.00000; 0.01064;"" prpTx; 0.00000; 0.00998;"" wSimM_7; 0.00000; 0.00542;"" ppdOT; 0.00000; 0.08265;"" snLis; 0.00000; 0.00086;"" manAn; 0.00000; 0.03861;"" snAnimal; 0.00000; 0.00656;"" aiGrp; 0.00000; 0.06003;"" fsmEntity; 0.00000; 0.01014;"" fsmIn; 0.00000; 0.00068;"fn_feedbackMain-Check_Not_Burnin" parSim; 0.00000; 0.00924;"" drwCB; 0.00000; 0.01229;"" dsr2t; 0.00000; 0.00064;"" oSo1AN; 0.00000; 0.00126;"" wSimM_15; 0.00000; 0.00365;"" cLPre; 0.00000; 0.00180;"" oTemp; 0.00000; 0.00060;"" parEffectsSourceRT; 0.00000; 0.00117;"" ximA; 0.00000; 0.09951;"" wAmbAreaItemUpdateCount; 0.00000; 0.00114;"" ximO; 0.00000; 1.00171;"" wSimVS; 0.00000; 0.00050;"" netwT; 0.00000; 0.00049;"" wAmbMngGetInfo; 0.00000; 0.00096;"" EpeCR; 0.00000; 0.00095;"" submit; 0.00000; 0.00398;"" simBS; 0.00000; 0.00044;"" txPMM; 0.00000; 0.00043;"" stpSctnTL; 0.00000; 0.01177;"" xim; 0.00000; 1.13686;"" wChts; 0.00000; 0.00037;"" lodUL; 0.00000; 0.13317;"" cLWSu; 0.00000; 0.04785;"" evwfSet; 0.00000; 0.00031;"" fsPHa; 0.00000; 0.00031;"" fsmCoded; 0.00000; 0.00325;"" oSo1AF; 0.00000; 0.00029;"" wSimM_9; 0.00000; 0.00153;"" selLi; 0.00000; 0.00025;"" simBu; 0.00000; 0.39200;"" waterEffects; 0.00000; 0.01126;"" cLSAWNoW; 0.00000; 0.00093;"" oSo1OF; 0.00000; 0.00023;"" wSimM_16; 0.00000; 0.00130;"" cLGSL; 0.00000; 0.03707;"" parWeapEff; 0.00000; 0.00335;"" simCr; 0.00000; 0.00834;"" wSimRps; 0.00000; 0.00020;"" aiCnt; 0.00000; 0.00079;"" parWorldDelete; 0.00000; 0.00020;"" evwfGet; 0.00000; 0.60971;"" staSim; 0.00000; 0.00018;"" sndUS; 0.00000; 0.00291;"" flProx; 0.00000; 0.04185;"" zmOvrdrw; 0.00000; 0.00016;"" cLSAW; 0.00000; 0.03659;"" EpeDA; 0.00000; 0.00015;"" simEai; 0.00000; 0.24715;"" drwROM; 0.00000; 0.00013;"" vegSnd; 0.00000; 0.00437;"" autoSupply; 0.00000; 0.00705;"" docSim; 0.00000; 0.00012;"" wSimC; 0.00000; 0.00011;"" wDynFeatr; 0.00000; 0.00011;"" docRao; 0.00000; 0.00011;"" dlcSim; 0.00000; 0.00010;"" oPas3; 0.00000; 0.00016;"" oPas4; 0.00000; 0.00015;"" oggGF; 0.00000; 0.00116;"" wSimDSimGUpdate; 0.00000; 0.00007;"" extCB; 0.00000; 0.00007;"" lGSMM; 0.00000; 0.00048;"" wSimM_10; 0.00000; 0.00012;"" drawIR; 0.00000; 0.00006;"" EpeCM; 0.00000; 0.00005;"" parEffectsSource; 0.00000; 0.00193;"" parWorldDmgSim; 0.00000; 0.00004;"" oSo1OFOv; 0.00000; 0.00004;"" cLWObj; 0.00000; 0.02118;"" pthSt; 0.00000; 0.00048;"" drwIdxPrm; 0.00000; 0.00132;"" cLGSY; 0.00000; 0.01095;"" TrCMComp; 0.00000; 0.00011;"" wSimF; 0.00000; 0.00010;"" oSoROcc; 0.00000; 0.00003;"" simE; 0.00000; 0.05394;"" ssCrW; 0.00000; 0.00072;"" cal3D; 0.00000; 0.00378;"" oSo5; 0.00000; 0.00003;"" aiSteerComp; 0.00000; 0.00003;"" memLo; 0.00000; 0.07549;"" wSimM_20; 0.00000; 0.00014;"" lsCVB; 0.00000; 0.00004;"" simEaiPost; 0.00000; 0.01978;"" PerComponent; 0.00000; 0.00794;"" evSet; 0.00000; 0.00179;"" evGet; 0.00000; 0.16649;"" * Thread Id=14144 inMsg; 0.00000; 0.15101;"" rawIP; 0.00000; 0.13792;"" * Thread Physx3Simulator px3; 0.00000; 0.09903;"" px3step; 0.00000; 0.09887;"" px3sim; 0.00000; 0.07722;"DynB 0, StcB 0, ADynB 0, AKinB 0, ACntr 0, Shp 0, SCntr 0, CSize 0, CMem 0, PCMem 0" px3buoy; 0.00000; 0.01548;"0/41 vehicles" * Thread Render bgD3D; 0.00000; 3.71904;"" ppHBAOPlus; 0.00000; 0.02061;"" stpAll; 0.00000; 0.78801;"" stpCB; 0.00000; 0.44559;"" stpTxt; 0.00000; 0.10486;"" stpCBUpd; 0.00000; 0.29853;"" stpTxtCS; 0.00000; 0.00933;"" stpTxtVS; 0.00000; 0.00918;"" stpTxtGS; 0.00000; 0.00709;"" stpUAVsCS; 0.00000; 0.00621;"" * Thread Visualize txMLo; 0.00000; 0.61592;"Time 8.67" visul; 0.00000; 0.74065;"" issCB; 0.00000; 0.03510;"" fsPHa; 0.00000; 0.00019;"" * Thread AudioJob#3 ldPar; 0.00000; 1.68765;"" ldGdt; 0.00000; 1.68193;"" oggGD; 0.00000; 1.67150;"1477400(16384)" fsARd; 0.00000; 0.14484;"(P0) 13613000:1000:addons\jsrs_soundmod_soundfiles.pbo/environment\ambientsounds\coast_day.ogg" oggGF; 0.00000; 0.00062;"" * Thread AudioJob#2 ldPar; 0.00000; 1.53826;"" ldGdt; 0.00000; 1.53408;"" oggGD; 0.00000; 1.52966;"16622456(16384)" fsARd; 0.00000; 0.14908;"(P0) 18902000:1000:addons\jsrs_soundmod_soundfiles.pbo/environment\ambientsounds\sea_night.ogg" oggGF; 0.00000; 0.00032;"" * Thread FileServerAsync fsATU; 0.00000; 0.03860;"" fsRd; 0.00000; 0.01579;"" fsATT; 0.00000; 0.01522;"" fsATM; 0.00000; 0.00360;"" fsPHa; 0.00000; 0.00057;"" fsMnn; 0.00000; 0.00034;"" * Thread MJob#1 mJob; 0.00000; 1.43205;"" oSo1OF; 0.00000; 0.08911;"" prpSDM; 0.00000; 0.18175;"" headGM; 0.00000; 0.06581;"" sceCIHSH; 0.00000; 0.04415;"" oSoSdw; 0.00000; 0.00818;"" scSVI; 0.00000; 0.03341;"" cuDrw; 0.00000; 0.01318;"" inst; 0.00000; 0.01435;"" oSoOS; 0.00000; 0.00245;"" oSo2; 0.00000; 0.00184;"" prepT; 0.00000; 0.07144;"" oSo2Srt; 0.00000; 0.00158;"" prpTx; 0.00000; 0.01261;"" stpSctnTL; 0.00000; 0.01894;"" drwIdxPrm; 0.00000; 0.00297;"" lsCVB; 0.00000; 0.00003;"" oSo3; 0.00000; 0.00003;"" oSo4; 0.00000; 0.00002;"" * Thread MJob#2 mJob; 0.00000; 1.23877;"" prpSDM; 0.00000; 0.13751;"" inst; 0.00000; 0.03779;"" cuDrw; 0.00000; 0.01191;"" sceCIHSH; 0.00000; 0.03425;"" scSVI; 0.00000; 0.04277;"" headGM; 0.00000; 0.04172;"" prepT; 0.00000; 0.05262;"" prpTx; 0.00000; 0.01009;"" stpSctnTL; 0.00000; 0.01399;"" drwIdxPrm; 0.00000; 0.00259;"" * Thread MJob#4 mJob; 0.00000; 1.20820;"" oSo1OFOv; 0.00000; 0.02428;"" prpSDM; 0.00000; 0.09895;"" cuDrw; 0.00000; 0.01504;"" headGM; 0.00000; 0.05181;"" inst; 0.00000; 0.07883;"" sceCIHSH; 0.00000; 0.00960;"" scSVI; 0.00000; 0.04414;"" oSo2; 0.00000; 0.00288;"" oSo2CL; 0.00000; 0.00254;"" prepT; 0.00000; 0.04342;"" oSo1AF; 0.00000; 0.00090;"" prpTx; 0.00000; 0.00713;"" stpSctnTL; 0.00000; 0.01139;"" drwIdxPrm; 0.00000; 0.00217;"" oSo3; 0.00000; 0.00006;"" lsCVB; 0.00000; 0.00004;"" oSo4; 0.00000; 0.00004;"" oSoROcc; 0.00000; 0.00003;"" oSo5; 0.00000; 0.00002;"" oSo2Rfr; 0.00000; 0.00001;"" * Thread MJob#5 mJob; 0.00000; 0.68449;"" sceCIHSH; 0.00000; 0.01691;"" cuDrw; 0.00000; 0.05574;"" prpSDM; 0.00000; 0.08705;"" scSVI; 0.00000; 0.03150;"" inst; 0.00000; 0.07881;"" oSoSdw; 0.00000; 0.00601;"" headGM; 0.00000; 0.03093;"" prepT; 0.00000; 0.06071;"" manAn; 0.00000; 0.00533;"" oSoOS; 0.00000; 0.00125;"" prpTx; 0.00000; 0.01056;"" stpSctnTL; 0.00000; 0.01526;"" drwIdxPrm; 0.00000; 0.00231;"" evGet; 0.00000; 0.00012;"" * Thread MJob#3 mJob; 0.00000; 1.45502;"" cuDrw; 0.00000; 0.20353;"" sceCIHSH; 0.00000; 0.01997;"" prpSDM; 0.00000; 0.08135;"" scSVI; 0.00000; 0.02049;"" inst; 0.00000; 0.04537;"" headGM; 0.00000; 0.02414;"" prpTx; 0.00000; 0.02086;"" prepT; 0.00000; 0.13209;"" stpSctnTL; 0.00000; 0.03882;"" drwIdxPrm; 0.00000; 0.00465;"" evGet; 0.00000; 0.00026;"" I do not know how to interpret this, but one thing that caught my attention was line 19: scrVM "RemoveStamina". Could this be the cause? The mod does: Sleep 1; player enableStamina false;. I do not understand how this could cause problems, and particularly when they only occur for me. Share this post Link to post Share on other sites
Tankbuster 1744 Posted February 28, 2021 We need to know which mods you are using and if this happens across different missions. Your system is quite capable, though you don't mention what resolution your monitor runs in. What you describe is often either an overheating problem or a memory leak issue, the latter can be caused by a mission or a mod. The stamina command you mention isn't known to cause issues, but it does show a considerably larger overhead than other commands in that report. If you suspect a mod might be causing issues, we'd usually remove all the mods and test, adding the mods back each session and seeing where the problems come. I'd start by removing that stamina mod first. Share this post Link to post Share on other sites
WGP 91 Posted February 28, 2021 20 hours ago, aimaurivai said: I am having trouble with my FPS decreasing from 35-40 to a steady 14-15 within ~20 minutes after starting a game, SP or MP. I have tried lowering my settings to standard + disabled for AA/PP, but this seems to only change the starting and decreased FPS. So far it seems like the problem is linked to the mods I use, but they do not cause problems for other people using the same modlist. I have gone through most of available optimization guides and tried the recommended procedures, but so far haven't found anything that would help. The CPU, RAM and GPU usage % also seem pretty conservative throughout gameplay, which could indicate that none of them are really bottlenecking the performance. Here are my computer specs: Windows 10 Intel i5 8600K 3,6 GHz/4,4 GHz boost Nvidia 1060 3 GB G.Skill 16 GB Ripjaws V, DDR4, 3200 MHz, CL16 Game&Mods installed on 250 GB SSD, different from OS. Temps are running at appropriate levels. Somebody mentioned using diag_captureFrame, and here is the output of it: Reveal hidden contents * Thread Main Thread total; 0.00000; 43.49448;"" wSimu; 0.00000; 43.39269;"" siScr; 0.00000; 26.88000;"" rendr; 0.00000; 9.09766;"" preLd; 0.00000; 2.33259;"~ 2.5,6.4 ms" wDraw; 0.00000; 2.21783;"" oPrep; 0.00000; 1.83639;"" wPrep; 0.00000; 1.83050;"maxDist 2564.03, view 3566.39, obj 2564.03, shadow 50" wSimA; 0.00000; 1.69761;"" siFEH; 0.00000; 1.38693;"" preLG; 0.00000; 1.26201;"" simUI; 0.00000; 1.08137;"" sceAC; 0.00000; 1.02840;"" oPasA; 0.00000; 0.95782;"" proAc; 0.00000; 0.93056;"" colAc; 0.00000; 0.91968;"" vehAc; 0.00000; 0.90800;"" scrVM; 0.00000; 26.82231;"RemoveStamina\init.sqf:6" MEventPrcs; 0.00000; 1.63638;"" wSimB; 0.00000; 0.78362;"" wSimS; 0.00000; 0.78281;"" preLS; 0.00000; 0.71436;"" wSimR; 0.00000; 0.66794;"" parWorldSimulate_plus_Sound; 0.00000; 0.62119;"" wsSet; 0.00000; 0.61410;"" sound; 0.00000; 0.59954;"" pdDrw; 0.00000; 1.10316;"" sceACPrx; 0.00000; 0.54028;"" updAttPos; 0.00000; 0.51637;"" oPasD; 0.00000; 0.95872;"" wPSnd; 0.00000; 0.47050;"" hudDr; 0.00000; 0.46471;"" prpAMC; 0.00000; 0.31151;"" preLV; 0.00000; 0.26989;"" wSimE; 0.00000; 0.26909;"" EDraw3D; 0.00000; 0.25126;"" wPSn1; 0.00000; 0.22506;"" wSimO; 0.00000; 0.22100;"" o1Drw; 0.00000; 1.69462;"" oSoMC1; 0.00000; 0.19036;"" drwVi; 0.00000; 0.18100;"" oSDrw; 0.00000; 0.18004;"" lDWat; 0.00000; 0.17177;"" sssmC; 0.00000; 0.16650;"" wSimSV; 0.00000; 0.77657;"" lDSho; 0.00000; 0.14396;"" perAI; 0.00000; 0.13702;"" aiAll; 0.00000; 0.13665;"" wPSn2; 0.00000; 0.13097;"" oSplt; 0.00000; 0.25976;"" txHLi; 0.00000; 0.12452;"" sceACTA; 0.00000; 0.12167;"" waitBG; 0.00000; 0.12159;"" lDGnd; 0.00000; 0.35454;"96,416..128,448" o1ShV; 0.00000; 0.11583;"" recCB; 0.00000; 1.84943;"" entAC; 0.00000; 0.90283;"" mtPmj; 0.00000; 2.73776;"Lock wait: 0.000 ms" prpSDM; 0.00000; 0.18651;"" wPSn3; 0.00000; 0.08917;"" envSound; 0.00000; 0.08827;"" 3dSwp; 0.00000; 0.08655;"" oPas2; 0.00000; 0.07973;"" sLand; 0.00000; 0.07936;"" o2Drw; 0.00000; 0.07854;"" sbDrw; 0.00000; 0.15039;"" LGnew; 0.00000; 0.07307;"" preLT; 0.00000; 0.07255;"" snCmt; 0.00000; 0.07218;"" simSW; 0.00000; 0.06582;"" sim; 0.00000; 0.06532;"" lDGCl; 0.00000; 0.05743;"" lDGCD; 0.00000; 0.05690;"" lckDnBf; 0.00000; 0.05591;"" ssAdv; 0.00000; 0.05337;"" wSimSAI; 0.00000; 0.10505;"" env3DSound; 0.00000; 0.05129;"" stab; 0.00000; 0.04869;"" swRdr; 0.00000; 0.04757;"" sSARL; 0.00000; 0.04748;"" visUA; 0.00000; 0.04588;"~~ 6.08 ms, 35x40" headGM; 0.00000; 0.08691;"" simSo; 0.00000; 0.25675;"" oSoSL; 0.00000; 0.04072;"" wSimM; 0.00000; 0.24026;"" simCaE; 0.00000; 0.03616;"" lDSky; 0.00000; 0.03540;"" gsEva; 0.00000; 2.56783;"if (!visibleMap) then {call cba_events_f" wDisp; 0.00000; 0.03241;"" simTnE; 0.00000; 0.06299;"" mtWai; 0.00000; 0.34106;"" swRdGeom; 0.00000; 0.02812;"" dspMs; 0.00000; 0.02809;"" swRdGeomVB; 0.00000; 0.02795;"" oSoMC2; 0.00000; 0.02723;"" MFDManager; 0.00000; 0.02619;"" shdCl; 0.00000; 0.02569;"" manCl; 0.00000; 0.02513;"" cLOb1; 0.00000; 0.02491;"player1" swFillV; 0.00000; 0.02364;"" sceCLIHSH; 0.00000; 0.04370;"" simAnimSol; 0.00000; 0.01882;"" EventPrcs; 0.00000; 0.01826;"" entEH; 0.00000; 0.08253;"28b51d27400# 1780056: rhs_gorka_base.p3d:AnimDone" PLAYERSQUAD; 0.00000; 0.01625;"" winMs; 0.00000; 0.01599;"" clObL; 0.00000; 0.30968;"1.2" wSimM_12; 0.00000; 0.08965;"" snCar; 0.00000; 0.01428;"" sSAAL; 0.00000; 0.01421;"" wSimM_19; 0.00000; 0.07586;"" lPGCl; 0.00000; 0.01252;"" sndTr; 0.00000; 0.03723;"" simToC; 0.00000; 0.03684;"" snTnk; 0.00000; 0.02450;"" wPosE; 0.00000; 0.08500;"" memAR; 0.00000; 18.56904;"" lDPGT; 0.00000; 0.01201;"" simTr; 0.00000; 0.03550;"" fn_feedbackMain; 0.00000; 0.01097;"" parWorldSim; 0.00000; 0.01086;"" SphereCC; 0.00000; 0.04185;"" simBManC; 0.00000; 0.06257;"" simAm; 0.00000; 0.01038;"" enAc; 0.00000; 0.01024;"" inst; 0.00000; 0.07063;"" wAmbMngSim; 0.00000; 0.01001;"" cLGnd; 0.00000; 0.03992;"" swChckRT; 0.00000; 0.00989;"" fsmScMission; 0.00000; 0.04938;"SQUADBEH:Return" aiUnt; 0.00000; 0.03260;"" cLRSAW; 0.00000; 0.05633;"" sceCIHSH; 0.00000; 0.03937;"" fsmSc; 0.00000; 0.04564;"SQUADBEH:Return" aiSub; 0.00000; 0.03576;"" siUSo; 0.00000; 0.08566;"" cuDrw; 0.00000; 0.01379;"" gbFrm; 0.00000; 0.00670;"" input; 0.00000; 0.00584;"" cLRSu; 0.00000; 0.09173;"" PrxObj; 0.00000; 0.45602;"G3_Full_Alpha_MCM_CLEAN_Basic" wSimD; 0.00000; 0.00538;"" wSimM_17; 0.00000; 0.03197;"" lDGClVB; 0.00000; 0.00519;"" PrxObjTransport; 0.00000; 0.01035;"" ppSSSM; 0.00000; 0.00992;"" AIDRIVEBEHAVIOR; 0.00000; 0.00484;"" enTFS; 0.00000; 0.01435;"" animalAn; 0.00000; 0.00477;"" oSo1ON; 0.00000; 0.00918;"" dlcNags; 0.00000; 0.00435;"" PhysObjs; 0.00000; 0.17738;"Box_IND_Ammo_F" wAmbAreaItemUpdate; 0.00000; 0.00855;"" ximAO; 0.00000; 0.09312;"" prpAMCSlt; 0.00000; 0.06458;"" SQUADBEH; 0.00000; 0.01174;"" wSimUsp; 0.00000; 0.00378;"" clPrp; 0.00000; 0.00359;"" aiUAA; 0.00000; 0.01353;"" PhsXF; 0.00000; 0.00325;"" wSimM_13; 0.00000; 0.00620;"" aiFSM; 0.00000; 0.00929;"Formation:Start" manAF; 0.00000; 0.00608;"" EpeFR; 0.00000; 0.00303;"" simEaiF; 0.00000; 0.02995;"" parWorldPrepEmit; 0.00000; 0.00296;"" rtSim; 0.00000; 0.00294;"" wSimM_21; 0.00000; 0.01755;"" aiPth; 0.00000; 0.00875;"" entLP; 0.00000; 0.02031;"" cLGnR; 0.00000; 0.00778;"" play; 0.00000; 0.06945;"jsrs_envy_wind_alt_low_soundset" simSg; 0.00000; 0.07726;"" vmVer; 0.00000; 0.00240;"" memWD; 0.00000; 0.00233;"" aiSFW; 0.00000; 0.00436;"" wPrepFtr; 0.00000; 0.00217;"" s3dSetCtrl; 0.00000; 0.04957;"" prepT; 0.00000; 0.07002;"" siATr; 0.00000; 0.00566;"" wAmbAreaSim; 0.00000; 0.00938;"" wSimTrt; 0.00000; 0.00186;"" sRLSrt; 0.00000; 0.00185;"" aniMt; 0.00000; 0.01375;"" parManWeapEff; 0.00000; 0.00828;"" parWorldMainSim; 0.00000; 0.00133;"" ttSim; 0.00000; 0.00400;"" ppSSSMStencil; 0.00000; 0.00128;"" strLN; 0.00000; 0.03094;"" aiSIT; 0.00000; 0.01044;"" usrIn; 0.00000; 0.00107;"" snMan; 0.00000; 0.03391;"" cLUnd; 0.00000; 0.02437;"63,2055->55,2040" pthOp; 0.00000; 0.01064;"" prpTx; 0.00000; 0.00998;"" wSimM_7; 0.00000; 0.00542;"" ppdOT; 0.00000; 0.08265;"" snLis; 0.00000; 0.00086;"" manAn; 0.00000; 0.03861;"" snAnimal; 0.00000; 0.00656;"" aiGrp; 0.00000; 0.06003;"" fsmEntity; 0.00000; 0.01014;"" fsmIn; 0.00000; 0.00068;"fn_feedbackMain-Check_Not_Burnin" parSim; 0.00000; 0.00924;"" drwCB; 0.00000; 0.01229;"" dsr2t; 0.00000; 0.00064;"" oSo1AN; 0.00000; 0.00126;"" wSimM_15; 0.00000; 0.00365;"" cLPre; 0.00000; 0.00180;"" oTemp; 0.00000; 0.00060;"" parEffectsSourceRT; 0.00000; 0.00117;"" ximA; 0.00000; 0.09951;"" wAmbAreaItemUpdateCount; 0.00000; 0.00114;"" ximO; 0.00000; 1.00171;"" wSimVS; 0.00000; 0.00050;"" netwT; 0.00000; 0.00049;"" wAmbMngGetInfo; 0.00000; 0.00096;"" EpeCR; 0.00000; 0.00095;"" submit; 0.00000; 0.00398;"" simBS; 0.00000; 0.00044;"" txPMM; 0.00000; 0.00043;"" stpSctnTL; 0.00000; 0.01177;"" xim; 0.00000; 1.13686;"" wChts; 0.00000; 0.00037;"" lodUL; 0.00000; 0.13317;"" cLWSu; 0.00000; 0.04785;"" evwfSet; 0.00000; 0.00031;"" fsPHa; 0.00000; 0.00031;"" fsmCoded; 0.00000; 0.00325;"" oSo1AF; 0.00000; 0.00029;"" wSimM_9; 0.00000; 0.00153;"" selLi; 0.00000; 0.00025;"" simBu; 0.00000; 0.39200;"" waterEffects; 0.00000; 0.01126;"" cLSAWNoW; 0.00000; 0.00093;"" oSo1OF; 0.00000; 0.00023;"" wSimM_16; 0.00000; 0.00130;"" cLGSL; 0.00000; 0.03707;"" parWeapEff; 0.00000; 0.00335;"" simCr; 0.00000; 0.00834;"" wSimRps; 0.00000; 0.00020;"" aiCnt; 0.00000; 0.00079;"" parWorldDelete; 0.00000; 0.00020;"" evwfGet; 0.00000; 0.60971;"" staSim; 0.00000; 0.00018;"" sndUS; 0.00000; 0.00291;"" flProx; 0.00000; 0.04185;"" zmOvrdrw; 0.00000; 0.00016;"" cLSAW; 0.00000; 0.03659;"" EpeDA; 0.00000; 0.00015;"" simEai; 0.00000; 0.24715;"" drwROM; 0.00000; 0.00013;"" vegSnd; 0.00000; 0.00437;"" autoSupply; 0.00000; 0.00705;"" docSim; 0.00000; 0.00012;"" wSimC; 0.00000; 0.00011;"" wDynFeatr; 0.00000; 0.00011;"" docRao; 0.00000; 0.00011;"" dlcSim; 0.00000; 0.00010;"" oPas3; 0.00000; 0.00016;"" oPas4; 0.00000; 0.00015;"" oggGF; 0.00000; 0.00116;"" wSimDSimGUpdate; 0.00000; 0.00007;"" extCB; 0.00000; 0.00007;"" lGSMM; 0.00000; 0.00048;"" wSimM_10; 0.00000; 0.00012;"" drawIR; 0.00000; 0.00006;"" EpeCM; 0.00000; 0.00005;"" parEffectsSource; 0.00000; 0.00193;"" parWorldDmgSim; 0.00000; 0.00004;"" oSo1OFOv; 0.00000; 0.00004;"" cLWObj; 0.00000; 0.02118;"" pthSt; 0.00000; 0.00048;"" drwIdxPrm; 0.00000; 0.00132;"" cLGSY; 0.00000; 0.01095;"" TrCMComp; 0.00000; 0.00011;"" wSimF; 0.00000; 0.00010;"" oSoROcc; 0.00000; 0.00003;"" simE; 0.00000; 0.05394;"" ssCrW; 0.00000; 0.00072;"" cal3D; 0.00000; 0.00378;"" oSo5; 0.00000; 0.00003;"" aiSteerComp; 0.00000; 0.00003;"" memLo; 0.00000; 0.07549;"" wSimM_20; 0.00000; 0.00014;"" lsCVB; 0.00000; 0.00004;"" simEaiPost; 0.00000; 0.01978;"" PerComponent; 0.00000; 0.00794;"" evSet; 0.00000; 0.00179;"" evGet; 0.00000; 0.16649;"" * Thread Id=14144 inMsg; 0.00000; 0.15101;"" rawIP; 0.00000; 0.13792;"" * Thread Physx3Simulator px3; 0.00000; 0.09903;"" px3step; 0.00000; 0.09887;"" px3sim; 0.00000; 0.07722;"DynB 0, StcB 0, ADynB 0, AKinB 0, ACntr 0, Shp 0, SCntr 0, CSize 0, CMem 0, PCMem 0" px3buoy; 0.00000; 0.01548;"0/41 vehicles" * Thread Render bgD3D; 0.00000; 3.71904;"" ppHBAOPlus; 0.00000; 0.02061;"" stpAll; 0.00000; 0.78801;"" stpCB; 0.00000; 0.44559;"" stpTxt; 0.00000; 0.10486;"" stpCBUpd; 0.00000; 0.29853;"" stpTxtCS; 0.00000; 0.00933;"" stpTxtVS; 0.00000; 0.00918;"" stpTxtGS; 0.00000; 0.00709;"" stpUAVsCS; 0.00000; 0.00621;"" * Thread Visualize txMLo; 0.00000; 0.61592;"Time 8.67" visul; 0.00000; 0.74065;"" issCB; 0.00000; 0.03510;"" fsPHa; 0.00000; 0.00019;"" * Thread AudioJob#3 ldPar; 0.00000; 1.68765;"" ldGdt; 0.00000; 1.68193;"" oggGD; 0.00000; 1.67150;"1477400(16384)" fsARd; 0.00000; 0.14484;"(P0) 13613000:1000:addons\jsrs_soundmod_soundfiles.pbo/environment\ambientsounds\coast_day.ogg" oggGF; 0.00000; 0.00062;"" * Thread AudioJob#2 ldPar; 0.00000; 1.53826;"" ldGdt; 0.00000; 1.53408;"" oggGD; 0.00000; 1.52966;"16622456(16384)" fsARd; 0.00000; 0.14908;"(P0) 18902000:1000:addons\jsrs_soundmod_soundfiles.pbo/environment\ambientsounds\sea_night.ogg" oggGF; 0.00000; 0.00032;"" * Thread FileServerAsync fsATU; 0.00000; 0.03860;"" fsRd; 0.00000; 0.01579;"" fsATT; 0.00000; 0.01522;"" fsATM; 0.00000; 0.00360;"" fsPHa; 0.00000; 0.00057;"" fsMnn; 0.00000; 0.00034;"" * Thread MJob#1 mJob; 0.00000; 1.43205;"" oSo1OF; 0.00000; 0.08911;"" prpSDM; 0.00000; 0.18175;"" headGM; 0.00000; 0.06581;"" sceCIHSH; 0.00000; 0.04415;"" oSoSdw; 0.00000; 0.00818;"" scSVI; 0.00000; 0.03341;"" cuDrw; 0.00000; 0.01318;"" inst; 0.00000; 0.01435;"" oSoOS; 0.00000; 0.00245;"" oSo2; 0.00000; 0.00184;"" prepT; 0.00000; 0.07144;"" oSo2Srt; 0.00000; 0.00158;"" prpTx; 0.00000; 0.01261;"" stpSctnTL; 0.00000; 0.01894;"" drwIdxPrm; 0.00000; 0.00297;"" lsCVB; 0.00000; 0.00003;"" oSo3; 0.00000; 0.00003;"" oSo4; 0.00000; 0.00002;"" * Thread MJob#2 mJob; 0.00000; 1.23877;"" prpSDM; 0.00000; 0.13751;"" inst; 0.00000; 0.03779;"" cuDrw; 0.00000; 0.01191;"" sceCIHSH; 0.00000; 0.03425;"" scSVI; 0.00000; 0.04277;"" headGM; 0.00000; 0.04172;"" prepT; 0.00000; 0.05262;"" prpTx; 0.00000; 0.01009;"" stpSctnTL; 0.00000; 0.01399;"" drwIdxPrm; 0.00000; 0.00259;"" * Thread MJob#4 mJob; 0.00000; 1.20820;"" oSo1OFOv; 0.00000; 0.02428;"" prpSDM; 0.00000; 0.09895;"" cuDrw; 0.00000; 0.01504;"" headGM; 0.00000; 0.05181;"" inst; 0.00000; 0.07883;"" sceCIHSH; 0.00000; 0.00960;"" scSVI; 0.00000; 0.04414;"" oSo2; 0.00000; 0.00288;"" oSo2CL; 0.00000; 0.00254;"" prepT; 0.00000; 0.04342;"" oSo1AF; 0.00000; 0.00090;"" prpTx; 0.00000; 0.00713;"" stpSctnTL; 0.00000; 0.01139;"" drwIdxPrm; 0.00000; 0.00217;"" oSo3; 0.00000; 0.00006;"" lsCVB; 0.00000; 0.00004;"" oSo4; 0.00000; 0.00004;"" oSoROcc; 0.00000; 0.00003;"" oSo5; 0.00000; 0.00002;"" oSo2Rfr; 0.00000; 0.00001;"" * Thread MJob#5 mJob; 0.00000; 0.68449;"" sceCIHSH; 0.00000; 0.01691;"" cuDrw; 0.00000; 0.05574;"" prpSDM; 0.00000; 0.08705;"" scSVI; 0.00000; 0.03150;"" inst; 0.00000; 0.07881;"" oSoSdw; 0.00000; 0.00601;"" headGM; 0.00000; 0.03093;"" prepT; 0.00000; 0.06071;"" manAn; 0.00000; 0.00533;"" oSoOS; 0.00000; 0.00125;"" prpTx; 0.00000; 0.01056;"" stpSctnTL; 0.00000; 0.01526;"" drwIdxPrm; 0.00000; 0.00231;"" evGet; 0.00000; 0.00012;"" * Thread MJob#3 mJob; 0.00000; 1.45502;"" cuDrw; 0.00000; 0.20353;"" sceCIHSH; 0.00000; 0.01997;"" prpSDM; 0.00000; 0.08135;"" scSVI; 0.00000; 0.02049;"" inst; 0.00000; 0.04537;"" headGM; 0.00000; 0.02414;"" prpTx; 0.00000; 0.02086;"" prepT; 0.00000; 0.13209;"" stpSctnTL; 0.00000; 0.03882;"" drwIdxPrm; 0.00000; 0.00465;"" evGet; 0.00000; 0.00026;"" I do not know how to interpret this, but one thing that caught my attention was line 19: scrVM "RemoveStamina". Could this be the cause? The mod does: Sleep 1; player enableStamina false;. I do not understand how this could cause problems, and particularly when they only occur for me. As the previous poster said, I'd be inclined to go to vanilla and start from there with each mod. Share this post Link to post Share on other sites
Gunter Severloh 4051 Posted February 28, 2021 On 2/27/2021 at 7:53 AM, aimaurivai said: Somebody mentioned using diag_captureFrame, and here is the output of it: Best just locate the latest RPT which can be found here ----> C:\Users\your username\AppData\Local\Arma 3 open it with notepad, copy the entire thing, paste it here ----> https://justpaste.it/ publish it by clicking the red button on bottom center, then paste the link in your reply, it will tell us whats going on with your game at least. Welcome to BI forums btw 🙂 Share this post Link to post Share on other sites
Valken 622 Posted March 1, 2021 Seems the new Intel CPU with PCIE 4.0 interfaces are out. If anyone upgraded to that CPU please post some benchmarks! Share this post Link to post Share on other sites
Groove_C 267 Posted March 2, 2021 i7-11700K stock with Noctua NH-D15 R7 5800X seems to be real garbage with 89°C for 16 threads and 7 nano vs. 82°C of R9 5950X (32 threads) only 71°С for i7-11700K (16 threads) i9-11900K will be cooler than i7-11700K thanks to lower voltage for higher frequency. Share this post Link to post Share on other sites
Groove_C 267 Posted March 2, 2021 20°C cooler i7-11700K you can additionally OC it so it also reaches 90°C, like R7 5800X. But at that point i7-11700K will be faster at same temp. Intel 11000 have bigger CPU DIE and it's well placed in the center so the best position for coolers to cool it and you also don't need an AiO or custom water cooling and you still can OC Intel 11000 on air. Share this post Link to post Share on other sites
Valken 622 Posted March 3, 2021 The power consumption is crazy on the Intel though. Is it being consumed by the motherboard? I wonder how well it can sustain those turbo clocks across all cores. I think AMD and Intel are on par now in terms of motherboard quality. Share this post Link to post Share on other sites
Groove_C 267 Posted March 3, 2021 This is the power consumption under 100% load, in a stress test and power consuption of the CPU (i7-11700K) + GPU (RTX 2080 Ti) + SSD (M.2) + RAM (2x8 GB 3200 MHz CL14) + motherboard, although the stress test was on the CPU only, but other components have consmued some power as well + a stress test consumes what you will never ever consume under any other circumstances. CPU itself and in games (not stress tests) should be around 100 W - not really more than R7 5800X. Intel 11000 CPUs are pretty big, since there is a much more powerful integrated GPU and they now also support AVX512, which makes cores bigger and further appart from each other, giving a greater surface area for heat to spread across, which is good for us, with air coolers. Share this post Link to post Share on other sites
Groove_C 267 Posted March 3, 2021 Intel 11000 CPUs also have same approach as AMD with Infinity Fabric, but with their memory controller frequency/speed. Past certain memory controller frequency, memory controller + RAM can work only in 2:1 mode, like it can be seen on the screen in CPU-Z memory tab, where RAM itself is @ 2000 MHz (4000 MHz) and memory controller is only 1000 MHz (2000 MHz), so 2:1. Now we need to know what RAM frequency will be doable with Intel 11000 CPUs in order to stay in 1:1 mode, for healthy Aida64 RAM latency numbers (ns), which would result in increased FPS in games, due to lower RAM latency. But this we will know not before 30th of March or maybe even later, after several BIOS (microcode) versions. 1 Share this post Link to post Share on other sites
Groove_C 267 Posted March 3, 2021 One person I know also reported that he connected his monitor to the iGPU of the CPU, via motherboard display connector, while having his RTX 3080 also installed and on desktop and in browser it was the iGPU that was used, but in games it was the RTX 3080, although there was no display cable connected to the RTX 3080 ))) So this is very interesting, since this would allow us to spare a lot of energy, by not using the dedicated GPU at all, on desktop or in browser, considering how power hungry latest gen GPUs are. 1 Share this post Link to post Share on other sites
domokun 515 Posted March 3, 2021 5 hours ago, Groove_C said: One person I know also reported that he connected his monitor to the iGPU of the CPU, via motherboard display connector, while having his RTX 3080 also installed and on desktop and in browser it was the iGPU that was used, but in games it was the RTX 3080, although there was no display cable connected to the RTX 3080 ))) So this is very interesting, since this would allow us to spare a lot of energy, by not using the dedicated GPU at all, on desktop or in browser, considering how power hungry latest gen GPUs are. According to recent and reliable tests, most modern (<5 years) GPU use 10-20 watts at idle: Given that most modern PCs consume 80-100W at idle, then an idle GPU represents 12-20% of the system's total power. Conclusion: modern GPUs aren't "power hungry" at idle. Share this post Link to post Share on other sites
Groove_C 267 Posted March 3, 2021 32 minutes ago, domokun said: Given that most modern PCs consume 80-100W at idle, then an idle GPU represents 12-20% of the system's total power. Conclusion: modern GPUs aren't "power hungry" at idle. maybe you're right, but if this way power consumption can be further reduced, why not. 1 Share this post Link to post Share on other sites
domokun 515 Posted March 3, 2021 12 minutes ago, Groove_C said: maybe you're right, but if this way power consumption can be further reduced, why not. You're right, particularly for low-power use cases, e.g. laptop users Share this post Link to post Share on other sites
Groove_C 267 Posted March 3, 2021 @domokun but no idea if Adaptive-Sync is possible this way. Share this post Link to post Share on other sites
Groove_C 267 Posted March 5, 2021 https://www.anandtech.com/show/16535/intel-core-i7-11700k-review-blasting-off-with-rocket-lake Share this post Link to post Share on other sites
Valken 622 Posted March 6, 2021 6 hours ago, Groove_C said: https://www.anandtech.com/show/16535/intel-core-i7-11700k-review-blasting-off-with-rocket-lake HIGHER CORE TO CORE latency than previous 10700K series: Not good... Peak Power usage: This will matter during gaming in the Summer months, like upcoming in next 3 months! Intel 10700K is cheaper, AMD 5800X is faster and 11700K is HOT HOT HOT is the conclusion. Share this post Link to post Share on other sites
Groove_C 267 Posted March 6, 2021 I wouldn't even call this a review, but rather Anandtech wanting to be first no matter what, for likes/reposts/mentions/views. It's rather a preview, because BIOS and microcode were not final, which can lead to lower performance and higher temperature/power consumption/voltage, like it was the case with Ryzen CPUs, even several BIOS/microcode versions past the release/availability date, even if I think that feature BIOS/microcode updates won't help much. Also for some reason Anandtech used on Ryzen 5800X Noctua NH-U14S cooler, but on 11700K they for some reason have used this 2008 cooler that even back then was not optimal at all https://www.silverstonetek.com/product.php?pid=652&bno=38&tb=21&area=en 11700K all cores frequency was 4600 MHz and 4550 MHz for 5800X. Most people know that Ryzen 5000 are more powerful at same frequency. BUT! You won't be able to do more than 4600 MHz on 5800X even with a high end air cooler like Noctua NH-D15. On Ryzen 5000, the frequency already starts to go down like from 60°C or even lower. On Intel, as long as you don't reach 95°C, the max frequency will be maintained. And considering that Ryzen 5000 are on 7 nm, it results in them having very very small CPU DIE and a lot of power on such a small space. So Ryzen 5000 heat a lot + need a very high voltage (up to 1.5 V) to maintain higher (than Ryzen 3000) frequency, which is still much lower than on Intel. Intel, especially Intel 11000 CPUs, have a very large CPU DIE (larger than on Intel 10000 CPUs) and require a lot lower voltage for a lot higher frequency than Ryzen 5000. This results in 20°C lower temperature for 11700K than 5800X, which is very nice for people with air coolers, that will be able even to OC 11700K from stock 4.6 GHz all cores to like 5.0 GHz, on air, at acceptable temperature and voltage + you have the possibility to OC RAM higher than on AMD, which further helps with FPS. Power consumption in the test is only peak power consumption, so it could have been for like 1 seconde and it's a custom made synthetic benchmark, not a usual program or game. 291 W peak power consumption was only due to usage of AVX-512, which only Intel 11000 CPUs support, not Ryzen 5000. When using AVX2, which Ryzen 5000 also support, power consumption was already 224 W (vs. 141 W for 5800X) and not 291 W anymore and it's still peak and not average numbers + custom made synthetic test. Here you can see power consumption in games Intel 10000 vs. Ryzen 5000, which is almost same for Intel and sometimes even lower. Despite a lot of stupid tests only showing peak power consumption of Intel 10000 vs. Ryzen 5000, which make 0 sense, since it's has nothing to do with reality, unlike these screenshots. Share this post Link to post Share on other sites
Groove_C 267 Posted March 6, 2021 And I see you haven't even looked at my other post, where one can see that 11700K despite much higher power consumption (don't forget it's synthetics!) it's still 71°C only, whereas 5800X is 89°C with much lower power consumption, both cooled by Noctua NH-D15 top air cooler. Because power consumption only, can't be used to estimate how hot will a CPU run. A much much smaller CPU will run much hotter than a much bigger CPU, because too little space to transfer/distirbute heat. Share this post Link to post Share on other sites
Valken 622 Posted March 6, 2021 The current performance numbers from Anandtech are showing it is slower than 5800X and nearly on par with 10700K in the same games. Their F1 benchmark shows the 5800X is way faster, CPU wise. That matters to us ARMA players. I will wait for a full review in before I buy. I held out so long in any case. Share this post Link to post Share on other sites
Groove_C 267 Posted March 6, 2021 41 minutes ago, Valken said: The current performance numbers from Anandtech are showing it is slower than 5800X and nearly on par with 10700K in the same games. And again you don't read what I write. I wrote that at same frequency Ryzen 5000 is faster than Intel 11000, which is the case in this "review", since 11700K run at 4.6 GHz and 5800X at 4550 MHz. But on air you won't be able to go higher than 4.6 GHz on 5800X, since it will reach 89°C (with Noctua NH-D15 to pair cooler), where as 11700K is only at 71°C (Noctua NH-D15 )at same 4.6 GHz and thanks to this, you can OC it to at least 5.0 GHz + RAM higher than 3800 MHZ, which is the max possible on Ryzen 5000, whereas on Intel you can do 4266-4400 MHz, which will further help with FPS. Share this post Link to post Share on other sites
Valken 622 Posted March 6, 2021 @Groove_CI am not disagreeing with you, but Anandtech measured at STOCK BIOS settings, so that review is fair to maybe 85% of the users out there who just plug the CPU in and run it. I know the 11700K can turbo 1 core to 5 GHZ, so we are waiting for a review of ALL CORE @ MAX TURBO. Personally I am waiting for Hardware Unbox to do the review as they are one of the few who did ARMA 3 benchmarks. Share this post Link to post Share on other sites