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F-15 Eagle Series Standalone

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F-15 Eagle Series (F-15C~K)

Spoiler
ADDON : F-15 Eagle Series Standalone
 
 
download

 

 

 

 

!Important! Latest FIR AirWeaponSystem is Need for Running This Aircraft.

 

AWS : https://forums.bistudio.com/topic/180959-firewill-standalone-series-release-thread/

 

======================
CONTACT INFORMATION :
======================
firewill0@gmail.com
 
=====================
REQUIRED ADDONS:
======================
ARMA 3
FIR AirWeaponSystem US
 
======================
DESCRIPTION :
======================
The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air supremacy in aerial combat. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat with the majority of the kills by the Israel Air Force. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.
The Eagle has since been exported to Israel, Japan, and Saudi Arabia, among other nations. The F-15 was originally envisioned as a pure air superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The design proved flexible enough that an all-weather strike derivative, the F-15E Strike Eagle, was later developed, entering service in 1989. The F-15 Eagle is expected to be in service with the U.S. Air Force past 2025. Newer models are still being produced for foreign users. The F-15 production line is set to end in 2019, 47 years after the type's first flight.
From Wikipedia
 
==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================
- F-15 Eagle Series For United States Air Force and Other Countries
- F-15C/D/E Variations
- Change the Loadout, Skin and Insignia.
- Targeting system for Precision Strike.
- Sound overhaul by Real Sound Studio

 

Key Feature/ Simple Guide

 

**Loadout Menu**
input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if f-15 is near missile carrier and zero speed, Open Dialog action is will be activated.
or, ammo truck and hangar is also support for Loadout dialog.
press the action and configure your aircraft whatever you want.
Loadout menu is provide of select the loadout, change the skin, refuel and rearm. also preset and custom loadout save/load is supported.

 

**I-TGT**
please check the AWS Readme PDF File

 

**ADES**
F-15 Support ADES, can change skin and customize decal,roundel etc.
if you want to know more detail information about ADES, please check the ADES Custom Manual in AWS Manual Folder.

 

**Shortcut**
You must Define of Useraction key. below key list is shortcut for function.

 

UserAction 1 - Afterburner

UserAction 2 - ECM

UserAction 3 - Open Dialog
UserAction 4 - Open I-TGT(F-15E)
UserAction 5 - Jettision Fueltank
 
**Custom Save/Load **
F-15 is can save your own custom preset. just choose the weapon and texture and press the diskette(1,2,3) button. and load is choose the preset in weapon preset combo box.
if when you save the custom preset, just don't choose the combo box for texture preset. 

 

**Disable AB Sound**
check the "disable AB sound" attribute for disable the afterburner sound.

 

**Replace the Pilot**
want to replace the pilot from FIR Pilot Crew Pack, just check the replace pilot attribute in F-15

 

==============================
CHANGELOG/BUGS/KNOWN ISSUES: 
==============================
1.41
- maintenance : rearm bug fixed for F-15E / weight-based loading time system temporary disabled(F-15E only)
 
1.40
- Arctic Front update integration
- ATA/ATG Training presets
- maintenance
 
1.33
- maintenance(some fixes for init.sqf and ejection system)
 
1.32
- defaultUserMFDvalues added in config
- maintenance
 
1.31
- bug fixes : HUD disappear in MP client / AMS Bug etc
 
1.30a
- Locked/IncomingMissile sound volume increased
 
1.30
- New sound integrated from RS F-15 sound mod
- AMS Integration : new integrated loadout system(see AWS readme for more detail)
- HCS(HUD Color slider System) added
- Maintenance
- Skins Categorized
 
 
1.21
- HUD improvement : CCIP and etc
- HMD toggle added(HMD supported helmet required)
- maintenance
- armament switch control removed(due to fix the issues)
- WSO WEAP check box in loadout dialog*
* if you want add weapon to WSO, must check the WSO WEAP check box in dialog.
when rearming with loadout dialog in MP, highly suggest to WSO seat is empty(AI is fine, user only)
 
1.2
- AirplaneX simulation integrated
 
1.13
- mirror toggle function integrated
- Maintenance
 
1.12
- Pilotcamera and Laser marker for Pilot
- AWS TGP display / map display system integrated
- skin change and new skin added : F-15E 333d FS / 336th FS
 
1.11
- Maintenance
- refueling support with KC-135 from USAF mod
 
1.1
- Maintenance
- oxygen mask toggle action added
 
1.01
- hotfix for crash issue
 
 
1.0
- Jet DLC feature supported(dynamic loadout / sensor etc)
- Armament control switch added*
- three new skin : F-15C - 67th FS / F-15E - 336th FS / F-15J - 306th TFS
- Script maintenance
* ACS is currently experimental system. here's some limitations 
  - WSO AI can't use weapon.(due to limitation of turret system)
  - in MP, sometime WSO failed to guide the LGB(possible recent LGB issue)
 

Alpha 0.7
- Maintenance(vulcan crash fix)
 

Alpha 0.6
- Maintenance
- Killmark system added

 

Alpha 0.5
- ADES decal point 1/2 is now available
- gun camera added(same with pilotcamera but it is static)
- add "visor toggle in vehicle" action (pilot&crew pack US required for using) 
- replace pilot & disable AB sound attribute is now using check box.
- test version of new afterburner sound script added

 

Alpha 0.4
- ADES Prototype Supported(currently only can Roundel, skin, insignia and number)
- F-15K 1st FX, F-15E Garuda 1, F-15J IRST added
- model updated
- Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)
- many things i forgot.

 

Alpha 0.3
- New Skin : JASDF 204TFS TAC MEET 2010,303TFS TAC MEET 2003, Florida Air National Guard(F-15C)
- Envelope has been adjusted
- GBU-24 Paveway III Integration(F-15E)
- Loadout Module for 2d/3d Editor
- Replace Pilot code and Attribute has been added

 

Alpha 0.2
- New Skin System
- Afterburner is no longer act like Frame Skip/Drop
- F-15DJ Aggressor Skin
- AGM-65, SDB,SDB II is added into F-15E Loadout Dialog

 

Alpha 0.1
- Initial Release

 

Known Issues
- Cockpit is wip.
- When Eject with F-15D/E, sometime WSO/Insturctor's Parachute is not removed.
- Aircraft is sometime skid when steering too much speed. read below carefully.
"3.4.3. Maximum taxi speed during sharp turns is 10 knots(=18.52km/h). Above 10 knots the aircraft may skid and/or
depart the three point attitude." - AIRCREW OPERATIONAL PROCEDURES--F-15/F-15E

 

======================
CLASSNAMES :
======================

Aircraft 

Classname /name/ Faction

FIR_F15C / F-15C Eagle / NATO

FIR_F15C_AIM7 / F-15C Eagle (AIM7) / NATO

FIR_F15J_1 / F-15J Eagle(204th TFS,Naha AB) / NATO

FIR_F15K / F-15K Slam Eagle / NATO

FIR_F15E / F-15E Strike Eagle / NATO

FIR_F15D / F-15D Eagle / NATO

FIR_F15DJ / F-15DJ Eagle / NATO

FIR_F15C_GALM1 / F-15C Eagle (GALM 1) / NATO

FIR_F15C_GALM2 / F-15C Eagle (GALM 2) / NATO

 

======================

INSTALLATION :

======================

The PBO and Sign files in the archive need to be extracted into your ArmA 3/Addons folder.

However the mod folder method is the better solution. 

 

======================

CREDITS AND THANKS :

======================

Firewill

 

Special Thanks

Myke - i'm use his "Air vehicles instruments & gauges - Open source"

John Spartan & saul - allow for use afterburner , Ejection Script.

geraldbolso1899 - allow for use kimi Wipeout & F-16 HUD/HMD.

fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.

Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.

77th CFW members - Addon Tester for my addon

BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.

Audio by Real Sound Studios

======================

DISCLAIMER :

======================

I take no responsibility for (im)possible damage to your game/system that may be caused 

by installation of this Addon. This Addon is also prohibited to be used in any commercial product.

 

 

title_f15se.jpg

F-15SE Silent Eagle

Spoiler

ADDON : F-15SE Silent Eagle Series Standalone
 

 

Download link

https://drive.google.com/file/d/1Gb5OW2bO5BMrlqUrws1-smjdXqE5nzFh/view?usp=sharing

 

steam workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1356825087

======================
CONTACT INFORMATION :
======================

firewill0@gmail.com

======================
REQUIRED ADDONS:
======================

ARMA 3
FIR AirWeaponSystem US

======================
DESCRIPTION :
======================

The Boeing F-15SE Silent Eagle is a proposed upgrade of the F-15E strike fighter by Boeing using stealth features, such as internal weapons carriage and radar-absorbent material.

On 17 March 2009, Boeing first displayed a F-15SE demonstrator. The F-15SE will use fifth generation fighter technologies, such as radar absorbing materials, to reduce its radar cross-section (RCS). Distinguishing features are the conformal weapons bays (CWB) that replace the conformal fuel tanks (CFT) to hold weapons internally (reducing fuel capacity) and the twin vertical tails canted outward 15 degrees to reduce radar cross section. Different levels of RCS reduction were studied.

The F-15SE would have a level of stealth that the U.S. government allows for export, being optimized for air-to-air missions (against X-band radars) and much less effective against ground radars (which use other frequencies). Boeing stated that this stealth will only be in the range of fifth generation aircraft such as the F-35 Lightning II from the frontal aspect. The F-15SE will have a Raytheon AESA radar, and a new BAE Systems electronic warfare system. Weapons can be carried both internally and externally on hardpoints under each wing. New build F-15SEs will be lighter and more fuel efficient than Strike Eagle conversions due to the canted tails, fly-by-wire controls, and digital EW equipment; enabling two additional weapons stations on the wings.

In March 2009, Boeing formally launched the F-15SE for international sales; it was aimed at F-15 users such as Israel, Saudi Arabia, Japan, and South Korea. Boeing estimated the unit cost as approximately US$100 million, including spares and support; its lower cost compared to fifth generation fighters was intended to appeal to the export market. In 2009, Boeing began tentative talks with South Korea over the Silent Eagle, but was unable to market it to international customers without an export license from the US government. Boeing filed for an export license in early 2010, and received it in July 2010.In August 2010, clearance was granted to export the F-15SE's radar cross-section treatments and electronic warfare suite to South Korea.

During August and September 2009, Boeing performed RCS testing on an F-15E with different radar absorbent coatings to select a coating. The first production F-15E (86-0183) was modified to the F-15E1 configuration to serve as a demonstrator. It first flew on 8 July 2010 with a left-side CWB, and on 20 July 2010 launched an AMRAAM from a CWB.

From Wikipedia


==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================

- F-15SE Silent Eagle
- Change the Loadout, Skin and Insignia.
- Targeting system for Precision Strike.
- Sound overhaul by Real Sound Studio

 

Key Feature/ Simple Guide

**AMS(previous Loadout Menu)**

input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if f-15se is near missile carrier and zero speed, Open Dialog action is will be activated.
or, ammo truck and hangar is also support for Loadout dialog.
press the action and configure your aircraft whatever you want.
Loadout menu is provide of select the loadout, change the skin, refuel and rearm. also preset and custom loadout save/load is supported.

 

**ECM System**

ECM System is Jamming for Enemy Radar-Based Missile. F-15SE have internal, passive electronic countermeasure system so if aircraft keep alive, system is keep working until engine off or crash.
(jamming fail is 10% for gaming balance.)

 

**I-TGT**
please check the AWS Field Manual PDF File

 

**ADES**
F-15 Support ADES, can change skin and customize decal,roundel etc.
if you want to know more detail information about ADES, please check the ADES Custom Manual in AWS Manual Folder.

 

**Shortcut**

You must Define of Useraction key. below key list is shortcut for function.

UserAction 1 - Afterburner
UserAction 2 - ECM
UserAction 3 - Open AMS
UserAction 4 - Open I-TGT
UserAction 5 - Jettision Fueltank
UserAction 6 - TGP Screen ON
UserAction 7 - TGP Screen Zoom Toggle
UserAction 8 - TGP ScreenMode Toggle
UserAction 9 - MAP Screen ON/OFF
UserAction 10 - TGP Screen ON(WSO Screen)

 

==============================
CHANGELOG/BUGS/KNOWN ISSUES: 
==============================

0.3
- Arctic Front update integration
- ATA/ATG Training presets
- maintenance

 

0.2
- maintenance(some fixes for init.sqf and ejection system)


0.1
- Initial Release

 

Known Issues
- Cockpit is wip.


======================
CLASSNAMES :
======================

Aircraft 
Classname /name/ Faction
FIR_F15SE / F-15SE Silent Eagle / NATO

======================
INSTALLATION :
======================

The PBO and Sign files in the archive need to be extracted into your ArmA 3/Addons folder.
However the mod folder method is the better solution. 


======================
CREDITS AND THANKS :
======================
Firewill

 

Special Thanks

 

Myke - i'm use his "Air vehicles instruments & gauges - Open source"

John Spartan & saul - allow for use afterburner , Ejection Script.

geraldbolso1899 - allow for use kimi Wipeout & F-16 HUD/HMD.

fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.

Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.

77th CFW members - Addon Tester for my addon

BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.

Audio by Real Sound Studios

 

Supporters from Patreon


Tyler Kimball
Shawn Semzock
Diver | TFRF
James Summerville
Matt Ward
Tac21
Ryan Soto
Preacher
HANYONGPARK


======================
DISCLAIMER :
======================

I take no responsibility for (im)possible damage to your game/system that may be caused 
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
 

 

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the HUD still.... meh, it needs to be updated like F14D

btw, I can't see your own custom insignia 

Hud is still same use F-16 because i don't have enough time for change/test, maybe will be future

and download the other insignia addon. like Anime Patch, or other Patch/Insignia Addon.

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and download the other insignia addon. like Anime Patch, or other Patch/Insignia Addon.

that's the download link?

or it's still WIP

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that's the download link?

or it's still WIP

Nope, he´s talking about addons that add insignia and patches to be used on virtual arsenal =)

 

http://steamcommunity.com/workshop/browse/?appid=107410&searchtext=insignia+patches&childpublishedfileid=0&browsesort=mostrecent&section=readytouseitems

 

pick one and be happy!

 

Merry Xmas!

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hey guys i have problem please help ... when iclick preview its says ..NO entry  bin\config.bin.fir_ExhaustsEffectPlane_big

ps** i have arma 3 1.52 and ive installed fir aws 

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hey guys i have problem please help ... when iclick preview its says ..NO entry  bin\config.bin.fir_ExhaustsEffectPlane_big

ps** i have arma 3 1.52 and ive installed fir aws

Had that too on 1.54

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Thanks for update! How do you know when to drop of the bombs using the Advanced I-TGT? 1km away? 2 ?

Is there some indication I'm missing?

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Thanks for update! How do you know when to drop of the bombs using the Advanced I-TGT? 1km away? 2 ?

Is there some indication I'm missing?

in test, i dropped 2000lb JDAM at Target Position 15km+ and hit.

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Thanks for update! How do you know when to drop of the bombs using the Advanced I-TGT? 1km away? 2 ?

Is there some indication I'm missing?

It seems to be at any range as long as there is a line of sight and a good angle (trying to drop the bomb right above the target isn't going to work). From what i tested the bomb wouldn't lock on in cities because of the lack of line of sight, 

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Outstanding work Firewill! What a nice christmas gift. My favorite combat aircraft of all time finally in Arma 3 :D

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@Abdou and dorph

You need to download the latest version of FIR missiles box on armaholic

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@firewill

Very nice work!

One thing however:

I want to put an Eagle the cockpit opened and the ladder on the side.

How do I do it?

Also, even if I set the plane with 0 fuel, the AI can still take off and fly.

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@Abdou and dorph

You need to download the latest version of FIR missiles box on armaholic

i wish to call that FIR AWS, its right name.

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Thanks, couldn't remember the name lol

And how about my question?

Thanks

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@firewill

Very nice work!

One thing however:

I want to put an Eagle the cockpit opened and the ladder on the side.

How do I do it?

Also, even if I set the plane with 0 fuel, the AI can still take off and fly.

on currently system, canopy is can't open&close manually(if use some trick with UAV AI, you can made looks like open the canopy)

Fuel is automatically setting in Init.sqf, because fuel is adjust by "how much you have fueltanks?", i will made some code for "disable Auto Fuel Setting"

if you want zero fuel for aircraft, you make setfuel 0 code after running(its mean running the code in-game)

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