kecharles28 197 Posted January 5, 2016 Updated mod v0.17-alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
firewill 3880 Posted February 13, 2016 New Tomcat Skin is will be Update for next update - VF-31 Tomcatter CAG Bird "Last Tomcat Cruise" - VF-41 Black Aces "Queen of Spades" - VF-143 Pukin Dogs 1976 - Razgriz Squadron - Acecombat 5 and also.. change the value for fold wing engine intake sweep 4 Share this post Link to post Share on other sites
vengeance1 50 Posted February 13, 2016 WOW, really nice Firewill, great Mod! Share this post Link to post Share on other sites
firewill 3880 Posted February 14, 2016 GBU-24 Paveway III will be include in AWS for F-14D/F-15E and F-16C etc 5 Share this post Link to post Share on other sites
bars91 956 Posted February 14, 2016 Ground attack F-14! Share this post Link to post Share on other sites
shomu1 193 Posted February 14, 2016 There appears to be a typo in the aircraft's display name. They all show up as "F-14D Tocmat" instead of "F-14D Tomcat." 1 Share this post Link to post Share on other sites
firewill 3880 Posted February 15, 2016 There appears to be a typo in the aircraft's display name. They all show up as "F-14D Tocmat" instead of "F-14D Tomcat." yeah i wonder why still didn't heard any report about that typo when latest update, mean already i know. 1 Share this post Link to post Share on other sites
john111 76 Posted February 15, 2016 What if you added a dudd too? Like a reason for a side mission? Drop one whatever that can`t go off,then add a script that checks weather it`s on the ground,replacing it with a real one that could be mined . Napalm added to inventory list for carrier borne aircraft? Ability to draw a line or WP with altitude setting ,that Ai-pilot will fly and some way to keep target locked-onto ,even with a mountain between plane and target.? Some way to incorporate flight-formation types into menu? "Attack other target"-option? "Fire on my lead"? Multi-target ability? Come in handy...choose weapon,pick target.Move on to next weapon,do the same with it... If you want a way to deal with heavy defended areas-incorporate a way to add a Stomper into it.Point and click.Then lase.Done.Possible? Share this post Link to post Share on other sites
jaidendude 13 Posted March 1, 2016 Hey Will, great mod and an absolute favourite of mine. However, I wanted to create a mission where players have assigned jets, using your dialogue functionality to add names on the side of the aircraft. Is there a way to do this in the init line on the Editor? Share this post Link to post Share on other sites
firewill 3880 Posted March 1, 2016 Hey Will, great mod and an absolute favourite of mine. However, I wanted to create a mission where players have assigned jets, using your dialogue functionality to add names on the side of the aircraft. Is there a way to do this in the init line on the Editor? use this [this,"Front Name","Front Rank","Back Name","Back Rank","color"] call FIR_fnc_AWS_SetRankName2; for example [this,"Firewill","capt","Zero","capt","black"] call FIR_fnc_AWS_AWS_SetRankName2; 2 Share this post Link to post Share on other sites
jaidendude 13 Posted March 1, 2016 Thanks for the quick response, but that doesn't seem to be working at all. Even when it's the only thing in the init box. Edit: scratch that, there was a typo in your response "call FIR_fnc_AWS_AWS_SetRankName2;" I deleted the dupe _AWS and it worked. Much appriciated! Share this post Link to post Share on other sites
firewill 3880 Posted March 2, 2016 F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt. (like F-16, maybe can be replace the spawn code into init line.) 5 Share this post Link to post Share on other sites
sargken 286 Posted March 2, 2016 F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt. (like F-16, maybe can be replace the spawn code into init line.) Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes? Share this post Link to post Share on other sites
teddymosart1 40 Posted March 2, 2016 Yes,Attributes is the better!Much more easy to do. I want to use a ArmingMenu....easy stuff. If you could make some way to add a Holding Pattern as a placeble marker on map,would be great.... A better CCIP-one that is more easy to work with,with brighter colour .A way to designate ordonance each target--then all realese at one time-All LGB`s to each target....? A way to select a target to one side-then have the back-seater shooting missiles at something on the far L/R--while I could selsct all buildings in the "ring shape" and the computer will decide what will drop onto particular building - I just hold the button depressed and pull up-or fly past. Just some thinking... Some of the High Command Converter stuff might be tailor-made to become a way to manage a large force of planes-if it will be possible to direct planes to specific areas/GPS coords. A moving map-display with No-Go Areas and a way to force the Ai to fly at a Height/Direction they wouldn`t do otherwise-is probably needed. The Module might be used to make weponry smarter.Somehow. Could we be able to have a key that would disable damage in the air? That way we could belly-land it and make a side-mission of that...Just my 2 cent. Share this post Link to post Share on other sites
teddymosart1 40 Posted March 2, 2016 Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes? If you could set a particular weapon to "Disable Simulation"-it will just dropp and won`t explode.That will help with "Find the lost weapon "-kind of mission much more beliveable. A kind of "weapon problem to be fixed"-situation. Sorry that I go on like this-but it needs to get in there to exist at all.....And You are the go to guy that can do it! Thank for a bunch of Great Planes! :D Share this post Link to post Share on other sites
xxgetbuck123 945 Posted March 2, 2016 Yes,Attributes is the better!Much more easy to do. I want to use a ArmingMenu....easy stuff. If you could make some way to add a Holding Pattern as a placeble marker on map,would be great.... A better CCIP-one that is more easy to work with,with brighter colour .A way to designate ordonance each target--then all realese at one time-All LGB`s to each target....? A way to select a target to one side-then have the back-seater shooting missiles at something on the far L/R--while I could selsct all buildings in the "ring shape" and the computer will decide what will drop onto particular building - I just hold the button depressed and pull up-or fly past. Just some thinking... Some of the High Command Converter stuff might be tailor-made to become a way to manage a large force of planes-if it will be possible to direct planes to specific areas/GPS coords. A moving map-display with No-Go Areas and a way to force the Ai to fly at a Height/Direction they wouldn`t do otherwise-is probably needed. The Module might be used to make weponry smarter.Somehow. Could we be able to have a key that would disable damage in the air? That way we could belly-land it and make a side-mission of that...Just my 2 cent. Is that you John1? Share this post Link to post Share on other sites
firewill 3880 Posted March 3, 2016 Will you be doing this for all of your aircraft? Could u make it instead of module the vehicle attributes? F-14D Loadout Module Test in 2d/3d editor. other aircrafts will be adapt. (like F-16, maybe can be replace the spawn code into init line.) i think you didn't read of that. Share this post Link to post Share on other sites
sargken 286 Posted March 3, 2016 i think you didn't read of that. Could u make it instead of module the vehicle attributes? Share this post Link to post Share on other sites
firewill 3880 Posted March 3, 2016 Could u make it instead of module the vehicle attributes? maybe example for attributes? Share this post Link to post Share on other sites
sargken 286 Posted March 3, 2016 maybe example for attributes? http://ace3mod.com/2016/03/02/ace3-version350.html ACE3 is using it for the fastrope system. Share this post Link to post Share on other sites
firewill 3880 Posted March 3, 2016 http://ace3mod.com/2016/03/02/ace3-version350.html ACE3 is using it for the fastrope system. i don't know because i'm not using ace3. anyway, this module is just replace the "old and very long loadout spawn code since F-16C", mean only support change the weapon loadout. no more, no less. Share this post Link to post Share on other sites
HillGamez 48 Posted March 3, 2016 mate the tomcat looks banging cant wait to get my hands on it and maybe do a lil video Share this post Link to post Share on other sites
sargken 286 Posted March 3, 2016 i don't know because i'm not using ace3. anyway, this module is just replace the "old and very long loadout spawn code since F-16C", mean only support change the weapon loadout. no more, no less. Firewill, I was just using ACE3 as an example because they set up the vehicle attributes so go here to find how they set it up. https://github.com/acemod/ACE3/blob/master/addons/repair/CfgEden.hpp If you to PM me I can help you possibly set this up for your aircraft. Share this post Link to post Share on other sites
firewill 3880 Posted March 3, 2016 Firewill, I was just using ACE3 as an example because they set up the vehicle attributes so go here to find how they set it up. https://github.com/acemod/ACE3/blob/master/addons/repair/CfgEden.hpp If you to PM me I can help you possibly set this up for your aircraft. sorry, i don't have any interesting about that for now. Share this post Link to post Share on other sites
firewill 3880 Posted March 3, 2016 Update for F-14D is more closing and closing, so i announce the update list. release date is still unclear because other aircraft maintenance work is remain. - F-14D now can use GBU-24B Paveway III - New Re-Skin : Razgriz,VF-41 Black Aces,VF-143 Pukin Dog, Iranian Blue Camo - Loadout Module for 2d/3d editor 2 Share this post Link to post Share on other sites