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Engima's Simple Tasks Script Release

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Yo, how do you set the task destination?

 

["MoveToRoad", "Move to road.", "CREATED", getMarkerPos "road_marker"] as it says in the documentation does not work.

 

I get some kind of "undefined variable in expression" error.

Maybe something changed with the latest Arma updates.

Getting the same as Mojo_Dog. Thank you for the the script :)

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Ok, Version 1.17 is now submitted on Armaholic.com.

If you use TypeSqf Editor you can update it immediately, the Armaholic download will be available in a few hours.

Glad you use it!

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Nice!

 

Maybe you can add the possibility to create a task only for person x or side y.

This might be good for TvT or COOP.

 

This will come handy. Will you consider this as future feature?

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Hi, could use a little help with this, I can't seem to figure it out.

 

I'm trying to run this from init.sqf, to check if the MoveToRoad task has succeeded, and if it has, end the mission for everyone.

I hope I'm on the right track, however with the code below I get an error, missing ;

so I guess my format is off ?

 

Edit: Argh! Figured it out, I forgot to wrap the contents of the while loop in {};

[] spawn
    {
            while {true} do
           {
            _state = ["MoveToRoad"] call ENGTASKS_GetTaskState;
            if (_state == "SUCCEEDED") then {"end1" remoteExec ["BIS_fnc_endMission",0,true];};
            sleep 5;
           };
    };

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anyone can post another link, I'm not able to download from armaholic. Thx

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Got to say this is an amazing script, great work man and really thanks!

 

If I might suggest something or if some one know how to help me out that would be making the task status pending on the side, like I'm currently making a two sided mission where tasks will be generated for both sides but I only want to say success on one side and fail on the other side depending on who finish the task first ^^ But yea I'd highly recommend adding some way to make it sideable.

 

Cheers other wise, great work!

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OMG, proper task scripting for use on dedicated w/ JIPS is my biggest headache.  This looks like an easier tool to learn how to use!  Thanks for sharing!

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On 26 december 2016 at 6:58 AM, Mordacai said:

Any possibility to use this for SP mission making?

 

Should be no problem. Use the same way as in MP.

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CX_5_GGDKTPXX_V_1_5_H.jpg

 

what's going on here?

 

edit: nevermind i created a loop of creating tasks...

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21 hours ago, shape1205 said:

CX_5_GGDKTPXX_V_1_5_H.jpg

 

what's going on here?

 

edit: nevermind i created a loop of creating tasks...

I think you had syntax error in the initial task array. A common problem seems to be to remember to check the commas between the initial task items. An item on each line means that all lines *except the last line* must end with comma. Your loop solves that problem.

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Hey enigma, love the script!  Do you know if the 64-bit ArmA going to break it?  

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14 minutes ago, kman_(kya) said:

Hey enigma, love the script!  Do you know if the 64-bit ArmA going to break it?  

so far i havent found a problem in my mission.

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6 hours ago, shape1205 said:

so far i havent found a problem in my mission.

 

Cool, thanks!

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I think it's ok. But since the Task Overhaul a while ago there may have been a few minor changes in behavior. In that case it is concerning task position (ENGTASKS_setTaskPosition) and the precisePosition parameter when setting task target. But I'm not sure yet, but I will check.

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I was just about to implement Engima's Simple Tasks 2.0. I planned it should be backward compatible and add features like different task icons and a possibility to set different task owners.

 

Then I realized that all this is already in the game since the "task overhaul" a year ago.

 

So does anyone think that there is a need for a new version, or should I drop it? (I have not tested the Bohemia solution yet).

 

https://community.bistudio.com/wiki/BIS_fnc_taskCreate

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5 hours ago, engima said:

I was just about to implement Engima's Simple Tasks 2.0. I planned it should be backward compatible and add features like different task icons and a possibility to set different task owners.

 

Then I realized that all this is already in the game since the "task overhaul" a year ago.

 

So does anyone think that there is a need for a new version, or should I drop it? (I have not tested the Bohemia solution yet).

 

https://community.bistudio.com/wiki/BIS_fnc_taskCreate

I've been using BIS task since, but writing its params is boring...

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