B00Ts-SA 0 Posted April 3, 2016 Yo, how do you set the task destination? ["MoveToRoad", "Move to road.", "CREATED", getMarkerPos "road_marker"] as it says in the documentation does not work. I get some kind of "undefined variable in expression" error. Maybe something changed with the latest Arma updates. Getting the same as Mojo_Dog. Thank you for the the script :) Share this post Link to post Share on other sites
engima 328 Posted April 3, 2016 Ok, Version 1.17 is now submitted on Armaholic.com. If you use TypeSqf Editor you can update it immediately, the Armaholic download will be available in a few hours. Glad you use it! Share this post Link to post Share on other sites
Guest Posted April 3, 2016 Thanks for sending us the latest release :) Release frontpaged on the Armaholic homepage. Engima's Simple Tasks v1.17 Share this post Link to post Share on other sites
sonsalt6 105 Posted April 4, 2016 Updated mod v1.17 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
B00Ts-SA 0 Posted April 4, 2016 Thank you for been so quick. Will test and keep you updated :) Share this post Link to post Share on other sites
WarhammerZeus 4 Posted April 6, 2016 download links arent working, and i would like to check this out. Share this post Link to post Share on other sites
M1ke_SK 230 Posted April 27, 2016 Nice! Maybe you can add the possibility to create a task only for person x or side y. This might be good for TvT or COOP. This will come handy. Will you consider this as future feature? Share this post Link to post Share on other sites
dachs 14 Posted October 8, 2016 Hi, could use a little help with this, I can't seem to figure it out. I'm trying to run this from init.sqf, to check if the MoveToRoad task has succeeded, and if it has, end the mission for everyone. I hope I'm on the right track, however with the code below I get an error, missing ; so I guess my format is off ? Edit: Argh! Figured it out, I forgot to wrap the contents of the while loop in {}; [] spawn { while {true} do { _state = ["MoveToRoad"] call ENGTASKS_GetTaskState; if (_state == "SUCCEEDED") then {"end1" remoteExec ["BIS_fnc_endMission",0,true];}; sleep 5; }; }; Share this post Link to post Share on other sites
vurelo 3 Posted October 8, 2016 anyone can post another link, I'm not able to download from armaholic. Thx Share this post Link to post Share on other sites
ben_sherman 1 Posted October 14, 2016 Got to say this is an amazing script, great work man and really thanks! If I might suggest something or if some one know how to help me out that would be making the task status pending on the side, like I'm currently making a two sided mission where tasks will be generated for both sides but I only want to say success on one side and fail on the other side depending on who finish the task first ^^ But yea I'd highly recommend adding some way to make it sideable. Cheers other wise, great work! Share this post Link to post Share on other sites
engima 328 Posted October 20, 2016 Download link on Armaholic.com is working. It was maybe temporary down. However, you can also get it here: http://typesqf.no-ip.org/cpack/details/Engima.SimpleTasks, if you download the TypeSqf Editor from the same page. Share this post Link to post Share on other sites
gfresco 21 Posted December 22, 2016 This script was exactly what I needed to add in a task-system for my sandbox missions. Share this post Link to post Share on other sites
Mordacai 38 Posted December 26, 2016 Any possibility to use this for SP mission making? Share this post Link to post Share on other sites
kMaN175 34 Posted March 7, 2017 OMG, proper task scripting for use on dedicated w/ JIPS is my biggest headache. This looks like an easier tool to learn how to use! Thanks for sharing! Share this post Link to post Share on other sites
engima 328 Posted March 7, 2017 On 26 december 2016 at 6:58 AM, Mordacai said: Any possibility to use this for SP mission making? Should be no problem. Use the same way as in MP. Share this post Link to post Share on other sites
Atlas1205 14 Posted March 10, 2017 what's going on here? edit: nevermind i created a loop of creating tasks... Share this post Link to post Share on other sites
engima 328 Posted March 10, 2017 21 hours ago, shape1205 said: what's going on here? edit: nevermind i created a loop of creating tasks... I think you had syntax error in the initial task array. A common problem seems to be to remember to check the commas between the initial task items. An item on each line means that all lines *except the last line* must end with comma. Your loop solves that problem. Share this post Link to post Share on other sites
Atlas1205 14 Posted March 11, 2017 I used a while - do loop, caused the tasks to be created like crazy. Share this post Link to post Share on other sites
kMaN175 34 Posted March 19, 2017 Hey enigma, love the script! Do you know if the 64-bit ArmA going to break it? Share this post Link to post Share on other sites
Atlas1205 14 Posted March 19, 2017 14 minutes ago, kman_(kya) said: Hey enigma, love the script! Do you know if the 64-bit ArmA going to break it? so far i havent found a problem in my mission. Share this post Link to post Share on other sites
kMaN175 34 Posted March 19, 2017 6 hours ago, shape1205 said: so far i havent found a problem in my mission. Cool, thanks! Share this post Link to post Share on other sites
engima 328 Posted March 19, 2017 I think it's ok. But since the Task Overhaul a while ago there may have been a few minor changes in behavior. In that case it is concerning task position (ENGTASKS_setTaskPosition) and the precisePosition parameter when setting task target. But I'm not sure yet, but I will check. 1 Share this post Link to post Share on other sites
Atlas1205 14 Posted April 1, 2017 confirmed that settasktarget is not working correctly. Share this post Link to post Share on other sites
engima 328 Posted April 4, 2017 I was just about to implement Engima's Simple Tasks 2.0. I planned it should be backward compatible and add features like different task icons and a possibility to set different task owners. Then I realized that all this is already in the game since the "task overhaul" a year ago. So does anyone think that there is a need for a new version, or should I drop it? (I have not tested the Bohemia solution yet). https://community.bistudio.com/wiki/BIS_fnc_taskCreate 1 Share this post Link to post Share on other sites
Atlas1205 14 Posted April 4, 2017 5 hours ago, engima said: I was just about to implement Engima's Simple Tasks 2.0. I planned it should be backward compatible and add features like different task icons and a possibility to set different task owners. Then I realized that all this is already in the game since the "task overhaul" a year ago. So does anyone think that there is a need for a new version, or should I drop it? (I have not tested the Bohemia solution yet). https://community.bistudio.com/wiki/BIS_fnc_taskCreate I've been using BIS task since, but writing its params is boring... Share this post Link to post Share on other sites