fabio_chavez 103 Posted September 23, 2015 Will the same dusty dust from arma2 (or even a1?) blow through the palmtrees of tanoa? 1 Share this post Link to post Share on other sites
peegee 118 Posted September 23, 2015 Is this a joke that I just don't get :D Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 23, 2015 It depends... ;) Share this post Link to post Share on other sites
bad benson 1733 Posted September 23, 2015 i think he's asking for a little update on the particle textures. that's all. i tend to agree. although i think the whole system could use certain, even small, additions that could make a big difference. Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 23, 2015 Yea at least a LITTLE love for the good old rotating wheels of smoke :) Share this post Link to post Share on other sites
Ranwer135 308 Posted September 24, 2015 Will the same dusty dust from arma2 (or even a1?) blow through the palmtrees of tanoa? Actually, he has a point. :huh: If you guys look at the particle effects within DayZ Standalone (e.g. Campfire), you can see that they have made the fire effects more realistic. Since there is many particle effect mods out there on Armaholic, I couldn't agree more on this. Here is a comparison: DayZ Standalone: Arma 3: Share this post Link to post Share on other sites
rübe 127 Posted September 24, 2015 I'm not sure if just a set of new, better textures will do. ^_^ What about the currently available/implemented particle system itself? Is that still state of the art? ...or, what about 3rd party solutions? :wacko: Share this post Link to post Share on other sites
toysoldier 35 Posted September 24, 2015 I could agree more, some effects improvements is needed!Never understand how can arma 3 use this frag explosions, it's looks more like a spaceship explosion. ^_^ Second pic how it should look. 1 Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 25, 2015 The particle system is kind of 1999 Share this post Link to post Share on other sites
froggyluv 2136 Posted September 25, 2015 The particle system is kind of 1999 Yup. Kinda makes me wanna pull out my lil red corvette and dance in the Purple R....... Share this post Link to post Share on other sites
theevancat 277 Posted September 25, 2015 I could agree more, some effects improvements is needed! Never understand how can arma 3 use this frag explosions, it's looks more like a spaceship explosion. ^_^ Second pic how it should look. Most explosions (like grenades) are generally disappointing puffs of dust... Except for the Claymore. That was pretty awesome. Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 25, 2015 I think its a combination of old technology and bad artistic decisions, plus total neglect of the department (a3 basicly reuses a2 textures) that created the situation, there might be bigger and more important construction sites but these kind of things do shape the player experience a lot and right now there is just no vision behind it... There have been some efforts to make destroyed vehicles look less weird and ugly etc but there is something about inheriting flaws of previous versions of that game that causes a certain blindness of familarity and thats not the ideal fertilizer for visionary game design i guess... 5 Share this post Link to post Share on other sites
twisted 128 Posted September 26, 2015 particle effects would benefit from a good looking over. right now the impacts and explosions and resultant smoke looked pretty dated. they are pretty hugely important because they signify interaction with the game world. Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 26, 2015 But the franchise allways had its very own approach to interactiveness, BI would probably loose brand value if theyd scrap the rotating semi transparent 2D shapes. But hey, after all i think dayzsa and a3 alltogether sold far more copys than they had ever could imagine on the onset of a3 development, maybe that will compensate? By the way im aware that there are bigger issues, i really just wanted to get the information if particles might be something we could see some progress along with tanoa or not... Just curious! Share this post Link to post Share on other sites
toysoldier 35 Posted October 27, 2015 The simple bullet holes on objects are terrible too. 2 Share this post Link to post Share on other sites
dystopian 25 Posted October 28, 2015 Agreed, an I find zero tutorials on how to even begin attempting to alter the particles... The explosions are basic. We need some real white poofs, some hand grenade smoke rings shooting up after the blast etc.. Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 28, 2015 I didn't even know that ground has better bullet holes. Maybe eye catches those wall bullet holes too often. Share this post Link to post Share on other sites
froggyluv 2136 Posted October 28, 2015 Spreadable fire to burn out fortified enemies as well as new and more precise blood wounding including spatter tops my Tanoan Particled X-Mas list Share this post Link to post Share on other sites
bad benson 1733 Posted October 28, 2015 Spreadable fire to burn out fortified enemies as well as new and more precise blood wounding including spatter tops my Tanoan Particled X-Mas list hah that would be cool! remember farcry 2? check this out. it's sped up for demonstration but i love how the fire "eats" stuff. too detailed for arma large scale of course but i thought i share it since i came across it recently and it fits the topic. Share this post Link to post Share on other sites
froggyluv 2136 Posted October 29, 2015 ^ That sh*t is glorious. Man sometimes that engine is just awe inspiring. Eagerly awaiting Pyro The Game on UE4 if not then Babe_Fire will do Share this post Link to post Share on other sites