alanford 27 Posted August 26, 2015 Hey. I tried the afrf nuke (9M79B) and I don't get a mushroom cloud. I only get a tall column. https://i.imgur.com/ftnHk6G.jpg any ideas whats wrong? Share this post Link to post Share on other sites
xxgetbuck123 945 Posted August 26, 2015 Will you blokes ever be adding a service menu or something to the A-10A? I feel as though it has a very underwhelming payload for what an A-10 actually carry's (I'm sure you've noticed). Would be an awesome feature to implement, would make it such a more diverse aircraft for realism units. Share this post Link to post Share on other sites
knister 10 Posted August 26, 2015 Hey. I tried the afrf nuke (9M79B) and I don't get a mushroom cloud. I only get a tall column. https://i.imgur.com/ftnHk6G.jpg any ideas whats wrong? I noticed the same thing but it seems to happen pretty much randomly... Sometimes after a game restart it works. Did you use any other mods during your test? Share this post Link to post Share on other sites
1986marek 18 Posted August 26, 2015 Will You guys make animated suspension for Bradley and better textures? Will You plan make that kind of equipment at M2A3 http://cmsimg.armytimes.com/apps/pbcsi.dll/bilde?Site=M6&Date=20140903&Category=NEWS&ArtNo=309030050&Ref=AR&MaxW=640&Border=0&800-soldiers-heading-Korea-part-rotational-force ? Share this post Link to post Share on other sites
FoxFort 341 Posted August 26, 2015 So I want to put a "request" if possible, it would be cool if you guys would make a new headgear: http://www.evike.com/images/large/ACC_EX054-0.jpg Also look at balaclava, It has wide opening for eyes and it doesn't have that distinguish nose bridge like your does (I'm NOT saying that your is bad). Also, "6B23 6SH92 Spetsnaz" dosen't have any body armor protection value. Cheers Share this post Link to post Share on other sites
ussmarines 18 Posted August 27, 2015 Will you make this vehicle? http://www.funker530.com/army-and-marines-decide-on-humvee-replacement/ 1 Share this post Link to post Share on other sites
mistyronin 1181 Posted August 27, 2015 Will You guys make animated suspension for Bradley and better textures? Will You plan make that kind of equipment at M2A3 http://cmsimg.armytimes.com/apps/pbcsi.dll/bilde?Site=M6&Date=20140903&Category=NEWS&ArtNo=309030050&Ref=AR&MaxW=640&Border=0&800-soldiers-heading-Korea-part-rotational-force ?The better textures will come once we finish the improvements we did in the Bradleys. :) So I want to put a "request" if possible, it would be cool if you guys would make a new headgear: http://www.evike.com/images/large/ACC_EX054-0.jpg Request noted. But have in mind that we have a lot in our plate already :) 1 Share this post Link to post Share on other sites
PuFu 4600 Posted August 27, 2015 Will you make this vehicle? http://www.funker530.com/army-and-marines-decide-on-humvee-replacement/ http://www.rhsmods.org/faq#1 1 Share this post Link to post Share on other sites
kparis 13 Posted August 28, 2015 I've noticed that you cannot access the control panel when inside the 9M79B if you play as the unit from zeus. I know you guys have a lot on your plate already and you're doing an amazing job already but it would be much appreciated if you could fix this! Thanks! Share this post Link to post Share on other sites
mistyronin 1181 Posted August 28, 2015 I've noticed that you cannot access the control panel when inside the 9M79B if you play as the unit from zeus. I know you guys have a lot on your plate already and you're doing an amazing job already but it would be much appreciated if you could fix this! Thanks! It's an Arma 3 Engine limitation. Unfortunately nothing we can do. But you can always report it in BI's official feedback tracker. 1 Share this post Link to post Share on other sites
FoxFort 341 Posted August 28, 2015 Will you make this vehicle? http://www.funker530.com/army-and-marines-decide-on-humvee-replacement/ But you already have Arma 3 vanilla Hunter vehicle, little different but it's same. Share this post Link to post Share on other sites
i3r4ndon 16 Posted August 28, 2015 But you already have Arma 3 vanilla Hunter vehicle, little different but it's same. Problem with the vanilla variant is that since it has no turret the AI will only shoot Gp-25's or rpgs at it. So if you run into a squad with only a few rpgs and they miss with all of them you can literally just run them all over. It would be nice to have a turret variant with the detail and work RHS put into their other assets. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 28, 2015 Thing is. We at RHS are focusing mainly in widely used stuff in service in regular units. And the L-ATV (aka the JLTV winner) won't be in service in the USMC & US Army until 2018. So don't expect it any time soon.- - -On the other hand, the M-ATV is indeed used a lot, and it has become the main MRAP of use in A-Stan, as well as in both USMC & US Army units around the Globe. So probably, we may release the M-ATV soonishâ„¢ (if you follow the Twitch streams, you'll know that the exterior is almost done). 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 28, 2015 Another ArmA update, another PhysX change..... God, it isnt make mod developing easier. All RHS tracked vehicles turning is almost impossible (even since last mod update) and if finally AI will make maneuver, vehicle with magic force jump with 100 km/h in some direction. Why they havent used Havok instead of PhysX......... it would be 100 % easier. Share this post Link to post Share on other sites
war_lord 934 Posted August 28, 2015 Another ArmA update, another PhysX change..... God, it isnt make mod developing easier. All RHS tracked vehicles turning is almost impossible (even since last mod update) and if finally AI will make maneuver, vehicle with magic force jump with 100 km/h in some direction. Why they havent used Havok instead of PhysX......... it would be 100 % easier. Money, dear boy. Same reason as all the CMMG logos. Share this post Link to post Share on other sites
officeramr 269 Posted August 28, 2015 I dont know if its my game, but it seems the bradleys are going into warp speed again Share this post Link to post Share on other sites
alanford 27 Posted August 28, 2015 Hey. I am playing around with zeus, and I found one issue: I can find the RHS ammoboxes, which include the afrf weapons, but for some reasons I can only find virutal (arsenal) crates of RHSUS in zeus. Are the US ammoboxes just non existant, or am i doing something wrong? :) Share this post Link to post Share on other sites
mistyronin 1181 Posted August 28, 2015 Boys, I'll check the Phys-X and the Bradley to see if I can reproduce that issues. I am playing around with zeus, and I found one issue: I can find the RHS ammoboxes, which include the afrf weapons, but for some reasons I can only find virutal (arsenal) crates of RHSUS in zeus. Are the US ammoboxes just non existant, or am i doing something wrong? :)They will come with the next update ;) 1 Share this post Link to post Share on other sites
marsel013 1 Posted August 29, 2015 are you going to do like some other units like sf rangers and seals in the Future or with the russian you will add spetznaz? Share this post Link to post Share on other sites
mistyronin 1181 Posted August 29, 2015 are you going to do like some other units like sf rangers and seals in the Future or with the russian you will add spetznaz? I'm afraid that for now our main focus is regular units. In the long term we may work on SOCOM and Spetsnaz GRU units. Tho the US Navy's SEALs are unlikely due to all the effort that would require (submarines, scuba, etc.) for the limited missions they do. On the other hand Army SF and Rangers as well as USMC MARSOC have more chances tho.... Share this post Link to post Share on other sites
mistyronin 1181 Posted August 29, 2015 Hi everyone! Wanna see some work on the SPC vests? Soul Assassin is workin' on them right now, and he is even streaming it! :) Join us in our Twitch channel: http://www.twitch.tv/redhammerstudios Share this post Link to post Share on other sites
bullsh 22 Posted August 29, 2015 Will you replace the vests of the guerrilla faction with custom models eventually? Share this post Link to post Share on other sites
mistyronin 1181 Posted August 30, 2015 Will you replace the vests of the guerrilla faction with custom models eventually? At this point the Greenforce faction is non-official and does not represent the mod quality, it will eventually be remade. Share this post Link to post Share on other sites
alanford 27 Posted August 30, 2015 Hey. I've some questions: What's up with some of the vehicles having either no interior or incredibly low quality interior? Is that just a placeholder, and a thing you guys are working on, but you've released the cars as a sort of alpha? Why do the rangefinders not work in vehicles anymore? I only ever get °0000 no matter what I do. Pressing tab, pressing t, doesn't change anything. The numbers sometimes flash after I press a button, but they return to 0. So, how do i range? And what about the russian tanks with no laser ranging? They must have had some way of getting ranging? Share this post Link to post Share on other sites
FoxFort 341 Posted August 30, 2015 I have another request for RHS team. Can you keep up the good work? :D 1 Share this post Link to post Share on other sites