Spitfire 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Oct. 12 2002,18:17)</td></tr><tr><td id="QUOTE">Now we need lift bridges because the boat won't fit under it  <span id='postcolor'> Actually I have made a lift bridge script but naturally it works only with editor added bridges. You can check it out here: http://www.angelfire.com/weird2/spitfire/liftbridge.noe.zip edit: angelfire remote linking not allowed, so copy&paste the link to your browser Share this post Link to post Share on other sites
Paladin 1 Posted October 12, 2002 I cant find the staic version either. Its not under empty/objects/LSD and I cant find it in support either. Share this post Link to post Share on other sites
ZIKAN 0 Posted October 12, 2002 Can anyone get over a  speed of 38? I feel its a little slow, but the turning radius is propbably right for the size. It would be nice if there were some better textures in the aft room with windows that looks over the helo pads at the back. Perhaps a mounted MG on the roof @ the back also would be a good. LOL i had 3 Su-25 attack the ship when its in the harbour on Nogova, They dived bombed and fired rockets and it just looked like the footage of the Falklands war standing on the bank trying to shoot them down with stingers . Share this post Link to post Share on other sites
Nagual 0 Posted October 12, 2002 Great work, this thing is amazing. A problem i noticed: i filled the boat with ai, and was creeping up from the lower decks with a socom, but the ai could shoot me from anywhere. Enemy on the helo pads or in different rooms could just shoot thru walls and floors and kill me everytime. Aside from that, this is very nice. Share this post Link to post Share on other sites
mads bahrt 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ Oct. 12 2002,15:38)</td></tr><tr><td id="QUOTE">I had a small problem driving a BMP into the static one but I solved it by lowering the elevation of the ship by 1 m. Driving into the moving version worked well.<span id='postcolor'> Noticed this problem with all variants of the BMP (BMP, BMP2, BMP (resistance)). When you try to drive up into the dock you just drive through the ships floor. Share this post Link to post Share on other sites
Spitfire 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ Oct. 12 2002,18:50)</td></tr><tr><td id="QUOTE">Can anyone get over a  speed of 38? I feel its a little slow, but the turning radius is propbably right for the size.<span id='postcolor'> 38 km/h is about 23 kts and I'd say it's quite right. Anchorage class LSD's maximum speed is about 21-22 kts in real life. Share this post Link to post Share on other sites
ZIKAN 0 Posted October 12, 2002 Yeah i checked the speed, max 22 knots you are quite right 'Spit' Its a bit of a sea slug then! But for OFP i think the speed should be bumped up a little, when its driven by AI it travels so slow. Share this post Link to post Share on other sites
johnnylump 0 Posted October 12, 2002 Truly amazing stuff. What's the recommended way to start helos out on the back deck? And to get an AI helo to land there? Share this post Link to post Share on other sites
Jester983 0 Posted October 12, 2002 Very nice. I like it. But it really needs to be able to go faster. I cant get it to go more than 16 MPH. That thing can take one hell of a beating. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 12, 2002 Is it only me that drops through the floor all the time? Share this post Link to post Share on other sites
Spitfire 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (johnnylump @ Oct. 12 2002,19:37)</td></tr><tr><td id="QUOTE">What's the recommended way to start helos out on the back deck? And to get an AI helo to land there?<span id='postcolor'> I'm only guessing here, but you could try to put an 'H'-object to the back deck and set it at a correct height with setpos. Then AI should be able to land there.' edit: I tried it and it's not working. First of all, it seems I can't set the height of the H and if just slam it on the sea level under the helipad, the chopper decides to find another landing spot. Share this post Link to post Share on other sites
Set 0 Posted October 12, 2002 How do you get people in the ship?And I don`t mean in cargo. They just fall trough the floor.The same thing  happens to choppers when i try to make them start on the LSD helipads. Great work by the way! Share this post Link to post Share on other sites
(T)r@cer 1 Posted October 12, 2002 Use the setPos command. Share this post Link to post Share on other sites
Moriv 0 Posted October 12, 2002 'ey Tracer, any insight to why I'm gettin' that error yet? Share this post Link to post Share on other sites
(T)r@cer 1 Posted October 12, 2002 Hey, not yet.... we are working on it. Share this post Link to post Share on other sites
Die Alive 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tracer18 @ Oct. 12 2002,13:11)</td></tr><tr><td id="QUOTE">Use the setPos command. Â <span id='postcolor'> Yes, use the setPos command, if you want to start off on the chopper deck, the z should be 7. -=Die Alive=- Share this post Link to post Share on other sites
Tex -USMC- 0 Posted October 12, 2002 As we speak, Im practicing landing Ch-47s in first person on this sucker. Needless to say, it's... stressful lol That damn pig has about 50% forward visibility, and that is all clear, blue sky Share this post Link to post Share on other sites
edc 0 Posted October 12, 2002 This addon is SO COOL!! It so big its really easy to get lost in it. Has anyone thought of making a map of the insides of the ship to kind of guide you through it? Share this post Link to post Share on other sites
elcojon 0 Posted October 12, 2002 Can any1 tell me where to find patch 1.60? is it a beta 1? please help, needless 2 say this addon rocks!!! Share this post Link to post Share on other sites
hugo2020 0 Posted October 12, 2002 do you think it would be possible to respawn on the ship? the marker has no option for x, y... Share this post Link to post Share on other sites
Eviscerator 0 Posted October 12, 2002 1.6 was the mp beta, but youll need resistance to play with it now Share this post Link to post Share on other sites
gloomy 0 Posted October 12, 2002 Great addon. How do you use the setpos command thou to put things on the helo deck. I've not used this command before, I know where to type it in but not what to put. Plz help. thanks Share this post Link to post Share on other sites
elcojon 0 Posted October 12, 2002 Thanx u mean MP Test 1.60 right? ok i dont know if the game is released here i greece yet, i'll just have to find out first thing mondey morning, thanx again! Share this post Link to post Share on other sites
Silent N Deadly 0 Posted October 12, 2002 Can't wait to try it...But is this only For Resistance? On the download it says version 1.75 ! Can it work on 1.46? I will download anyway! Thx alot can't wait... Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted October 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Silent N Deadly @ Oct. 12 2002,20:51)</td></tr><tr><td id="QUOTE">Can't wait to try it...But is this only For Resistance? On the download it says version 1.75 ! Can it work on 1.46? I will download anyway! Thx alot can't wait... <span id='postcolor'> resistance is 1.75 no it does not work on 1.46 Share this post Link to post Share on other sites