Guest Posted April 8, 2017 The Armaholic mirror has been updated with the new version: Diyala Map v1.3 CUP Terrains Core Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 8, 2017 Thanks Foxhound! Share this post Link to post Share on other sites
nikiforos 450 Posted April 8, 2017 Excellent work once again Cype! Since the latest update the map is running much much better but there is also many empty spots where it used to be buildings from Jbad. Are you going to replace them with CUP buildings in the future? Once again best ME map ever :) Share this post Link to post Share on other sites
eh chaser 285 Posted April 8, 2017 3 hours ago, Cype_Revenge said: first page Updated: Diyala V1.3: -Jbad no longer required -Update to CUP Terrains Core -fixed some misplaced objects Thanks! Hey Cype, good job with the update. One question. I´ve tried to load the new version with Cup Complete 1.30, but at the main airport all of the buildings are gone. Is this something i ve misunderstood? Or do i have to load JBAD to see ALL the objects? Regards Chaser Share this post Link to post Share on other sites
fourjays 27 Posted April 8, 2017 Thanks for the update. :) Share this post Link to post Share on other sites
jordanbache97 47 Posted April 8, 2017 Awesome map, do you need APEX to run this map, I am seeing a few things I think from APEX such as big diggers near construction buildings does this make APEX a dependency? I am also not seeing any building's at the airport. Thanks in advance. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 9, 2017 21 hours ago, eh chaser said: Hey Cype, good job with the update. One question. I´ve tried to load the new version with Cup Complete 1.30, but at the main airport all of the buildings are gone. Is this something i ve misunderstood? Or do i have to load JBAD to see ALL the objects? Regards Chaser no no sorry my mistake guys Uplaoded the right version: First Page new link to Google Drive! changed only the DYA.pbo inside.... (forgot to export a new wrp to pack) Share this post Link to post Share on other sites
Guest Posted April 9, 2017 The Armaholic mirror has been updated with the fixed version: Diyala Map v1.3.02 CUP Terrains Core Share this post Link to post Share on other sites
nikiforos 450 Posted April 9, 2017 Great airport is back :) The only problem now is that without JBAD many spots with houses and building are now empty . Are you going to put anything there? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 9, 2017 2 hours ago, foxhound said: The Armaholic mirror has been updated with the fixed version: Diyala Map v1.3.02 CUP Terrains Core Thanks! 1 hour ago, nikiforos said: Great airport is back :) The only problem now is that without JBAD many spots with houses and building are now empty . Are you going to put anything there? send me a PM with some pictures, i can´t find the place.... Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 9, 2017 @nikiforos @Cype_Revenge If you guys can determine the building placement is as intended, I can probably index the map for ALiVE today and share it here for people to use until it gets incorporated into a future ALiVE update. If buildings are missing and need to be added back, I'll want to wait. Please let me know. Cype, are the map PBO's blocked? If so, can you PM me with an unblocked version (which of course I'll keep private) so I can get the index going? 1 Share this post Link to post Share on other sites
jeza 5416 Posted April 9, 2017 Thanks for the update mate, here is a quick updated vid of it, cheers. 1 Share this post Link to post Share on other sites
nikiforos 450 Posted April 9, 2017 Updated CUP Terrains Core and now all buildings show up. Sorry for the inconvenience! 2 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 10, 2017 10 hours ago, jeza said: Thanks for the update mate, here is a quick updated vid of it, cheers. Thanks for the Video 7 hours ago, nikiforos said: Updated CUP Terrains Core and now all buildings show up. Sorry for the inconvenience! Ok great to know. 13 hours ago, HeroesandvillainsOS said: @nikiforos @Cype_Revenge If you guys can determine the building placement is as intended, I can probably index the map for ALiVE today and share it here for people to use until it gets incorporated into a future ALiVE update. If buildings are missing and need to be added back, I'll want to wait. Please let me know. Cype, are the map PBO's blocked? If so, can you PM me with an unblocked version (which of course I'll keep private) so I can get the index going? yes.... Thanks sure let me Uploading it, i sent you PM Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 10, 2017 @Cype_Revenge Thanks man. I know it's only been six minutes since your reply, but I have not received any PM's from you. No hurry. If you have sent it though, I have not gotten it. In which case, friend me on Steam or maybe even better, open a private chat with me on ALiVE forums. I'll hopefully get it indexed to tomorrow. I just need a download link from you. Thanks Cype! Share this post Link to post Share on other sites
tikka 10 Posted April 10, 2017 On 4/9/2017 at 8:58 AM, Cype_Revenge said: no no sorry my mistake guys Uplaoded the right version: First Page new link to Google Drive! changed only the DYA.pbo inside.... (forgot to export a new wrp to pack) Seems like you forgot to re-sign the pbo, DYA.pbo.Cype_Revenge.bisign is wrong. Err 0x20. Test FAILED! Also you should consider making new bikeys for updates. It's much easier then for server admins to make sure everyone on the server is running same version of the mod. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 11, 2017 Cype, here it is buddy! We got civs spawning with ALiVE now!!! :) ALiVE mission makers, unpack this zip file and place the "x" folder in your mission root. ALiVE will handle the rest. Just be sure to remove this file from your mission once ALiVE integrates the index into a future release. https://www.dropbox.com/s/ticbznu2wfrh470/dya.zip?dl=0 I appreciate it Cype. Thanks a million. 5 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 11, 2017 3 hours ago, HeroesandvillainsOS said: Cype, here it is buddy! We got civs spawning with ALiVE now!!! :) ALiVE mission makers, unpack this zip file and place the "x" folder in your mission root. ALiVE will handle the rest. Just be sure to remove this file from your mission once ALiVE integrates the index into a future release. https://www.dropbox.com/s/ticbznu2wfrh470/dya.zip?dl=0 I appreciate it Cype. Thanks a million. Big Thanks Heroes, maybe before it was Jbad why it did not work..... 8 hours ago, tikka said: Seems like you forgot to re-sign the pbo, DYA.pbo.Cype_Revenge.bisign is wrong. Err 0x20. Test FAILED! Also you should consider making new bikeys for updates. It's much easier then for server admins to make sure everyone on the server is running same version of the mod. strange always singned the new pbo, i check it 1 Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2017 Great terrain, thanks! 1 Share this post Link to post Share on other sites
raspu86 92 Posted April 17, 2017 Hey @Cype_Revenge very nice map! Love your work. Would you please have a look at the wrongly signed dya.pbo? Thanks! Player Raspu: Wrong signature for file I:\SteamLibrary\steamapps\common\Arma 3\@DYA_V1.3\addons\dya.pbo Share this post Link to post Share on other sites
HCR Regiment 3 Posted April 18, 2017 So am i correect stating that i cant use the Alive modules for weather as at the moment i am getting errors with some of the alive modules Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 18, 2017 36 minutes ago, michael poole said: So am i correect stating that i cant use the Alive modules for weather as at the moment i am getting errors with some of the alive modules i can´t help you with the Alive mod, for me now is working all correctly.... Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 18, 2017 1 hour ago, michael poole said: So am i correect stating that i cant use the Alive modules for weather as at the moment i am getting errors with some of the alive modules Try it again with the test release in the ALiVE thread. That contains the new map index. I'm using the weather module (type: Arid) and I don't get any errors. Share this post Link to post Share on other sites
HCR Regiment 3 Posted April 18, 2017 the Alive thread in wjere Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 18, 2017 10 minutes ago, michael poole said: the Alive thread in wjere https://forums.bistudio.com/forums/topic/187954-alive-advanced-light-infantry-virtual-environment-10-ga/?page=52#comment-3177514 EDIT: Here's a link to the test release download page: https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.1.1704141 1 Share this post Link to post Share on other sites