zukov 490 Posted June 18, 2015 like the title is possible to have the basic body without t-shirt? thanks in advance Share this post Link to post Share on other sites
warlord554 2065 Posted June 18, 2015 Underwear is currently part of human body model. You need to make a whole new one without shirt Share this post Link to post Share on other sites
zukov 490 Posted June 18, 2015 Underwear is currently part of human body model. You need to make a whole new one without shirt thanks i use now makehuman and blender (only for my self training) for the model i have to remove the head? Share this post Link to post Share on other sites
JuanAdamuz97 0 Posted April 24, 2017 are you sure? I found the textutes in a3\characters_f\common\data a file called basicbody_grey_co contains that underwear... Share this post Link to post Share on other sites
zgmrvn 95 Posted April 24, 2017 In Arma uniform represents the cloth itself plus arms and legs, even skin exposed parts. Underwear is a uniform as any uniform in Arma. Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 24, 2017 Someone reported this to moderators..but I'm not sure why. Whats the problem? No rules have been broken that I can see. 2 Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 24, 2017 43 minutes ago, ineptaphid said: Someone reported this to moderators..but I'm not sure why. Whats the problem? No rules have been broken that I can see. That's the prudishness police 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 24, 2017 16 minutes ago, ProfTournesol said: That's the prudishness police I thought that might be it but dismissed the idea as silly..Ah well , never mind. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted April 24, 2017 8 hours ago, JuanAdamuz97 said: are you sure? I found the textutes in a3\characters_f\common\data a file called basicbody_grey_co contains that underwear... The way it works in Arma is that a uniform is an entire character model, without the head, which is a proxy. The skin parts are in a selection "hl", which gets retextured depending on the head you are using (white, asian, black etc). This is the reason why for example you cannot have separate pants and shirts - it all needs to be part of an entire model. EDIT: A while ago I made a tutorial on how to port models from Arma 2. It shows how the process works, whether you port a model or create one from scratch isn't really that much difference. You can find it here 2 Share this post Link to post Share on other sites
bloodwyn1756 130 Posted April 24, 2017 1 hour ago, ineptaphid said: Someone reported this to moderators..but I'm not sure why. Whats the problem? No rules have been broken that I can see. Reviveing a 2 year old thread It maybe was a bit unnecessary I have to admit... Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 24, 2017 Ah...makes sense now. i should have just PM'd you :D Share this post Link to post Share on other sites
Delta Hawk 1829 Posted April 24, 2017 Now wait, before you lock the thread, lets have a short discussion. How easy would it be to make a "naked model"? Or at least a shirtless model? I know you'd have to extend the "hl" textures to include the torso by make a skin torso texture but would it be easy to blend in the neck line of the head with the naked "uniform" model? The reason I ask is because 18th century clothing for sailors doesn't exactly include undershirts with collars. 1 Share this post Link to post Share on other sites