quakergamer 0 Posted October 9, 2002 Hello all, I have some pictures from Operation Gulf War Crisis Beta version. We have 3 of thsoe weapons ready to download and the rest will be released later next week (it will have a new exe, will be 1.85 compatible and also will use a new folder ). Also our site is down so dont try to go there right now. Here are some of those pics: UH1N Huey: http://www.multimania.com/quakergamer1/huey.jpg M109A6 Paladin: http://www.multimania.com/quakergamer1/m109.jpg Challenger 2 UK MBT: http://www.multimania.com/quakergamer1/chal2.jpg F15 Eagle http://www.multimania.com/quakergamer1/f15.jpg http://www.multimania.com/quakergamer1/f15_2.jpg Also the weapons: M249 http://www.multimania.com/quakergamer1/gulf.jpg http://www.multimania.com/quakergamer1/m249.jpg M4A1+ Scope http://www.multimania.com/quakergamer1/m4a1.jpg And there is already my sig550, sig552 and AWM out to download. If yo uwant a link tell me ill post it here or just search @war addon database Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted October 9, 2002 Kickass! Can't wait till next week but damn im on a holiday trip to new york next week Share this post Link to post Share on other sites
quakergamer 0 Posted October 9, 2002 Thanks solid snake. Ive forgot to tell you. The mod MIGHT have the CH53 or Ch46 ( at leasto ne of those two) fully skinned. I am curretnyly making the ch46 and ch53 got remade and it looks awesome. Also the mod will be for resistance users only , sorry about this but we had to do it because it would take too much time to redo it for 1.46. And we MIGHT have an official MP server . Annnddd if you guyz didn't alreeady saw how it will look when u open OPGWC.exe : http://www.multimania.com/quakergamer1/beta1.jpg http://www.multimania.com/quakergamer1/beta2.jpg Finally, the MOD uses new sounds. Some from satchel soundpack ( i got his permission) and like 20 others that I've recorded myself Share this post Link to post Share on other sites
USMC Sniper 0 Posted October 9, 2002 Quaker, can you use the default Sound.pbo with replaced sounds? this will make it wasier to use your current sounds that you have. Share this post Link to post Share on other sites
quakergamer 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Oct. 09 2002,23:04)</td></tr><tr><td id="QUOTE">Quaker, can you use the default Sound.pbo with replaced sounds? this will make it wasier to use your current sounds that you have.<span id='postcolor'> The mod is using a WHOLE NEW directroy and have his own data.pbo, data3d.pbo , sound.pbo and yes the sound is put in sound.pbo. BUT sound.pbo that we use in OPGWC isnt compatible with current ofp because we use a whole new config and some things ive changed on how the osunds work. Also we have put most of addosn p3d in data3d.pbo and the textures in data.pbo so this will prevent peopls dloading the mod and putting addons in normal ofp. So if as ive told you its a new directory and to unsintall the mod u simply delete the directory. Share this post Link to post Share on other sites
Eviscerator 0 Posted October 9, 2002 the vehicle models are way too basic in detail and textures, nice try...but they could be a lot better, the f-15 looks ok from what i can see, but the pictures are taken too late at night to see anything.....its like your hiding something about the models Share this post Link to post Share on other sites
munger 25 Posted October 9, 2002 Yes, the F15 looks good from what I can see, but the Challenger and especially the M109 could use a lot of work. What's the poly count on the M109? It looks very low. Also, the M249 looks good except for the front handrest which has a weird grey hash texture - the real M249 just has a black plastic handrest with about two or three grooves running horizontally along its length. Look at the picture here for details: http://www.fnmfg.com/train/m249/m249op.htm Sorry for all the criticism. Â Share this post Link to post Share on other sites
dm 9 Posted October 9, 2002 btw, in English Iraq is spelt with a Q, not a K (just a little friendly advice) cheers for the good work m8, keep it up Share this post Link to post Share on other sites
quakergamer 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Oct. 09 2002,23:32)</td></tr><tr><td id="QUOTE">btw, in English Iraq is spelt with a Q, not a K (just a little friendly advice) cheers for the good work m8, keep it up<span id='postcolor'> Ahh ill ahev to change it in 100 places at least lol. BTW Its normal that Challegenr 2 and M109 looks more basic models bec ause they were done when i was almost a n00b at 3d modelling. Just checl in teh demo my heuy .,ch46 and ch53 to see my actual modelling kills( Or just check my weapons ive made). Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted October 9, 2002 wow new interface, but it says OFP Version 1.46 Share this post Link to post Share on other sites
Eviscerator 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Oct. 10 2002,00:13)</td></tr><tr><td id="QUOTE">Just checl in teh demo my heuy .,ch46 and ch53 to see my actual modelling kills( Or just check my weapons ive made).<span id='postcolor'> i was actually including the huey in what i said Share this post Link to post Share on other sites
quakergamer 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Oct. 10 2002,00:17)</td></tr><tr><td id="QUOTE">wow new interface, but it says OFP Version 1.46 Â <span id='postcolor'> Id ont have 1.85 yet so why would i amke a config for 1.75 ? Share this post Link to post Share on other sites
Cloney 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 10 2002,00:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Oct. 10 2002,00:13)</td></tr><tr><td id="QUOTE">Just checl in teh demo my heuy .,ch46 and ch53 to see my actual modelling kills( Or just check my weapons ive made).<span id='postcolor'> i was actually including the huey in what i said<span id='postcolor'> I have to agree with evi, these models look a bit half assed. Seems like you a rushing them to get your mod out. Take the time to do a good job. Don't release shitty models and then say "Oh they are beta" Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 9, 2002 I really think that Challenger could use some more work... Share this post Link to post Share on other sites
vedder 0 Posted October 9, 2002 Hey, I think they look pretty good. Not for a final version,but as a beta nice job! Share this post Link to post Share on other sites
Eviscerator 0 Posted October 9, 2002 a beta means that the model and textures are finished and its just looking for minor bugs and letting people play a bit....if i made those models i wouldnt even call them a halfway alpha Share this post Link to post Share on other sites
Supah 0 Posted October 9, 2002 The nose on the huey looks to pointy ... or is that just me? Share this post Link to post Share on other sites
Frisbee 0 Posted October 9, 2002 They do look low detail. And anyway,if it's just practice work as you call it,why release it in a full-fledged mod.If you're going to be ambitious then do it right. But I'd love to see some daylight pics on the f15 though... Share this post Link to post Share on other sites
blackdog~ 0 Posted October 9, 2002 must... have... pretty... things... to... look... at The nose on the UH-1 looks too boxy... improve the models a little bit more, and/or make the textures larger so they have more detail or make it look like a higher polycount Share this post Link to post Share on other sites