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anthariel

[Terrain] Kandahâr Province - Alpha Release

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Hello everyone!

Today, I'm proud to announce the release of Kandahar Province terrain.

Click here to see the map!

Click here to see Alpha screenshots!

If you want a quick look of the terrain, check the Alpha Launch Trailer below!



What is Kandahâr Province?

Kandâhar Province is a 8X8Km terrain based of the Province of Kandahâr (obviously) in southern of the Afghanistan.

This terrain include some pretty cool locations like the very famous Arghanbad River. (which is currently in development :eek:).

This terrain is primarily developed for operations dedicated to PVP or TVT, but you do as you want, the AI works fine don't worry about that.

If you want see the terrain informations, click on this spoiler!

Size (m) : 8192.000 x 8192.000

Terrain grid size (cells) : 1024 x 1024

Terrain cell size (m) : 8.000

Imagery size (px) : 8192 x 8192

Imagery resolution (m/px): 1.000

Texture layer size (m) : 64.00 x 64.00

Number of objects : 59.306

Number of walls (km) : 57 :868:

Alpha Version, Why?

Like I do for Tilos, I've release this map as "Alpha" (less than 2 month of work). What is mean? Well, probably that I'll have to buy a lot of coffee in few weeks.

Seriously, I want to geet some feedback and player ideas before going forward, this also mean that a lot of land is not available for the moment (it's empty).

This alpha version is very good for small PVP or Cooperatives missions, here a list of available areas:

  • Village of Jelavor
  • Village of Mazraeh Ye Abbas
  • Village of Kirana
  • Village of Sard E' Olya

This represents a little rectangle of (approximately) 2.5x3.8km.

however, this alpha version contain some very cool features like:

  • 3 Ready to use missions (Zeus). (Next step is EndGame).
  • A full portage of
    (Usable as Curator, Script or Trigger in Afghanistan musics class).
  • OSD Function functional on this map (see Documentation for more informations).
  • Several languages supported (German, Spanish, Italian, French, English, Russian, Japan...).
  • Unique atmosphere.

If you don't want bug, missing objects/area please wait for the final version.

(Also please, know that the big forest is a placeholder for now).

And for the future?

I prepare a lot of cool things like long taliban tunnel systems of several kilometers, custom civilians uniforms, sandstorm function, showcases, new MPMissions...

But, for the moment the development is mainly focused on the terrain objects.

I've no date for an beta or final release but the whole map will be finished before the end of the year :), Of course, I'll update the map regulary, stay focus on this thread!

A new update is already planned for the end of month with more area, one FOB and lot of more!

DOWNLOAD BELOW!



aJero5F.jpgo7aUf29.jpg

@Kandahâr Province (uncompressed: 765Mb).

@JBAD_Buildings (uncompressed: 1.56Gb).

Kandahâr Province should also work with All in Arma or A3MP but this version is created with JBAD Buildings, so preferably use JBAD to prevent errors or missings objects please.

Download from Mega

Download from Play With Six

Download from ArmaHolic

Download from Steam Workshop

Included PBO :

  • Kandahar Province
  • Kandahar Province Missions
  • Kandahar Province Languages
  • Kandahar Province Functions
  • Kandahar Province Data
  • PRAA2 Vegetation (by Minimalaco)
  • PRAA2 Tunnels (by Minimalaco)

Credits:

=============================================

***** Kandahar Province : Credits EN *****

=============================================

©2015 ArmA France. All Rights Reserved.

http://www.arma-france.com

http://www.arma-france.com/Armadeus

Inclued Addons:

---------------------------------------------

Kandahar_Province.pbo | Anthariel |

Kandahar_Data.pbo | Anthariel |

Kandahar_Languages.pbo | Anthariel |

Kandahar_Functions.pbo | Anthariel |

Kandahar_Provinces_Missions.pbo| Anthariel |

Kandahar_Province_Scenes.pbo | Anthariel |

PRAA Tunnels | Minimalaco |

PRAA Vegetation | Minimalaco |

---------------------------------------------

External Addons and required for Kandahar Province:

---------------------------------------------------

Jbad_Defines.pbo | M1lkm8n & Smokedog |

Jbad_Misc.pbo | M1lkm8n & Smokedog |

Jbad_Rocks.pbo | M1lkm8n & Smokedog |

Jbad_Sounds.pbo | M1lkm8n & Smokedog |

Jbad_Structures.pbo | M1lkm8n & Smokedog |

Jbad_Veg.pbo | M1lkm8n & Smokedog |

---------------------------------------------------

For any problems, contact me (Anthariel) on the Bohemia Interactive Studio Forums please.

For any problems with external addons, please contact their respective authors.

For any other request, you can also contact me on my professional address:

Contact@storm-simulation.com

Licenses:

License used: APL-SA (Arma Public License - Share Alike).

JBAD Buildings are the property of M1lkm8n and Smokedog.

PRAA Addons are the property of Project Reality and Minimalaco.

Arma3Tools and Arma 3 are property of Bohemia Interactive Studio a.s.

Mikero Dos Tools are property of Mike Andrew.

For more informations, please read the whole documentation and license available in the package.

If you want, you can also do a donation, but don't worry, it's absolutly not required! Do as you like ;)

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Thanks for reading, sorry for my english and i hope that you will enjoy the map! :)

ACwAAAAAAQABAAACADs%3D#pwsc-{b0x6eFFIbzhoZEFMa2tTRmJnYjFoSDZ6WVBEKzJPNDdrMUF1N1EraTdsWXAvU1B6RHJDU2dTVHlTVk8zRUg4Tm9sbG9NSHZzV2ExZjE3N3RodW4rYWUwbVFYbkZ6VXl6UGlrR3NMTlRuZENyNUFrUU52N1I2R0FZUS9ROVBJUmY=}

A Server hosted by ArmADeus Team is currently running with Kandahar! Search ArmADeus in the filter or directly with the IP: Armadeus-team.org (2302) with a TVT(Zeus) (JSRS, Blastcore, LE_S allowed).

Edited by Anthariel
Steam Workshop link added.
  • Like 1
  • Thanks 1

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Great, I will test it ! nice presentation:)

Cheers

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Where is the "baraque à frites" une fois ?!

Nice job, thx for your work.:)

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Thanks Stephsen, Enjoy!

@J3aLeiNe, Soonâ„¢ (with mayonnaise please) :p

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congratulations on alpha release @Anthariel Cant wait to play on here when im home tonight

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Congrats for release!!

Judging by your previous work I know that Kandahar will be an excellent map :)

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Dont make again that mistake, make version compatible with AiA, there is no point of downloading again and again stuff that are inside AiA or a3mp :< Pl0x, maps is great anyway.

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New mod v0.1 available at withSIX. Download now by clicking:

banner-420x120.png

@Anthariel;

You are now able to manage your own promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work.

For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com.

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@Kecharles28, @Tom.Tucka, @Nikiforos, thank you! :)

@Alduric, @wSzwedzikPL : JBAD Buildings is little more better than AiA or A3MP, however, I can understand that it irritates some people. But if a lot of people required that, I'll do it's for later.

Edited by Anthariel

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Downloading this now! Looks really good mate, nice one.

Out of interest, how long does it take you to do those trailers. They're as awesome as the maps themselves.

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Thanks for the mirror, Foxhound!

@P_Siddy, Thanks, well this trailer was pretty quick to made (~2h on the editor) + 40min on Sony Vegas + 7h for render and uploading. :)

Edited by Anthariel

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Well, it's just traveling, nothing too scripted :p

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Just had a fly/walk around. This map has so much potential its unreal. Could be one of the best to grace arma 3. Really nice work!

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@Anthariel I was waiting for this, I love this regions and this types of maps, perfect work man! thanks:cool:

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Been getting this error on launch. Downloaded from PW6.

aVQdWH3.png


EDIT: disregard, PW6 doesn't have JBAD set as a dependency so had to add it manually.. derp.

Edited by Chompster

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I've added the requirement it's should be fixed now, thanks for the intel!

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Anthariel excellent work and I can only imagine how good this map will turn out :)

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Better let PW6 know about the bad requirements

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Played a round yesterday a little bit so far a really nice map can't wait for it to be done 100%

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