UK_Apollo 476 Posted October 9, 2016 Try this: (unchecked) class LinkedItems { class LinkedItemsOptic { slot = "asdg_OpticRail_UK3CB_BAF_L85"; item = "UK3CB_BAF_Eotech"; }; class LinkedItemsAcc { slot = "asdg_FrontSideRail_L85"; item = "UK3CB_BAF_LLM_Flashlight_Black"; }; }; Share this post Link to post Share on other sites
j_johnson 10 Posted October 9, 2016 Not sure if these are known issues at this point, but the enlarged compass for the M6 added by the hotfix seems to now be inaccurate. It is off to the right by about 10-15 degrees almost. Also is the elevation difference calculation currently implemented? The rounds seem to land accurately without calculating for elevation differences. Share this post Link to post Share on other sites
willithappen 194 Posted October 10, 2016 Try this: (unchecked) class LinkedItems { class LinkedItemsOptic { slot = "asdg_OpticRail_UK3CB_BAF_L85"; item = "UK3CB_BAF_Eotech"; }; class LinkedItemsAcc { slot = "asdg_FrontSideRail_L85"; item = "UK3CB_BAF_LLM_Flashlight_Black"; }; }; Worked the charm chief, many thanks. Is it fair to assume however that will only be for the L85s? Is there anyway for me to see via config viewer or otherwise the slot names used for other weapon types? Share this post Link to post Share on other sites
andy1 71 Posted October 10, 2016 There is a config viewer in the editor that you can see mods in. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
UK_Apollo 476 Posted October 10, 2016 Worked the charm chief, many thanks. Is it fair to assume however that will only be for the L85s? Is there anyway for me to see via config viewer or otherwise the slot names used for other weapon types? Yes, open the in-game Splendid Config Viewer (from the debug console). CfgWeapons <WeaponName> - all our weapons start with "UK3CB_" so they are grouped together and with fairly self-explanatory names WeaponSlotsInfo Example CfgWeapons UK3CB_BAF_L115A3 WeaponSlotsInfo asdg_MuzzleSlot_UK3CB_BAF_L115 asdg_OpticRail_UK3CB_BAF_L115 Share this post Link to post Share on other sites
willithappen 194 Posted October 11, 2016 Yes, open the in-game Splendid Config Viewer (from the debug console). CfgWeapons <WeaponName> - all our weapons start with "UK3CB_" so they are grouped together and with fairly self-explanatory names WeaponSlotsInfo Example CfgWeapons UK3CB_BAF_L115A3 WeaponSlotsInfo asdg_MuzzleSlot_UK3CB_BAF_L115 asdg_OpticRail_UK3CB_BAF_L115 Ah yea I see, I tried looking for that info in config viewer before I asked you chaps, I must have missed the WeaponSlotsInfo part when I was having a peek earlier. Many thanks again for the helping hand fellas, its a fantastic mod! Share this post Link to post Share on other sites
lifetap 188 Posted October 11, 2016 Not sure if these are known issues at this point, but the enlarged compass for the M6 added by the hotfix seems to now be inaccurate. It is off to the right by about 10-15 degrees almost. Also is the elevation difference calculation currently implemented? The rounds seem to land accurately without calculating for elevation differences. We have not experienced any issues with the compass accuracy. If its repeatable, could you let us know the situation you experience the error and your mod list? The elevation difference is part of the vanilla shell trajectory. The table just gives you a way to calculate the correction. It's not something we turn on. Share this post Link to post Share on other sites
j_johnson 10 Posted October 11, 2016 We have not experienced any issues with the compass accuracy. If its repeatable, could you let us know the situation you experience the error and your mod list? The elevation difference is part of the vanilla shell trajectory. The table just gives you a way to calculate the correction. It's not something we turn on. The compass issues happen whenever the mortar is not placed on completely even terrain. It seems that even the smallest of inclines throws off the reading on the compass fairly noticeably. As for the elevation change, is it meant to be applied in the same way as ACE3's 82mm range table? Because it does not seem to be working in the way I would have expected if so. The compass issue was with just 3CB Weapons, ACE 3.7.0, and CBA 3.1.0. Share this post Link to post Share on other sites
j_johnson 10 Posted October 11, 2016 The compass issues happen whenever the mortar is not placed on completely even terrain. It seems that even the smallest of inclines throws off the reading on the compass fairly noticeably. As for the elevation change, is it meant to be applied in the same way as ACE3's 82mm range table? Because it does not seem to be working in the way I would have expected if so. The compass issue was with just 3CB Weapons, ACE 3.7.0, and CBA 3.1.0. Just to expand on the issue, the elevation change was having completely different effects depending on which charge I was using. On charge 1 the rounds completely ignored elevation change, so even if the target was over 200m below the gun, I had to do nothing with that column for rounds to land on target. For charges 2 and 3 the rounds fired at targets at lower elevations landed closer than the range table would suggest, so I actually had to adjust by an amount to make the lands further, which is the opposite of how it should be. It also should be noted that the amount I had to adjust was not at all related to the numbers on the table. I can't confirm if this was actually related to the charges or if something else was going on, this was just what I observed with several targets from different charges. Share this post Link to post Share on other sites
lifetap 188 Posted October 12, 2016 Thanks j_johnson, we'll look into it. Share this post Link to post Share on other sites
Phantom Hawk 44 Posted November 28, 2016 Does anyone know if the ILAW can be reloaded or not. I know in real life its one use only but can you reload in this? Share this post Link to post Share on other sites
UK_Apollo 476 Posted November 28, 2016 Does anyone know if the ILAW can be reloaded or not. I know in real life its one use only but can you reload in this?The ILAW is single use and cannot be reloaded. 2 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted December 4, 2016 Ok thanks for the info Share this post Link to post Share on other sites
J. Davs 19 Posted December 18, 2016 Don't know if it's been mentioned any news on winter camo wepons and attachments in a next update? Share this post Link to post Share on other sites
lifetap 188 Posted December 21, 2016 They're on the backlog, but no dates yet Share this post Link to post Share on other sites
J. Adams 145 Posted December 21, 2016 Just a small note on this: On 12/18/2016 at 1:59 AM, mightyflame98 said: Don't know if it's been mentioned any news on winter camo wepons and attachments in a next update? Having pure white actually stands out in the snow! If you have a bit of black mixed in there it actually gives more effective cam Share this post Link to post Share on other sites
bl2ck dog 80 Posted December 21, 2016 Quote Having pure white actually stands out in the snow! If you have a bit of black mixed in there it actually gives more effective cam You have to tell that to British Armed Forces, mate. )) 1 Share this post Link to post Share on other sites
TheLimbo365 70 Posted December 21, 2016 1 hour ago, bl2ck dog said: You have to tell that to British Armed Forces, mate. )) Thats exactly what he's done there..... Its not like he has failed to cover the green up entirely... Share this post Link to post Share on other sites
evrik 843 Posted December 21, 2016 It's not something that appears to require a lot of money to update the standard weaponry or make specialist camo'd equipment. More a case of grab a lot of white tape! 5 Share this post Link to post Share on other sites
charlie1210 39 Posted December 22, 2016 Hi all! Great work on the mods. Really loving the new rail covers and the UKSF weapon systems! Regarding the pack, I have 2 questions. 1) Has the SUSAT been changed at all? It seems to be lower quality than the previous versions with the reticule now larger and popping up from below the screen now, and the sight picture being more stretched. Perhaps I have the wrong settings. 2) Are there plans for the Javelin system to be able to mount on a tripod? It is a bit rough trying to fight weapon sway for long range targets, and the tripod would help stabilise it and also provide a great asset for defence situations. Here are some reference pics: Thanks for all the hard work you all do! Share this post Link to post Share on other sites
andy1 71 Posted December 22, 2016 There are plans for the Javelin tripod. I had started making one but real life and other projects have way laid it. There's other shiny things that have been concentrated on more for release. Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
Flax 397 Posted December 24, 2016 Hi Guys, looking forward to the Land Rover release but do you think you could get these new Army 2020 weapon setups in for that release? They came from a legit army source. 5 Share this post Link to post Share on other sites
TheLimbo365 70 Posted December 24, 2016 28 minutes ago, flax_ said: Hi Guys, looking forward to the Land Rover release but do you think you could get these new Army 2020 weapon setups in for that release? They came from a legit army source. It would be awesome to see a bayonet even if it had no functionality.... Think of the screenshots Share this post Link to post Share on other sites
shaunak Mistry 0 Posted January 4, 2017 Error: 1. Requires addon cba_jr, 2. And also gives me an error message and game quits "uk3cb_baf_weapons\addons\uk3cb_weapons_l110\anims\m249_reload_crouch.rtm" I have Community Base addons A3 Please guide me as i am new to Arma 3 and modding. Thanks. Share this post Link to post Share on other sites
lifetap 188 Posted January 4, 2017 JR ("joint rails") were included in CBA at least 12 months ago, so this message suggests you're not using the latest version of CBA. The latest version is available here Share this post Link to post Share on other sites