UK_Apollo 476 Posted April 30, 2015 loopdk This would be my guess for your best server load order: @cba_a3 @allinarmaterrainpack @alive @asdg_jr @asdg_jm @cup @task_force_radio @stkr_bi @3cb_baf_vehicles @bab @mtp_pack @3cb_baf_weapons @fsf_al_rayak @prkz @asr_ai3 client-side only @sthud_a3 @ares Load order is very important, and doesn't always seem to make sense. More so when bikey's are involved. Share this post Link to post Share on other sites
loopdk 92 Posted April 30, 2015 Tnx Sir. will try that one :D ---------- Post added at 12:28 ---------- Previous post was at 12:25 ---------- I just tok a look on oure mod line and i was like this: @cba_a3; @allinarmaterrainpack; @alive; @asr_ai3; @asdg_jr; @asdg_jm; @cup; @3cb_baf_weapons; @3cb_baf_vehicles; @mtp_pack; @stkr_bi; @task_force_radio @bab; @fsf_al_rayak; @prkz; Share this post Link to post Share on other sites
serjames 357 Posted April 30, 2015 isn't @mtp_pack an Arma 2 mod ? Does it not conflict with @stkr_bi ?? Share this post Link to post Share on other sites
loopdk 92 Posted April 30, 2015 its this one http://www.armaholic.com/page.php?id=25616 Just clean uniforms with badgets Share this post Link to post Share on other sites
serjames 357 Posted April 30, 2015 Roger that... was mixing it up in my head with Stalker's old A2 version. That had an older version of the L129A1 in it and could possibly have been the issue... Share this post Link to post Share on other sites
loopdk 92 Posted April 30, 2015 :D You guys just need to make us a mod with helmets.vest,backpacks the we dont need stalker and cup :D Share this post Link to post Share on other sites
serjames 357 Posted April 30, 2015 .... Working on it Share this post Link to post Share on other sites
Baconeo 47 Posted April 30, 2015 Is it supposed to be a feature that 3D scopes cannot be used with night vision (I assume it is)? Share this post Link to post Share on other sites
serjames 357 Posted April 30, 2015 Yep - just like in real life :-) Share this post Link to post Share on other sites
loopdk 92 Posted April 30, 2015 Is it supposed to be a feature that 3D scopes cannot be used with night vision (I assume it is)? IRL trijicons and elcans dont have nvg support, you need LE/eotech ore aimpoint Thats why soliders have IR lasers :D AND NO normal ir laserCANT NOT guide bombs :D Share this post Link to post Share on other sites
UK_Apollo 476 Posted April 30, 2015 Correct Baconide. Share this post Link to post Share on other sites
loopdk 92 Posted April 30, 2015 Sorry guys. It wasent your mod... http://forums.bistudio.com/showthread.php?184996-Arma-3-Sound-Missing-in-Multiplayer/page5 http://feedback.arma3.com/view.php?id=22320 Share this post Link to post Share on other sites
tom.tucka 75 Posted May 1, 2015 Hi Guys, Gratz on the release! Weapons are amazing! I have a few questions though :P 1. Any chance you will be doing a system for the BFA's so that you know if you get hit (British army use simulation ammo) 2. Could we get BFA's for the GPMG and the marksman rifle? would be great so we can use all weapons while training and not have to worry about blue on blue! That's all from me Thanks Tom Share this post Link to post Share on other sites
serjames 357 Posted May 1, 2015 Hi Tom - I think the way the BFA works does give you a "blood Splatter" when you get hit - but no damage. However we don't have a "Miles laser" type system at the moment. If anyone has a cool script or way we can simulate that - do please let us know. We'll have a look at the GPMG and Marksman Rifle. Will have to take a backseat for the moment however... the team are gung- ho on the Equipment release at the moment so we can ultimately update our Units mod with proper weapons, and new Kit... SJ Share this post Link to post Share on other sites
tom.tucka 75 Posted May 1, 2015 (edited) Hi Tom - I think the way the BFA works does give you a "blood Splatter" when you get hit - but no damage. However we don't have a "Miles laser" type system at the moment. If anyone has a cool script or way we can simulate that - do please let us know.We'll have a look at the GPMG and Marksman Rifle. Will have to take a backseat for the moment however... the team are gung- ho on the Equipment release at the moment so we can ultimately update our Units mod with proper weapons, and new Kit... SJ Roger SJ Thanks for the quick response... Looking forward to the gear! Also the blank magazine do not seem to want to go into any gun that I have tried is there a specific one they fit in? Edited May 1, 2015 by Tom.Tucka Share this post Link to post Share on other sites
serjames 357 Posted May 1, 2015 Yep we spotted that after launch... I think it's in the mix for a fix, but again probably not till after Equipment drops as it's not a Gameplay killer Share this post Link to post Share on other sites
tom.tucka 75 Posted May 1, 2015 Yep we spotted that after launch... I think it's in the mix for a fix, but again probably not till after Equipment drops as it's not a Gameplay killer Ah okay no problem, is there anything my unit could do in the mean time to get it to work? Guessing its in the config? Share this post Link to post Share on other sites
jabroney 10 Posted May 2, 2015 Do you intend on making custom ammo or just using the default BI ammo? Share this post Link to post Share on other sites
serjames 357 Posted May 2, 2015 It already has custom ammo Jabroney - in fact I don't think Vanilla rounds will work in the weapons anyway... Quick way to F-up your service rifle picking up scavenged mags - and potentially dangerous. http://atwar.blogs.nytimes.com/2012/11/07/dirty-tricks-of-government-forces-where-deception-and-deadliness-meet-inside-a-gun/?_r=0 Share this post Link to post Share on other sites
Baconeo 47 Posted May 2, 2015 Yep we spotted that after launch... I think it's in the mix for a fix, but again probably not till after Equipment drops as it's not a Gameplay killer Any WIP pictures to share of the equipment? :) Share this post Link to post Share on other sites
andy1 71 Posted May 2, 2015 Well some of it was used for the press release photos for this pack ;) Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
jabroney 10 Posted May 2, 2015 Oh that's weird cause when I look at the ammo in my inventory it says its used in some of the default weapons. Thats why I raised the question Share this post Link to post Share on other sites
andy1 71 Posted May 3, 2015 So just to alleviate any worries that may occur this weapons pack is staying like this with updates of course. The 3CB Equipment pack being worked on will be release standalone as well. Then the 3CB units pack will be updated and released, this pack will be designed to have both the weapons an equipment as dependencies. It is designed for mission makers to quickly import sections and loadouts quickly and easily. I hope that quells any worries about us merging our packs into a super mod. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
loopdk 92 Posted May 3, 2015 Work faster .. lest typing ;) Share this post Link to post Share on other sites
andy1 71 Posted May 3, 2015 (edited) Unfortunately I'm out of modding at the mo had no internet for two week and got another week until I get it back. So I haven't even played with the weapons yet. Sent from my iPhone using Tapatalk Edited May 3, 2015 by andy1 Share this post Link to post Share on other sites