firewill 3879 Posted December 27, 2016 21 minutes ago, KENNETH03 said: Nice man, thank, but link AWS v.15 please why don't you looking for front page? not a first download, aren't you? Share this post Link to post Share on other sites
Guest Posted December 27, 2016 New version frontpaged on the Armaholic homepage. FIR Pilot & Crew Pack v0.3 alpha New version frontpaged on the Armaholic homepage. FIR AWS US - AirWeaponSystem US/NATO v1.5 Share this post Link to post Share on other sites
wordy-uksf 38 Posted December 27, 2016 Hey I'm not sure if that has been reported or fixed. But the pilot vest has a vertice issue where one of the models vertice is seperated and it creates a visual glitch in the game. Share this post Link to post Share on other sites
KENNETH03 13 Posted December 28, 2016 Muy agradable haber algún hombre insecto, añadir el cohete AIM-9, no en la pantalla de aspecto http://postimg.org/image/6bm71lcpl/ff803fa2/ and tryto add the score tank, not see on plain, no score before destroy the tank Share this post Link to post Share on other sites
firewill 3879 Posted December 28, 2016 3 hours ago, KENNETH03 said: Muy agradable haber algún hombre insecto, añadir el cohete AIM-9, no en la pantalla de aspecto http://postimg.org/image/6bm71lcpl/ff803fa2/ and tryto add the score tank, not see on plain, no score before destroy the tank i forgot the said, save the score is only working in MP.(apply the killmark is working SP/MP) missing aim-9 problem fixed, will be available hotfix on A-10 7 hours ago, wordy-uksf said: Hey I'm not sure if that has been reported or fixed. But the pilot vest has a vertice issue where one of the models vertice is seperated and it creates a visual glitch in the game. i don't have report about that and works fine for now. Share this post Link to post Share on other sites
firewill 3879 Posted December 29, 2016 https://drive.google.com/open?id=0B0XaVIJ3R4dEazhtaE9YUmpTcTg AWS Field Manual 2nd revised edition - killmark system description added - some typo fixed - some kanji typo fixed in weapon reference. this "updated manual" will be include next AWS patch. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 29, 2016 2 hours ago, firewill said: https://drive.google.com/open?id=0B0XaVIJ3R4dEazhtaE9YUmpTcTg AWS Field Manual 2nd revised edition - killmark system description added - some typo fixed - some kanji typo fixed in weapon reference. this "updated manual" will be include next AWS patch. So killmarks can be only setup manually? I cannot put them on airplane while I design the mission? :( Share this post Link to post Share on other sites
firewill 3879 Posted December 29, 2016 2 hours ago, Devastator_cm said: So killmarks can be only setup manually? I cannot put them on airplane while I design the mission? :( unfortunately, yes. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 29, 2016 One question, is there a way to setup a vehicle (from other mod) as loadout editor? At the moment only 3 objects are providing that functionality according to readme file. I thought maybe there is a variable or something which I can set and make any other vehicle or object loadout editor Share this post Link to post Share on other sites
firewill 3879 Posted December 29, 2016 4 minutes ago, Devastator_cm said: One question, is there a way to setup a vehicle (from other mod) as loadout editor? At the moment only 3 objects are providing that functionality according to readme file. I thought maybe there is a variable or something which I can set and make any other vehicle or object loadout editor currently using condition in loadout action class(in useraction class), its define each classname(ammo truck, ammo container, hangar, tent hangar) manually. Share this post Link to post Share on other sites
firewill 3879 Posted January 10, 2017 Su-25SM3 Frogfoot Early WIP and AWS US(Universal Standard) - already i was announced frogfoot for 2017, and Su-25SM3 is first project for AWS Universal Standard(someone suggest to me use this name. not United States). - for this year, i'm focus on expand the weapon system, include Russian/Eastern, European and other countries. - currently didn't change the texture and cockpit. - cockpit is will be like this 2 R-73, 2 FAB-250 GPB, 2 RBK-250 Cluster bomb, 2 9K121 Vikhr(8 round per pod), 2 Kh-29L 9K121 Vikhr RBK-250 Cluster Kh-29L R-73 also, Vikhr / Kh-29L need the Laser guide(imagine Laser Maverick). of course sm3 frogfoot have built-in laser designator. 9 Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 10, 2017 Another awesome work is coming ! :) Firewill can you maybe later on sometime make some support airplanes like a standalone kc-135 or AWACS to use in missions via AI? Share this post Link to post Share on other sites
firewill 3879 Posted January 18, 2017 On 2017. 1. 10. at 6:59 PM, Devastator_cm said: Another awesome work is coming ! :) Firewill can you maybe later on sometime make some support airplanes like a standalone kc-135 or AWACS to use in missions via AI? maybe someday, however not now new skin for Su-25SM3 new weapon Kh-29T KAB-500L KAB-500Kr KAB-500S-E 6 Share this post Link to post Share on other sites
flv*venom* 83 Posted January 18, 2017 Firewill, you are such a godsend. I always hated this "fixed" loadout that planes would come in ARMA, and you managed to create so many new possiblities for us flyboys (although I'm not only a flyer but also a tanker, but that's o.t.). One thing however got me worried: I haven't heard or read any news about the F-23 in a while. Is this project on hold or dead? (Sorry if I missed it, but I took a break from ARMA for the last half year) many Thanks for your continued and tireless work on these toys and good luck with future projects and of course real life :D Share this post Link to post Share on other sites
firewill 3879 Posted January 18, 2017 1 hour ago, flv*venom* said: Firewill, you are such a godsend. I always hated this "fixed" loadout that planes would come in ARMA, and you managed to create so many new possiblities for us flyboys (although I'm not only a flyer but also a tanker, but that's o.t.). One thing however got me worried: I haven't heard or read any news about the F-23 in a while. Is this project on hold or dead? (Sorry if I missed it, but I took a break from ARMA for the last half year) many Thanks for your continued and tireless work on these toys and good luck with future projects and of course real life :D almost i forgot about F-23 in my head and you make me remind of that :-) 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 24, 2017 Hi Firewill, one small suggestion :) Is it possible that in future releases afterburner is closed automatically if throtle is not 100%? 1 Share this post Link to post Share on other sites
john111 76 Posted January 24, 2017 If you can tweak the armor values for A-10 and SU-25 to make them loose health very slowly I would like that.They should at least protect the pilot and keep him alive,even if plane is at 100% loss. If you have any plans of making other jets than Russian,make a Swedish Viggen,it is cool. Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 28, 2017 Hi Firewill, is GATOR not dropping mines to the area it hits? I used it and then checked if there is any mine on the floor by driving on the area where the impact was, unfortunatelly didn't hit to any mine Share this post Link to post Share on other sites
firewill 3879 Posted January 29, 2017 4 hours ago, Devastator_cm said: Hi Firewill, is GATOR not dropping mines to the area it hits? I used it and then checked if there is any mine on the floor by driving on the area where the impact was, unfortunatelly didn't hit to any mine work. mines spread when cluster is open, not hit on the ground exactly. Share this post Link to post Share on other sites
firewill 3879 Posted January 29, 2017 AWS updated on first page v1.55 - A-10C Supported - etc Share this post Link to post Share on other sites
Guest Posted January 29, 2017 New version frontpaged on the Armaholic homepage. FIR AWS US - AirWeaponSystem US/NATO v1.55 Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 29, 2017 Hi Firewill, FYI togling the visor is not appearing after getting into airplane. Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 29, 2017 16 hours ago, firewill said: work. mines spread when cluster is open, not hit on the ground exactly. hmm I didn't notice they are deployed a bit further back This is a cool ammunition! Share this post Link to post Share on other sites
firewill 3879 Posted January 30, 2017 7 hours ago, Devastator_cm said: Hi Firewill, FYI togling the visor is not appearing after getting into airplane. useraction in person class is disappear when get in plane. so i input toggle visor(in vehicle) action in my aircrafts. Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 30, 2017 You mean you automatically toggle the visor when person gets in to airplane? Is it not possible to use add action for all firewill jets with a condition (https://community.bistudio.com/wiki/addAction) which checks the class of the visor. If the visor is something which can toggle then action appears if not, then disappears. At the moment when I use a Firewill helmet which has no toggle functionality the action also shows up in user action menu although does nothing Quote [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious]: Array Share this post Link to post Share on other sites