firewill 3880 Posted January 27, 2020 12 hours ago, TRSS Lost said: i was wondering do you have any plans to add a ripple for the i-tgt or anything along the same lines? due to need some delay for GPS guidance(for stability), no ripple supported. for unguided bomb, just clicking rapidly for now. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted January 27, 2020 @Firewill,i seem to be having trouble with the presets not working with the AMS for the F16.Any one else have this issue? Nvm.I got it.:) Thanks. Share this post Link to post Share on other sites
Poentis.K 125 Posted January 28, 2020 On 1/25/2020 at 2:41 AM, firewill said: idea from plastic model actually. Is this... is this COD: Ghost?... IS IT TIME TO REPEL THE VENEZUELAN MARINES?! Share this post Link to post Share on other sites
TitansWeasel 6 Posted January 29, 2020 Hello Is there a way to use the arma 3 standard hmd instead of your hud/hmd? Greets mike Share this post Link to post Share on other sites
firewill 3880 Posted January 30, 2020 14 hours ago, TitansWeasel said: Hello Is there a way to use the arma 3 standard hmd instead of your hud/hmd? Greets mike change hmd code in config i guess. Share this post Link to post Share on other sites
TRSS Lost 0 Posted February 1, 2020 i was wonder if you could inform me on how the gbu-53 sdbs ir guidance works as i have had some interesting cases where it will fly about 1k out and hit another target all tho there is a pickup (on) full of people right bellow it Share this post Link to post Share on other sites
firewill 3880 Posted February 2, 2020 4 hours ago, TRSS Lost said: i was wonder if you could inform me on how the gbu-53 sdbs ir guidance works as i have had some interesting cases where it will fly about 1k out and hit another target all tho there is a pickup (on) full of people right bellow it could you tell me more detail like what aircraft used, I-TGT used, is target locked or not, and more detail about situation. Share this post Link to post Share on other sites
Coyote_94YJ 0 Posted February 4, 2020 On 8/28/2018 at 7:04 PM, Vanish101 said: Hello. Firewill can you please help me. @FIR_AWS // renamed and added to my dedicated server =mod @Exile;@Tomcat;@Eagle;@Fighting_Falcon;@Super_Hornet;@Warthog;@FIR_AWS; // added parameters Added key to folder I've installed the mod on my dedicated server but the "OPEN AMS" Isn't working unless I'm login as Admin/Infistar. Whenever I attempt to open the "OPEN AMS" it closes after 2-3 seconds. I've tried using different types of Plane Hangers but it all has the same result. Any idea what's causing the issue? On 8/30/2018 at 10:23 PM, firewill said: i've test in dedi with other persons and logged admin, but nothing found problem like that. so hard to tell about that problem. sorry. If anyone asks you about this again the solution is simple. The person needs to go into their Infistar config file and either disable the IDD Whitelist by changing /* Use IDD White-List ? */ UDW = "true"; to /* Use IDD White-List ? */ UDW = "false"; or... add the IDD for AMS to the IDDs Whitelist. I don't know the IDD offhand. Share this post Link to post Share on other sites
firewill 3880 Posted February 5, 2020 Today introduce some sideshow, for entertainment. AWS - SKY RACER Sky racer is a side project of AWS, about to perform the fantastic airshow with colorful smoke. - smoke dispenser system(done) - Smokewinder(work in progress) - functions for support other aircraft from vanilla and other mods.(done) smoke generator magazine for F-16,F/A-18 legacy hornet. it's basically weapon and has own ammo(harmless and for making capacity) but can make smoke at designated position like behind of engine. screenshots *Thunderbird skin is additional user skin mod. 5 Share this post Link to post Share on other sites
Capt Hamza 3 Posted February 5, 2020 Hell yeah. I always wanted to saw this in arma . And u did it. Hooooaaaahhhhh!! Share this post Link to post Share on other sites
octop01 30 Posted February 7, 2020 Will the "new" F35B Cockpit get some priority soon? I know you are working on a lot of stuff but your F35B is really good and the arma 2 cockpit does not do it justice right now I think. Share this post Link to post Share on other sites
firewill 3880 Posted February 7, 2020 2 hours ago, octop01 said: Will the "new" F35B Cockpit get some priority soon? I know you are working on a lot of stuff but your F35B is really good and the arma 2 cockpit does not do it justice right now I think. without functions for display, pretty soon or even right now. with functions, maybe take some times. 1 Share this post Link to post Share on other sites
firewill 3880 Posted February 9, 2020 the Smokewinder for wingtip smoke generate - simple activation(select weapon and click) - need to use setvariable command for designated position, but default position available if not use. - 4 colors(White,Red,Blue and Yellow) 4 Share this post Link to post Share on other sites
omri2050 197 Posted February 9, 2020 Just to think what was Arma without you Thanks man! Share this post Link to post Share on other sites
shadeops21 170 Posted February 10, 2020 The SmokeWinders and smoke generators: will they operate on a timer (like a cannon with a burst mode) or just click & hold until you don't want smoke no more? Share this post Link to post Share on other sites
firewill 3880 Posted February 10, 2020 3 hours ago, shadeops21 said: The SmokeWinders and smoke generators: will they operate on a timer (like a cannon with a burst mode) or just click & hold until you don't want smoke no more? 3 modes provided, 10 seconds, 20 seconds and 30 seconds. can switch just like change burst mode. i was think about click&hold but i think using mode for timer is more better and easier to make. 2 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted February 11, 2020 Hey guys, this just pooped up in my youtube feed.Havnt seen this livery before.Looks cool.:) 1 Share this post Link to post Share on other sites
firewill 3880 Posted February 12, 2020 here is video about Smokewinder and smoke generator 3 Share this post Link to post Share on other sites
Ripcord1994 2 Posted February 12, 2020 Is this incorporated in the mod already? Or is it WIP? Share this post Link to post Share on other sites
firewill 3880 Posted February 13, 2020 11 hours ago, Ripcord1994 said: Is this incorporated in the mod already? Or is it WIP? if no any mention in patch notes, that means not available yet. Share this post Link to post Share on other sites
firewill 3880 Posted February 17, 2020 LITENING targeting pod rework old new 6 Share this post Link to post Share on other sites
firewill 3880 Posted February 18, 2020 new airmen uniform, called "OCP" also in upcoming update, FIR Pilot&Crew pack is will move into FIR AWS. so previous Pilot&Crew pack(workshop ver.) is will be remove after AWS update. 4 Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 18, 2020 Will the classnames of pilot pack items stay the same? Amy adjustment in their texture files expected? Share this post Link to post Share on other sites
firewill 3880 Posted February 18, 2020 52 minutes ago, Devastator_cm said: Will the classnames of pilot pack items stay the same? Amy adjustment in their texture files expected? No any classname changes, just pbo files move into AWS mod. But some uniforms might be change texture layout for update. Share this post Link to post Share on other sites