firewill 3880 Posted January 30, 2017 6 minutes ago, Devastator_cm said: You mean you automatically toggle the visor when person gets in to airplane? Is it not possible to use add action for all firewill jets with a condition (https://community.bistudio.com/wiki/addAction) which checks the class of the visor. If the visor is something which can toggle then action appears if not, then disappears. At the moment when I use a Firewill helmet which has no toggle functionality the action also shows up in user action menu although does nothing already has my aircrafts F-16,F-2A,A-10,F-15 has toggle visor action in vehicle only except F-14 due to delay the update schedule toggle visor action condition. 1. person - player must jet pilot(B_Pilot_F) or pilot from my pilot pack. - must equip the visor - toggle visor action for pilot class is only enable when not enter to the aircraft. pros : can the toggle visor anywhere,anytime cons : only can toggle when not in the aircraft. / only for pilot class and pilot based class 2. vehicle - doesn't matter what driver class is. pilot, rifleman. anything can. - so only must equip the visor. pros : not relate the pilot class. cons : only use when in the aircraft. / specific aircraft only toggle visor vehicle list - A-10 - F-15 - F-16 - F-2A will be update - F-14 - all possible aircraft (maybe add to aircraft top parent class) Share this post Link to post Share on other sites
Pan Samogon 197 Posted January 30, 2017 just recognize... Do Su-25SM3 have vikhr missiles?I doub't actually. According wiki(Which isn't reliable source of info :P): Su-25SM just have updated avionics,additional MFD and HUD compared to standart Su-25. SM3 according same source have GLONASS guidance and SVP-24-25 ballistic computer(Which increace precision of unguided bombs) compared to Su-25SM. There was no words about Shkval targeting system,which used for Vikhr missiles guidance. Build-in laser designator was even on Su-25,btw. The only version of Su-25,which able to fire Vikhr ATGMs is only Su-25T and Su25TM/Su39.But it looks slightly diffirent. Share this post Link to post Share on other sites
firewill 3880 Posted January 30, 2017 1 hour ago, Pan Samogon said: just recognize... Do Su-25SM3 have vikhr missiles?I doub't actually. According wiki(Which isn't reliable source of info :P): Su-25SM just have updated avionics,additional MFD and HUD compared to standart Su-25. SM3 according same source have GLONASS guidance and SVP-24-25 ballistic computer(Which increace precision of unguided bombs) compared to Su-25SM. There was no words about Shkval targeting system,which used for Vikhr missiles guidance. Build-in laser designator was even on Su-25,btw. The only version of Su-25,which able to fire Vikhr ATGMs is only Su-25T and Su25TM/Su39.But it looks slightly diffirent. first reference is http://cmano-db.com/pdf/aircraft/4231/ http://www.airrecognition.com/index.php/archive-world-worldwide-news-air-force-aviation-aerospace-air-military-defence-industry/global-news-2015/december/2196-trials-campaign-of-the-first-two-upgraded-su-25sm3-fighter-aircraft-to-start-before-2015-end.html - its not about vikhr however Su-25SM3 equip many possible weapons include TV Guided weapon. http://novosti24.in.ua/video/DJ9LLkWOUG8/new-missile-technology-to-be-fitted-to-su-25-aircraft-a-message-to-us-nato-military.html Quote Russian media reports have noted that the Su-25SM3 upgrade is also intended to improve its ability to destroy enemy main battle tanks, which is only a reasonable priority in view of the recent NATO hostility toward Russia. It has not been reported how the anti-tank capability is to be provided, as none of the wide range of weapons carried by the Su-25 are dedicated anti-tank systems. It may be that the Su-25SM3 will utilize the experience of the Su-25T and Su-39 programs which attempted to incorporate the 9K121M Vikhr-M supersonic, laser-guided, anti-tank missiles with a range of up to 10km. The missile system, which incorporates an automatic target tracker to enable the launch aircraft to undertake post-launch evasive maneuvers, entered production in late 2015 in order to arm Ka-52 Alligator attack helicopters. If so, the Su-25SM3 upgrade would provide the Russian Aerospace Forces with a sizable force of dedicated tank-busters ready to reprise the anti-tank Shturmovik role of the Great Patriotic War. refutation materials about Su-25SM3 can't equip the Vikhr. http://army-news.ru/2016/04/u-rossijskix-shturmovikov-su-25-nachinaetsya-novaya-zhizn/ Quote Су-25СМ3 сможет применять весь комплекс современных авиационных средств поражения, в том числе с лазерным и телевизионным наведением, а также корректируемых по ГЛОНАСС. К сожалению, в состав вооружения нового «Грача» не вошли уже реализованные на Су-25Т сверхзвуковые ПТУР «Вихрь», так как, по словам представителей НПК «Штурмовики Сухого», возникают трудности с постановкой лазерно-лучевого канала, необходимого для управления ракетами. Как отметил Владимир Бабак, в качестве штатного ПТРК для новейшего Су-25СМ3 рассматривается создаваемый Тульским КБ приборостроения комплекс «Клевок», известный также как «Гермес». Но поскольку работы продолжаются, в состав вооружения «Грача» он, увы, пока не вошел. and wiki is no mention of SOLT-25 optical laser remote thermal imaging system, Su-25(include SM) using Klen laser designator. originally i was planning to make Su-25T(of course make the new model) but my adviser suggest to me make the Su-25SM3 because that is more advanced than Su-25SM and Su-25T/TM/39. my think is not just divide the "can or can't". so my decision is equip. perhaps, Su-25T is also come out later. 2 Share this post Link to post Share on other sites
Pan Samogon 197 Posted January 30, 2017 Since I know russian,cuz I am. I'll translate this correct. Quote Су-25СМ3 сможет применять весь комплекс современных авиационных средств поражения, в том числе с лазерным и телевизионным наведением, а также корректируемых по ГЛОНАСС. К сожалению, в состав вооружения нового «Грача» не вошли уже реализованные на Су-25Т сверхзвуковые ПТУР «Вихрь», так как, по словам представителей НПК «Штурмовики Сухого», возникают трудности с постановкой лазерно-лучевого канала, необходимого для управления ракетами. Как отметил Владимир Бабак, в качестве штатного ПТРК для новейшего Су-25СМ3 рассматривается создаваемый Тульским КБ приборостроения комплекс «Клевок», известный также как «Гермес». Но поскольку работы продолжаются, в состав вооружения «Грача» он, увы, пока не вошел. Su-25SM3 are able to use all variable Laser-guided,TV-guided and GLONASS-guided weaponnary.Unfortunately,new grach(It's nickname in Russian Army,translates as rook) unable to use supersonic Vichr ATGMs,as Su25T.The company 'NPK Shturmoviki Suchogo' says - we unable to realise proper laser targeting channel,nessesary for vikhr guidance. As Vladimir Babak noticed - new ATGM for Su-25CM3 will be new 'Klevok',developed in Tula Construction Bureau,also known as "Germes".This missiles still in developement,so yet it's not standart for new grach. edit:Leaked technical requestment 81.0000.М.010.99.Page 14 desribe it's weaponnary. X - read as Kh. С = S. Л = L. Д = D. У = U. Э = E E = E http://bmpd.livejournal.com/1608752.html Share this post Link to post Share on other sites
firewill 3880 Posted January 30, 2017 12 minutes ago, Pan Samogon said: Since I know russian,cuz I am. I'll translate this correct. Su-25SM3 are able to use all variable Laser-guided,TV-guided and GLONASS-guided weaponnary.Unfortunately,new grach(It's nickname in Russian Army,translates as rook) unable to use supersonic Vichr ATGMs,as Su25T.The company 'NPK Shturmoviki Suchogo' says - we unable to realise proper laser targeting channel,nessesary for vikhr guidance. As Vladimir Babak noticed - new ATGM for Su-25CM3 will be new 'Klevok',developed in Tula Construction Bureau,also known as "Germes".This missiles still in developement,so yet it's not standart for new grach. If you don't trust me,find another Russian speaking,who can confirm this. edit:Leaked technical requestment 81.0000.М.010.99. http://bmpd.livejournal.com/1608752.html relax, there is no word about i don't trust you. i understand what you said. like or dislike, use or not is totally your rights but make or not is my choice. 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 30, 2017 13 minutes ago, ss9 said: Also, is there any way you could declutter the editor by putting all the different aircraft skins under the "edit vehicle appearance" section? The editor asset list is getting quite long :p Same thing I wrote in F-16 thread. Here is Firewill's answer to the request Quote I don't know exacly thread(maybe this thread or F-14 or F-15 etc), someone ask simillar. my answer is same. each skin class is need for ADES Skin system, so can't removed. and plus, also need to consider of third party re-skin addon. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 30, 2017 20 minutes ago, ss9 said: Also, is there any way you could declutter the editor by putting all the different aircraft skins under the "edit vehicle appearance" section? The editor asset list is getting quite long :p That is kind of impossible at the moment due to a bug in Eden editor where having extra hiddenSelections for things like decals and kill markings on Firewill's aircraft, stops textureSources from applying when you exit the 'Edit Vehicle Appearance' menu. It does however, work in the main Virtual Arsenal/Virtual Garage. Basically if the textures[] array for Vehicle Customisation doesn't have the exact same number of elements as the hiddenSelections[] array for the vehicle, it wont work. Currently you can see it affects the Su-25s, Hinds and other vehicles in RHS that have number decals. Which is why we had to make the skin selection and the animation options in the attributes menu as well, rather than relying on VhC. kju tells me they have the same problem with IFA3. This was fixed on today's dev-branch though. So will probably work in a future path. Share this post Link to post Share on other sites
Scotty_Z 46 Posted February 4, 2017 the AGM-65L and AGM-65G do not lock onto laser targets like they should is this the arma laser designator problem everyone is talking about or is this fixable on your end Share this post Link to post Share on other sites
shomu1 193 Posted February 4, 2017 AGM-65G isn't laser guided. It's IIR homing. 1 Share this post Link to post Share on other sites
Scotty_Z 46 Posted February 4, 2017 1 hour ago, shomu1 said: AGM-65G isn't laser guided. It's IIR homing. Your right I miss read the Wikipedia page Share this post Link to post Share on other sites
firewill 3880 Posted February 4, 2017 3 hours ago, Scotty_Z said: the AGM-65L ~~and AGM-65G~~ do not lock onto laser targets like they should is this the arma laser designator problem everyone is talking about or is this fixable on your end you mean AGM-65L doesn't lock on to laser target? hmm, am i strange? Share this post Link to post Share on other sites
Scotty_Z 46 Posted February 4, 2017 9 minutes ago, firewill said: you mean AGM-65L doesn't lock on to laser target? hmm, am i strange? 1 ok I just tried again and it works guess I was just being stupid yesterday Share this post Link to post Share on other sites
firewill 3880 Posted February 6, 2017 some WIP for pilot pack MBU-12/P Oxygen Mask version add harness on pilot vest US Army Helicopter Pilot & Crew Uniform(collar closed) / vest and helmet(from arma 3 heli helmet with retextures) 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 6, 2017 will you use ACE3 integration so when visor is down screen becomes a bit blackish color like ACE3 is doing already with sun glasses? Share this post Link to post Share on other sites
firewill 3880 Posted February 6, 2017 48 minutes ago, Devastator_cm said: will you use ACE3 integration so when visor is down screen becomes a bit blackish color like ACE3 is doing already with sun glasses? already jaaxxxxon did what you said, check this out 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted February 6, 2017 Thanks for info :) would be better imho, if it was added to your mode (via crediting him) as optional PBOs to keep it together Share this post Link to post Share on other sites
firewill 3880 Posted February 7, 2017 20 hours ago, Devastator_cm said: Thanks for info :) would be better imho, if it was added to your mode (via crediting him) as optional PBOs to keep it together currently no have plan for that. change UCP texture and multicam version added 6 Share this post Link to post Share on other sites
firewill 3880 Posted February 9, 2017 Scorpion HMCS wip 8 Share this post Link to post Share on other sites
firewill 3880 Posted February 10, 2017 UH-80R Ghosthawk updated on first page..one year later after last update(2016-02-16) Alpha 0.3 - adjust attach offset - new weapon : AGM-114 hellfire / FIM-92 Stinger / M134 Minigun / 30mm Chain-gun - kit management attributes in UH-80R - new texture layout(include the simple template for retexture) some weapon/function is doesn't support with vanilla UH-80, so only i'm focus on UH-80R and suggest use the UH-80R attribute for UH-80R, player can select hardpoint, components and custom texture 7 Share this post Link to post Share on other sites
Guest Posted February 10, 2017 Release frontpaged on the Armaholic homepage. UH-80R Ghosthawk v0.3 alpha Share this post Link to post Share on other sites
D.Tac 13 Posted February 10, 2017 A small request would you be able to look into making a US Air Force skin for the UH-80R to support the little guys that do Pararescue? Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted February 10, 2017 Awesome work Firewill thanks !!!! Share this post Link to post Share on other sites
shrike88 43 Posted February 10, 2017 Firewill as always thanks for your Hard work and great update! Original Idea, and a Humble thanks from the Mod Community ! Shrike Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 10, 2017 8 hours ago, firewill said: UH-80R Ghosthawk updated on first page..one year later after last update(2016-02-16) Alpha 0.3 - adjust attach offset - new weapon : AGM-114 hellfire / FIM-92 Stinger / M134 Minigun / 30mm Chain-gun - kit management attributes in UH-80R - new texture layout(include the simple template for retexture) some weapon/function is doesn't support with vanilla UH-80, so only i'm focus on UH-80R and suggest use the UH-80R attribute for UH-80R, player can select hardpoint, components and custom texture Wholly shit... that looks mean. <3 Share this post Link to post Share on other sites