firewill 3881 Posted January 20, 2016 Blackfoot External Station Fire Test 4 Share this post Link to post Share on other sites
ab_luca 24 Posted January 20, 2016 You are Really a great modder firewill..You have A lot of Fantasy!!! Share this post Link to post Share on other sites
kecharles28 197 Posted January 20, 2016 Updated mod v0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Deathstrike. 15 Posted January 20, 2016 Blackfoot External Station Fire Test Just to note Firewill, for the Hellfire firing sequence the Hellfires would alternate between the launchers. So you would fire one from one pod and then the next would fire from the opposite pod to balance out the weight lost through firing. Very nicely done though in turning the light version of the Comanche into the heavy. Share this post Link to post Share on other sites
firewill 3881 Posted January 21, 2016 Just to note Firewill, for the Hellfire firing sequence the Hellfires would alternate between the launchers. So you would fire one from one pod and then the next would fire from the opposite pod to balance out the weight lost through firing. Very nicely done though in turning the light version of the Comanche into the heavy. its already i know when i made it. just matter of how much roll the head.(consider of predict various situation, and calculating) and its initial fire test, i hope you know about "initial". Share this post Link to post Share on other sites
firewill 3881 Posted January 21, 2016 result of rolling my head. Share this post Link to post Share on other sites
rustydusty 23 Posted January 21, 2016 Awesome work Firewill! Share this post Link to post Share on other sites
srbknight 925 Posted January 22, 2016 I am the only one or idk but when group of F-15E fly and when they notice the target they get crashed to ground ? Share this post Link to post Share on other sites
pinaz93 1020 Posted January 22, 2016 I am the only one or idk but when group of F-15E fly and when they notice the target they get crashed to ground ? I didn't see this problem for now! I use often the F-15E without problems! What is the map you are using? Share this post Link to post Share on other sites
shomu1 193 Posted January 23, 2016 Just as a heads up, DAPs never fly with two-pylon ESSS wings. They have always used the shorter single-station wings, and in recent years, after the MH-60M began to be introduced, they have been using LASS wings, which look like this: Share this post Link to post Share on other sites
firewill 3881 Posted January 23, 2016 Just as a heads up, DAPs never fly with two-pylon ESSS wings. They have always used the shorter single-station wings, and in recent years, after the MH-60M began to be introduced, they have been using LASS wings, which look like this: well, at least i didn't make the DAP. accessory kits for "Fictional Helicopter", mean don't have reason of Follow the Real Thing. 3 Share this post Link to post Share on other sites
john111 76 Posted January 23, 2016 Thinking of the Stinger;Would it be to prefer,that it has a 2 sec lock-on time and sense it`s a IR-homing missile,it will give no sound to warn the target? Like in Real Life. Btw,when will we see the old-style face mask for the F-14 driver?HGP-55+ facemask/oxygen. Is there a way to add a VHF-homing instrument,to be able to locate aircrew on the ground? We may also need some sort of search-light. If you need a cool FX-file for the gun,talk to Armscore mod.The A-109 gun is awsome. Share this post Link to post Share on other sites
Airwolf 50 Posted January 23, 2016 Hey Firewill, the AWS weapons pack sort of breaks the stock Wipeout/A-10. With the AWS weapons mod installed, the bombs on the A-10/Wipeout can't lock on to laser designators. Do you know of this issue and is there a possibility of a fix? We are using the F-15 in our group right now, and would also like to use the A-10 with the mighty gau mod, but with the F-15/AWS weapons the A-10's GBU 12s can't lock on to lasers. Thanks. Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 Hey Firewill, the AWS weapons pack sort of breaks the stock Wipeout/A-10. With the AWS weapons mod installed, the bombs on the A-10/Wipeout can't lock on to laser designators. Do you know of this issue and is there a possibility of a fix? We are using the F-15 in our group right now, and would also like to use the A-10 with the mighty gau mod, but with the F-15/AWS weapons the A-10's GBU 12s can't lock on to lasers. Thanks. No, because i'm working with Laser Designator very well.(Vanilla Wipeout Can throw GBU-12 with Laser Guidance) i heard conflict problem with Might Gau mod. check the previous posts. Share this post Link to post Share on other sites
Airwolf 50 Posted January 24, 2016 Laser Designator conflicts with mighty gau mod? We tested earlier and could not lock on to laser designator with the vanilla wipeout, or the RHS A-10. Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 Laser Designator conflicts with mighty gau mod? We tested earlier and could not lock on to laser designator with the vanilla wipeout, or the RHS A-10. Mighty mod is conflict with A-164R. and one more thing. Are you sure not working? currently my Mod Setting F-14 /15 /16/ 2A/ AWS/ A164R only. No Ace, CBA or other mod. so, you still said its problem from AWS? -new info After Test with Mighty mod into mod list, still i can lock on with GBU-12 to Laser Target. but i found interesting point when after install Mighty mod, Wipeout's 30mm cannon is change the name call "GAU-8" so, i open the Config Viewer in Editor, and start the analysis what is change after that. Result what i found is, that is "Replacement Config". originally, Gatling_30mm_Plane_CAS_01_F is use the magazine called "1000Rnd_Gatling_30mm_Plane_CAS_01_F" but after install mighty, its no longer into magazine list for original. so thats why A-164R can't use the Cannon. because they replace the original, and i just follow Vanilla. Share this post Link to post Share on other sites
Masnooper 42 Posted January 24, 2016 I'm trying to make a patch for this because they are not supporting it anymore but I need some help. You need to replace the default gun and it's magazine with theirs when mighty GAU is installed: https://forums.bistudio.com/topic/178360-mighty-gau-8a-avenger/?p=2968983 Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 I'm trying to make a patch for this because they are not supporting it anymore but I need some help. You need to replace the default gun and it's magazine with theirs when mighty GAU is installed: https://forums.bistudio.com/topic/178360-mighty-gau-8a-avenger/?p=2968983 you don't need make the patch because i already made some change ammo code like the Pilot Replace code in my aircrafts. its mean, you have A-164R and Mighty, New Magazine is automatically loaded in Aircraft. however, its no working without mighty mod. so only activate when you have Mighty mod 1 Share this post Link to post Share on other sites
john111 76 Posted January 24, 2016 Can you make a far more advanced radar for us?We need that...is this stand-alone modded chopper? Btw,could we get a seat for a soldier sitting on the snub wings? (Exist in RL). Could we get FFV seats in Ghosthawk? Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 Can you make a far more advanced radar for us?We need that...is this stand-alone modded chopper? Btw,could we get a seat for a soldier sitting on the snub wings? (Exist in RL). Could we get FFV seats in Ghosthawk? its minor project, so don't expect the more advanced. Share this post Link to post Share on other sites
Masnooper 42 Posted January 24, 2016 you don't need make the patch because i already made some change ammo code like the Pilot Replace code in my aircrafts. its mean, you have A-164R and Mighty, New Magazine is automatically loaded in Aircraft. however, its no working without mighty mod. so only activate when you have Mighty mod And how to do that exactly? Share this post Link to post Share on other sites
john111 76 Posted January 24, 2016 Anything more planned for this? Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 And how to do that exactly? aircraft system automatically check the install about Mighty mod. if have, change the magazine from mighty. if no, just remain the original magazine. there is no need change the config because currently, original 30mm magazine is totally useless when activated Mighty mod, so just need to check the install or not. very simple, isn't it? Share this post Link to post Share on other sites
firewill 3881 Posted January 24, 2016 Anything more planned for this? currently just remain of make new ghosthawk/blackfoot class for integrate of Loadout dialog. after that, i will release. 1 Share this post Link to post Share on other sites
Masnooper 42 Posted January 24, 2016 aircraft system automatically check the install about Mighty mod. if have, change the magazine from mighty. if no, just remain the original magazine. there is no need change the config because currently, original 30mm magazine is totally useless when activated Mighty mod, so just need to check the install or not. very simple, isn't it? You mean that you are going to update A-164R or something?! I don't get it. I have FIR AWS v0.8 A-164R v0.1 and MightyGau v1.9 running. Nothing is happening automatically as you said but I get an empty GAU-8 on A-164R. Sorry, but I'm really trying to understand :huh: Share this post Link to post Share on other sites