Gunter Severloh 4052 Posted April 19, 2015 None the less, combined efforts or not, just having a Star Wars Mod and at the same time of all things in Arma3 of all games! Will be epic! I am very happy to see such work in the community for this genre being done, I thin it was due to have a decent high quality Sci Fi mod for Arma3, and especially Star Wars of all choices! So how many members on your team do you have working on the mod now Spacenavy90? Share this post Link to post Share on other sites
icmspectre 32 Posted April 22, 2015 One question. 501st battalion? Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 22, 2015 One question. 501st battalion? I don't see why not Share this post Link to post Share on other sites
Forky 19 Posted April 24, 2015 I don't see why not Empire or clone wars version? Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 24, 2015 Empire or clone wars version? Both if and when clones are implemented Share this post Link to post Share on other sites
Forky 19 Posted April 24, 2015 Both if and when clones are implemented Boner alert. Share this post Link to post Share on other sites
x3kj 1247 Posted April 25, 2015 Both if and when clones are implemented Considering that you have an enormous assett list already i think thats a bit too ambitious and unrealistic... Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 25, 2015 Considering that you have an enormous assett list already i think thats a bit too ambitious and unrealistic... Why don't you just worry about your own stuff then? That was a completely unnecessary comment. Share this post Link to post Share on other sites
FrostyWheats 10 Posted April 25, 2015 Considering that you have an enormous assett list already i think thats a bit too ambitious and unrealistic... The way I see it, the devs can take as much time as they want. It is their mod and their vision. The only reason I could imagine why they wouldn't do something they wanted to do is the limitations of the ArmA engine. So, let the devs do what they want and let them pick the assets they want to add. Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 29, 2015 Will admit that we on the team got a bit distracted by the release of GTA V. University is letting out soon so development is heading into overdrive. I myself am currently working on a certain landspeeder... Share this post Link to post Share on other sites
fuzionfire 1 Posted April 30, 2015 Good to see progress is still being made :) Share this post Link to post Share on other sites
theronnett 15 Posted April 30, 2015 What I stumbled across Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 30, 2015 Good to see progress is still being made :) Yeah, but unless said otherwise for any mod, you should always assume the mod is still being worked on. No need to spam the forums every day with "Hey were still working!" It's just implied. That being said, hopefully we'll have some pictures and videos up soon. What I stumbled across This video seems to be a-buzzing lol Share this post Link to post Share on other sites
Forky 19 Posted May 7, 2015 yo sup, any progress you wanna share? Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 7, 2015 yo sup, any progress you wanna share? When we have something we want to show I'll share it. Share this post Link to post Share on other sites
Gutsnav 13 Posted May 8, 2015 Hey spacenavy sorry to bother but what is your team's plan for the sound side of things? Do you guys have appropriate sound editing software / manpower? Are you planning on adding support for JSRS 3? I'm sure the visuals and functuality will be top notch, but I'm a little concerned about the sounds :P thanks Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 8, 2015 Hey spacenavy sorry to bother but what is your team's plan for the sound side of things? Do you guys have appropriate sound editing software / manpower? Are you planning on adding support for JSRS 3? I'm sure the visuals and functuality will be top notch, but I'm a little concerned about the sounds :P thanks Yes, we have the sounds down pat. Support for JSRS? Sure. Share this post Link to post Share on other sites
WindmillCookies 10 Posted May 9, 2015 Did somebody said walkers? :rolleyes: I'm only saying this because you haven't said anything about collaborating with this guy, but you know he's the one with the AT-AT right? Just thought i'd put that out there, also very excited for this mod. Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 9, 2015 I'm only saying this because you haven't said anything about collaborating with this guy, but you know he's the one with the AT-AT right? Just thought i'd put that out there, also very excited for this mod. Mcruppert is no longer working on that mod and is likely taking a break from kidding. I have talked to him though so I already know how to make the ATAT work like you see in the video. Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 10, 2015 Announcing "Freelancer" as the newest addition to the FHS team. He'll be modelling (and possibly texturing later) weapons for us. Current assignment is the A280 blaster rifle: http://www.studiocreations.com/howto/endorrebelsoldier/images/endor_hoth_rifle_comparison.jpg http://img2.wikia.nocookie.net/__cb20080425164951/starwars/images/b/b6/Hoth_trenches.jpg Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 11, 2015 Awesome! Love the Hoth battle in Empire strikes back! Would you guys be doing any maps by chance like a winter map that would resemble hoth, or even Hoth itself? Was this asked already? Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 11, 2015 Awesome! Love the Hoth battle in Empire strikes back!Would you guys be doing any maps by chance like a winter map that would resemble hoth, or even Hoth itself? Was this asked already? In the first post under planned assets you'll find all the info you need. We are planning for 3 "simple" climate maps: Endor, Hoth and Tatooine and a more complex Dantooine map. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 11, 2015 Right, totally forgot about that list, sorry but thats great to know, and looking forward to it! Share this post Link to post Share on other sites
WindmillCookies 10 Posted May 12, 2015 Mcruppert is no longer working on that mod and is likely taking a break from modding. I have talked to him though so I already know how to make the ATAT work like you see in the video. Oh I get it, thanks for the heads up lol! I must have read my intel out of order. Good luck with the modding! Share this post Link to post Share on other sites
SpaceNavy 16 Posted May 14, 2015 Announcing the addition of Bugzee to the team! Bugzee will be doing mostly some organic modelling for us and is currently working on the Imperial Navy TIE fighter pilot as well as the AT-AT driver. Share this post Link to post Share on other sites